James O’Connor is the hero we deserve…
Thereâ€™s no Robin or Nightwing, no Catwoman, no Justice League
The controversy surrounding videogames and violence is important for all sorts of reasons, some of which arenâ€™t immediately evident. For starters, it has obvious consequences for legislation, both with regard to videogames and in other areas as well. If people are talking about violent videogames, then theyâ€™re not talking about something else, like gun control, or mental health. Thatâ€™s why itâ€™s so crucial to resolve questions like the ones posed by this article. When these debates are finally put to rest, we will be free to concentrate on more important things â€“ on solving real problems. Or thatâ€™s the hope, at least.
Why is any of this important?
So those were the individual awards â€“ now itâ€™s time for the big question. What is Hyperâ€™s overall Game of the Year? We asked Daniel Wilks, Patrick Kolan, Patrick Stafford, Dan Staines, Dylan Burns and James Oâ€™Connor to each nominate a list of five games, from which we culled the list of games we believe are worthy of being thought of as GOTY candidates; Far Cry 3, Journey, Spec Ops: The Line, Mass Effect 3, The Walking Dead, Max Payne 3 and Dishonored. We made sure everyone played the games over the Christmas break. This is what happened when we gathered to fight it outâ€¦
Game of the Year 2012
2012 has been a rather spectacular year for gaming. To sort the wheat from the slightly less impressive wheat, each member of the HYPER crew has selected their favourite games across a host of categories in preparation for our epic Game of the Year debate!
Human beings are fundamentally social animals. Along with sex and food, social interaction is one our basic needs: we have evolved over thousands of years to seek the company of others for security, validation, and enjoyment. Pathology aside, everyone is â€“ to at least some extent â€“ a people person.
Music and games have a long and intertwined history, from simple bleeps and bloops through to detailed synaesthetic soundscapes. Patrick Stafford wanders through 20 years of music game development to create the perfect mix.
Patrick Stafford >> gets down with rhythm games
Now that the Wii U has launchad and brought with it a host of new features, including the Nintendo only social media/interactive space, the Miiverse, DANIEL WILKS and DAN STAINES thought it would be a great idea to grab some cider and debate the merits of social media integration.