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Tronkey The Donkey
16-03-2009, 11:20 PM
Post your comics, discuss your comics.

I'll post some of mine soon.

Tronkey The Donkey
17-03-2009, 12:36 AM
Here we go, they might be a bit over sized, hopefully not if so, my apologies
http://i5.photobucket.com/albums/y198/sahn/Harma.jpg

http://i5.photobucket.com/albums/y198/sahn/harma2.jpg

http://i5.photobucket.com/albums/y198/sahn/harma3.jpg

http://i5.photobucket.com/albums/y198/sahn/harma4.jpg

http://i5.photobucket.com/albums/y198/sahn/harma5.jpg

This is a sample of one of my works, It's not finished & it doesn't have a fully fleshed out plot. But the basic idea behind it is that Harma, a.k.a Patch, the main character, is a bounty hunter that hunts nasty beasties that aren't suppose to exist, such as the above boogeyman etc. These mythological creatures are common place in the comics world. She has a male side-kick, Vent, that has a drone.

Harma has an advantage over her competitors & quarry as she is the child of a Selkie, that had been caught by a Hunter who forced the Selkie to marry him. Needless to say Harma has the ability to see through glamour but is human in every other respect.

I use Corel Painter X, Adobe Illustrator & Photoshop to create the scenes. I use Comic Life Deluxe to add Speech & Layout.

Thoughts, questions, comments, critiques, suggestions are all welcome.

Blue
17-03-2009, 02:37 AM
The dialogue was pretty average, if I'm being honest, but my main problem with it is that the text boxes and speech bubbles aren't placed in a readable order on the page, causing you to read the dialogue in the wrong order. There are certain rules that need to be followed when it comes to placing text boxes, I'm sure you can track down a guide for it somewhere. For example, in the second panel, your eyes naturally travel straight from his thoughts down to his speech, despite the fact that the Boogeyman is supposed to be talking first. You need to rearrange the text. Also, I assume that the Boogeyman is meant to be saying "Bounty hunter!" before the girl says "Bingo, sunshine", but that isn't how it's presented.

The text placement is the major issue, but try not to make the dialogue and characters a ripoff of Cowboy Bebop, or any other bounty hunter anime, because it really seems to be going in that direction. As for the graphics, they're a straight-up rip of Killer7. But at this point it's more about getting the basics of the text and the dialogue, the fundamentals, sorted than worrying about the creative vision.

Go for it, I'm sure it'll turn out well.

Second
17-03-2009, 04:23 PM
I'm pretty sure the inclusion of a blue penis or two would assist this comic.

Jickle
17-03-2009, 05:24 PM
http://i19.photobucket.com/albums/b156/Jickleau/spaceinvaders.png

I was thinking of doing a 'World's First Gaming Webcomic' series, based on 70s games and ideals, done in 20s style, with modern (well not that modern >_>) technology. So....maybe I'll do more.

Tronkey The Donkey
17-03-2009, 06:29 PM
The dialogue was pretty average, if I'm being honest, but my main problem with it is that the text boxes and speech bubbles aren't placed in a readable order on the page, causing you to read the dialogue in the wrong order. There are certain rules that need to be followed when it comes to placing text boxes, I'm sure you can track down a guide for it somewhere. For example, in the second panel, your eyes naturally travel straight from his thoughts down to his speech, despite the fact that the Boogeyman is supposed to be talking first. You need to rearrange the text. Also, I assume that the Boogeyman is meant to be saying "Bounty hunter!" before the girl says "Bingo, sunshine", but that isn't how it's presented.

The text placement is the major issue, but try not to make the dialogue and characters a ripoff of Cowboy Bebop, or any other bounty hunter anime, because it really seems to be going in that direction. As for the graphics, they're a straight-up rip of Killer7. But at this point it's more about getting the basics of the text and the dialogue, the fundamentals, sorted than worrying about the creative vision.

Go for it, I'm sure it'll turn out well.

Thanks for the comments & suggestions, I really appreciate it. I definitely do not want to rip off Cowboy Bebop. Although it's obviously an influence that has come through.

As for the style, I've never read or seen Killer7, I have heard of it though, but if it's a straight-up rip off I guess I have some work to do. I felt that it was very similar to some of Sin City's art.

I think I really have to go back & flesh out my characters a bit more, their history etc. I've got a few characters based on some of my Shadowrun characters.

I'll go back & reconfigure. Thanks again for the suggestions. I'll post a draft soon.

Anymore comments?

JubeiSaotome
17-03-2009, 06:35 PM
Trumped by jickle.

Lex
17-03-2009, 06:47 PM
pretty terrible dude. not a thing I liked about it. about as constructive as I can be.

