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Hyper Magazine

247

Issue #246, We go hands on with The Elder Scrolls Online to see if the singleplayer legend can cross over into the MMO market and review some of the biggest games of the year, including South Park: The Stick of Truth and Dark Souls 2. Get into it.

Archive for the ‘Uncategorized’ Category

VS Mode>> “Is the yearly exploitation of IPs a necessary evil?”

March 6th, 2014

“Is the yearly exploitation of IPs a necessary evil?”

DANIEL WILKS and DAN STAINES like a good sequel as much as the next guy, but how much is too much?
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March 6th, 2014 by Jason | No Comments | Filed in Features, Uncategorized |

WIN>> ELYSIUM On BluRay

December 16th, 2013

Shot on location at Mexico City’s Bordo Poniente landfill, the world’s second largest dump, Elysium rips audiences from 2013 and catapults them into the year 2159, where two classes of people exist: the wealthy elite who live on a pristine space station called Elysium, and the impoverished masses, living
in squalor on the parched and frenzied Earth.
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December 16th, 2013 by Jason | No Comments | Filed in Uncategorized |

October 23rd, 2013

Call us biased, wrongheaded or arrogant, but we think that the launch of Hyper Magazine in 1993 was the most important movement or event in gaming in the last 20 years. Obviously we wanted to hear our accolades being sung by people other than ourselves, so we asked a bunch of past, present and future gaming luminaries the following question:

“What do you think has been the most important gaming movement, event or innovation in the last 20 years?”
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October 23rd, 2013 by Jason | No Comments | Filed in Events, Features, Uncategorized |

Digital Dojo Round 1: Fight!

September 20th, 2013

Some gamers play for the pure sense of satisfaction that can only result from bettering another human. I’m one of those gamers, and it’s a big part of the reason why I love to play online shooters – I know that every time somebody goes down under the barrel of my rifle, it’s because I out-thought and out-shot another human being, not a pocket calculator’s worth of intelligence.
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September 20th, 2013 by Jason | No Comments | Filed in Uncategorized |

OBJECTION!

September 16th, 2013

OBJECTION!
Films based on videogames: always terrible? DAN STAINES investigates.

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September 16th, 2013 by Jason | No Comments | Filed in Uncategorized |

VS MODE >>

September 12th, 2013

Have the Next Generation console announcements painted a rosy picture of the future of console gaming?

DANIEL WILKS and DAN STAINES debate the merits of TV, TV, TV, TV, sports, TV, TV, sports, Call of Duty.
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September 12th, 2013 by Jason | No Comments | Filed in Uncategorized |

WIN >> The Hobbit: Extended Edition

August 29th, 2013

If you though spinning a single short novel into four movies was already extended enough, you didn’t think long enough. The Hobbit: Extended Edition features 12 minutes more footage. More time in Middle Earth is never a bad thing, right?
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August 29th, 2013 by Jason | No Comments | Filed in Uncategorized |

MAKING THE CUT

August 27th, 2013

I’ve been playing a lot of Metal Gear Rising: Revengeance recently and, despite really quite enjoying it for the most part, have been trying to determine why exactly it doesn’t quite feel like it has the longevity and staying power of Platinum’s other insane action game, Bayonetta.
 
Patrick Lum revisits Revengeance
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August 27th, 2013 by hyperowner | No Comments | Filed in Uncategorized |

Vs Mode>> The common villian

August 22nd, 2013

“what is it that makes nazis such effective and common villains in games?”

Thrill as DANIEL WILKS and DAN STAINES attempt to talk about Nazis without invoking Godwin’s Law

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August 22nd, 2013 by hyperowner | No Comments | Filed in Uncategorized |

Spoiler Alert >>

August 16th, 2013

What makes for a successful game ending?

It probably won’t come as much of a surprise to you to discover that the Hyper crew argue quite a bit. We’re all a bunch of opinionated so-and-sos so it’s inevitable that we bump heads on a regular basis. One of the most frequently debated of topics is what makes for a successful and satisfying ending to a game. Some of these debates have been so entertaining and informative that we thought we’d all sit around a table and have a more civilised chat about endings. We invited some game developers to weigh in on the question as well. Enjoy.
A word of warning to those reading beyond this point. The title of this feature is not a play on words or a joke – we’re probably going to spoil the hell out of some games. We’ve done our best not to be super-specific, but if you’re really worried, perhaps you should leave off reading this until you’ve finished the game.
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August 16th, 2013 by hyperowner | No Comments | Filed in Uncategorized |