JubeiSaotome
17-03-2009, 06:56 PM
I think someone thinks they're juho.

Tronkey The Donkey
17-03-2009, 07:26 PM
I think someone thinks they're juho.

Ahh... could you elaborate or clarify?

fishfishmonkeyhat
17-03-2009, 07:51 PM
http://i348.photobucket.com/albums/q321/fishfishmonkeyhat/Art/NewellComicctrlalt.jpg

http://i348.photobucket.com/albums/q321/fishfishmonkeyhat/Art/bob.jpg

JubeiSaotome
17-03-2009, 07:55 PM
Ahh... could you elaborate or clarify?

http://thefriendsociety.com/anim.php?id=popular&w=500&h=350
http://thefriendsociety.com/anim.php?id=handbird&w=500&h=350
http://thefriendsociety.com/anim.php?id=tvmount&w=550&h=450
http://thefriendsociety.com/anim.php?id=puppywhirl&w=400&h=300
http://thefriendsociety.com/anim.php?id=bearhello&w=400&h=300

In order of awesome.

Tronkey The Donkey
17-03-2009, 09:38 PM
I'm slightly unsettled after watching those.

Vindik8or
17-03-2009, 10:10 PM
I think that someone else should do your writing, someone who is good at it, even if you get them to work from your plot outlines and be prepared to listen to their suggestions. As people have said work on the placement of the text bubbles.

I really like your style actually, you've got a really good sense of tone and colour, and I can't fault your anatomy, although some of the poses look very stiff and you could do with working on lines of action and the dynamism of the characters in some cases. Your composition is very hit-and-miss. I like that you're not afraid to use white space, that works very well and I wouldn't change it significantly if I were you. The composition of the 2nd last and final frames is excellent, all of the others - not so much.

Lazlow
17-03-2009, 10:25 PM
The figures kinda look like they are from Poser.

Tronkey The Donkey
17-03-2009, 10:29 PM
I think that someone else should do your writing, someone who is good at it, even if you get them to work from your plot outlines and be prepared to listen to their suggestions. As people have said work on the placement of the text bubbles.

I really like your style actually, you've got a really good sense of tone and colour, and I can't fault your anatomy, although some of the poses look very stiff and you could do with working on lines of action and the dynamism of the characters in some cases. Your composition is very hit-and-miss. I like that you're not afraid to use white space, that works very well and I wouldn't change it significantly if I were you. The composition of the 2nd last and final frames is excellent, all of the others - not so much.

Thanks Vin. That was quite constructive. Much Appreciated.

Tronkey The Donkey
17-03-2009, 10:45 PM
The figures kinda look like they are from Poser.

F*** I wish they were, I'd go nuts with that program. Poor me with no money. :(

It'd be way easier to make great poses with that.

Lazlow
17-03-2009, 11:13 PM
First thing that came to mind when looking at it was killer7.

Tronkey The Donkey
17-03-2009, 11:44 PM
Yeah, that's the second comment about that. It must really look like Killer7. I really haven't read or ever seen the comic, I know that there has been a game made about it & I've heard of it. I obviously like the same aesthetics as the creators of Killer7. Weird how that happens. I'm going to look it up now.

Tronkey The Donkey
17-03-2009, 11:46 PM
Geez, o_O looks like I'm an idea stealer. $H!T!!!

fishfishmonkeyhat
18-03-2009, 04:18 AM
http://i348.photobucket.com/albums/q321/fishfishmonkeyhat/Art/bob.jpg

I think that someone else should do your writing, someone who is good at it, even if you get them to work from your plot outlines and be prepared to listen to their suggestions. As people have said work on the placement of the text bubbles.

I really like your style actually, you've got a really good sense of tone and colour, and I can't fault your anatomy, although some of the poses look very stiff and you could do with working on lines of action and the dynamism of the characters in some cases. Your composition is very hit-and-miss. I like that you're not afraid to use white space, that works very well and I wouldn't change it significantly if I were you. The composition of the 2nd last and final frames is excellent, all of the others - not so much.

Thanks.

Newell
08-04-2009, 03:17 PM
http://i348.photobucket.com/albums/q321/fishfishmonkeyhat/Art/NewellComicctrlalt.jpg



http://img361.imageshack.us/img361/2484/82666238zy5.png

Vindik8or
08-04-2009, 03:20 PM
Thanks.

Say it like you mean it, Bitch - WITH PEP!

AnTrAxX
08-04-2009, 07:06 PM
Yeah, I thought Killer7 too, and the character's name, Harma, is like the main character of Killer7's name, Harman. Its a cool aesthetic and the story core doesn't sound half bad, I like the mythological aspect, however, think about the story some more, flesh it out. Just scribble down the plot and characters in a notebook and write about them before you even start the story. Once you intimately know your characters the plot can sometimes write itself, and it will be better for it.

Good work though, i'd like to see more.

Tronkey The Donkey
08-04-2009, 07:25 PM
Thanks dude, that's really encouraging to hear. As I've said before I've never read the Killer 7 comic or played the game. I'm quite astounded at the coincidences between Killer 7 & my works. It had sort of put me off it. But I've been fleshing out the characters a bit more & I'll probably start on a short story in the next week or so.

It really helps when you get great positive feed back.

Australian Ninja
26-05-2009, 10:33 PM
Thanks dude, that's really encouraging to hear. As I've said before I've never read the Killer 7 comic or played the game. I'm quite astounded at the coincidences between Killer 7 & my works. It had sort of put me off it. But I've been fleshing out the characters a bit more & I'll probably start on a short story in the next week or so.

It really helps when you get great positive feed back.

I'm going to have to disagree with the Killer 7 comparisons. It's really only a superficial comparison.

I mean, the only things I really found to be similar were the minimalist aspects and the circular blood spatter used in two panels.

But looking at the circles used for your blood spatter - Jack Kirby was well known for using "kirby dots" in 60s Marvel comics. Frank Miller used plenty of blood spatter (superficially similar to your work) in Sin City.

I agree with the text box layout comments mentioned, but other than reading a "guide" I'd recommend picking up any half-decent print comic book and just observe how you eyes naturally follow the text.

Even the pros F*** up text placement all too often, if you want to see an example of a guy who gets it right more often than most (consistently for well over a decade) then check out anything drawn by Erik Larsen.

If you want to some examples of composition and layout (and just about everything else related to comics) from a guy who's experienced in print and online comics, then check out Scott McCloud's website (http://scottmccloud.com/)

Depending on how serious you are in creating something worthwhile
I'd recommend any of his books (http://scottmccloud.com/2-print/index.html) some of which you may find in the public library.

However amateur your work may be, everyone starts somewhere and progresses with experience. But people only really progress if they learn from worthwhile sources / other experts. Not necessarily sources recommended by me, but sources/experts that suit you personally.

What parts of online / web comics most interest you, is it primarily telling a sequential story with visuals, or telling a story with text. It's good to focus on your strengths and consider which you value more, but at the same time not be limited by other peoples small mindedness.

Obviously you're using tools to create digital rather than print content, but no matter your tools, basic principles of art, design etc specific to comics are always relevant and useful to learn. But it depends on what you want to do, and whether it's just a bit of mucking around, or serious intent to progress beyond copying others styles and actually create something that is uniquely your own.

Many people post a lot of really shit comics online. And that's fine, nobody is making me read them and it's their freedom of choice to post what they like. The number of truly worthwhile original webcomics (serialised, dailies, complete stories, other) that are available to read is surprisingly small. Partly because comics created purely on the web is still a relatively new spin on the medium of comics. And partly because people are still learning how to really make effective online comics.

Some examples you may find interesting
(forget the story for now, look at the functional value of how easy they are to read within your browser, the panel placement, text placement and site navigation etc).

http://www.magicinkwell.com/
http://www.nowheregirl.com/episode/01/00.html

Don't be discouraged, the best way to learn just about anything is to do it, experiment, and keep learning.:cool:

Newell
06-06-2009, 04:56 PM
I had a thought that could only be expressed in tiny, terrible drawings.

http://img189.imageshack.us/img189/4559/imgcnv.jpg

Queenie
07-06-2009, 03:37 PM
http://thefriendsociety.com/anim.php?id=popular&w=500&h=350
http://thefriendsociety.com/anim.php?id=handbird&w=500&h=350
http://thefriendsociety.com/anim.php?id=tvmount&w=550&h=450
http://thefriendsociety.com/anim.php?id=puppywhirl&w=400&h=300
http://thefriendsociety.com/anim.php?id=bearhello&w=400&h=300

In order of awesome.

holyshit

Australian Ninja
11-06-2009, 09:44 AM
I had a thought that could only be expressed in tiny, terrible drawings.

http://img189.imageshack.us/img189/4559/imgcnv.jpg

I used to draw little stick figure cartoons when I was in class at tafe while the teacher made that "wah-wah-wah wa wa wah wah" sound from charlie brown cartoons.

They usually would be about 24 or supernatural (whatever I happened to watch the night before). It's fun to sum it up really simply
Like 3-4 panels of 24....

Panel 1 - jack drives in 4WD aggressively while talking on mobile phone
Panel 2 - Jack needs someone from CTU to do something "RIGHT NOW!!!"
Panel 3 - Something (or someone) explodes
Panel 4 - Jack tortures someone /split / the "24" clock ticks / beeps loudly