PDA

View Full Version : Perfect Dark Remake


Pages : 1 [2]

Clockw0rk
19-03-2010, 12:48 PM
Carrington Villa, if you go to the helipad near where you first exit the cave at the beginning, there's a bunch of crates. Blow em up, one has a devastator!
Ah, I remember that one! There's also a shield up there, and if you make it to the helipad within a minute and kill the sniper he drops a second CMP150.

Jickle
19-03-2010, 01:42 PM
Is there a control scheme that includes a "hold a face button and move the left stick" option to change weapon? The default is horrible.

That's mapped to the left bumper!

Lazlow
19-03-2010, 01:56 PM
So as someone who's never played this, will I hate it because it's archaic and shows it age, or love it because it's a timeless classic that holds up to today's FPS's?

I get the feeling it's appreciated more with a certain amount of rose colouring and nostalgia.

Jay
19-03-2010, 02:28 PM
Probably the latter, Laz, but it still should be experienced at some point. But it has aged and some of the conventions of the genre that were standard have been refined or even replaced to the betterment of the genre.

And I don't recall the voice acting being as unspeakably bad as it is but i guess it must have been.

I still say play it, just don't expect to fall in love.

SOX
19-03-2010, 02:46 PM
So as someone who's never played this, will I hate it because it's archaic and shows it age, or love it because it's a timeless classic that holds up to today's FPS's?

I get the feeling it's appreciated more with a certain amount of rose colouring and nostalgia.

I doubt you would get anything from it TBH

Jay
19-03-2010, 02:50 PM
I doubt you would get anything from it TBH

What are you talking about? The man has a soul doesn't he? Doesn't he? :p

SOX
19-03-2010, 02:51 PM
You'd be lying to yourself if you weren't playing this for nostalgia - sure it was super fun at the time but people move on and get pregnant. STOP LIVING IN THE PAST

Clockw0rk
19-03-2010, 03:33 PM
So as someone who's never played this, will I hate it because it's archaic and shows it age, or love it because it's a timeless classic that holds up to today's FPS's?

I get the feeling it's appreciated more with a certain amount of rose colouring and nostalgia.
It certainly has some features that would hold up extremely well if they were implemented in modern games, and for 800 points there's enough there to keep you interested until you've got your money's worth. To be honest though, it's mainly there for nostalgia value.

Sigh. My "Ninja Gaiden II on Master Ninja" friend has already done all the levels except War on Perfect Agent, unlocked most of the cheats, got all golds in the firing range and has probably finished the challenges too.

fishonthecarpet
19-03-2010, 03:43 PM
You'd be lying to yourself if you weren't playing this for nostalgia - sure it was super fun at the time but people move on and get pregnant. STOP LIVING IN THE PAST

Hell naw. I've been playing Perfect Dark every couple of years since it came out.

Still find it incredibly enjoyable & challenging. So having it with updated pretties & multiplayer is awesome for me.

It's much cheaper to live in the past :D

I'm up to the first Area 51 level now. Wooh. Game's gonna start getting tough!

Sigh. My "Ninja Gaiden II on Master Ninja" friend has already done all the levels except War on Perfect Agent, unlocked most of the cheats, got all golds in the firing range and has probably finished the challenges too.

War is bloody difficult on Perfect Agent, took me hours and hours to complete on N64. Could never do the last 5 or so challenges...

Stevorooni
19-03-2010, 03:53 PM
Too bad that Goldeneye port never came about

Lazlow
19-03-2010, 04:14 PM
At only 800 points it'd be hard to say no... or at least try the demo >_>

I simply assumed it'd be 1200+

Nic Xtreme
19-03-2010, 04:24 PM
Too bad that Goldeneye port never came about

...and people think Perfect Dark hasn't aged well...

SOX
19-03-2010, 04:27 PM
I'd argue Goldeneye has aged better - it was a simpler game that isn't as bogged down by superfluous content and without that Perfect Dark and Goldeneye play almost the same.

Grubdog
19-03-2010, 05:45 PM
Except the content is extremely good.

Clockw0rk
19-03-2010, 05:53 PM
I'd argue Goldeneye has aged better - it was a simpler game that isn't as bogged down by superfluous content and without that Perfect Dark and Goldeneye play almost the same.
AHAHAHAHAHAHAHHAHAHAA.
No.

fishonthecarpet
19-03-2010, 06:51 PM
Uh... so, either they chopped the ending off Area 51 escape, or I found a glitch that cuts off the final few minutes. Wtf.

You're supposed to escape on the hoverbike, but my game just ended when I'd activated the consoles to let Jonathon and Elvis escape.

If this was intentional... you've got to be kidding me.

edit: I'm a doof, apparently you always have the choice whether to do it or not. Had no idea.

Clockw0rk
19-03-2010, 06:58 PM
The quicker method is the key to unlocking the Invulnerability cheat, but the slower method gets you assistance in a later stage which is needed to unlock that particular level's cheat.

SOX
19-03-2010, 07:04 PM
AHAHAHAHAHAHAHHAHAHAA.
No.

No what?

fishonthecarpet
19-03-2010, 09:50 PM
****ing crash site on ****ing perfect agent just spent ****ing 2 ****ing hours trying to beat it getting to the end and being shot by some random **** off to teh side

****ing perfect agent

sometimes it's so damn random where enemies are going to be, whether they'll do the same things, or how far down the map they'll hunt you.

honest to god I was swearing so loudly, the neighbours must think I'm a nutjob

sheeps
19-03-2010, 11:31 PM
I'd kinda forgotten how tough the game can be in terms of managing your health.

We've become to accustomed to health regenerating.

I've been playing through on Secret Agent. Just beat the two Chicago levels. Still a heap of fun. I feel like the objectives in these games are more interesting than the objectives you get in more recent games, I'm not sure why. Like, it mixes it up with things like the camspy and placing remote mines in certain places. Reprogramming cleaner bots and cars. I feel like most modern games are just shoot this, explode this, press this.

Jay
19-03-2010, 11:33 PM
I agree. I'm having a blast - up to the second Chicago mission.

Clockw0rk
20-03-2010, 05:40 AM
No what?
Definitely hasn't aged better. Sure it's simpler, but that's only due to its age. Single player is considerably less enjoyable - worse level design, crap AI, escort missions etc. The multiplayer isn't nearly as fun, the graphics aren't as good...

The only reason Goldeneye was so popular was that it was the first decent FPS on the system, and to be honest it was a landmark in game design and a brilliant game in its own right. Perfect Dark improved upon every single aspect, but when it was released the N64's popularity was declining so it's understandable that people don't see it in the same way as they see Goldeneye. If anything, Goldeneye suffers more from nostalgia/rose tinted glasses than Perfect Dark ever did.

sheeps
20-03-2010, 09:00 AM
Crap level design is right. Runway is hilarious, it's pretty much just a big square.

Jay
20-03-2010, 10:01 AM
How easy was it to get lost in Gorky Park? (I think that's what it was called, or that may have just been what my friends and I called it).

fishonthecarpet
20-03-2010, 02:34 PM
Attack Ship! Sweet level.

Man, Carrington Defense was very tough. Saving those hostages without more than 2 dying can be pretty hard.

Watchers
20-03-2010, 02:54 PM
How easy was it to get lost in Gorky Park? (I think that's what it was called, or that may have just been what my friends and I called it).

Thought it was Statue Park? And hell yes it was easy to get lost in it. So much time spent wandering around lost - especially painful when you needed to get back within a time limit.

Most hated mission was Control. **** escort/protect missions.

SOX
20-03-2010, 02:55 PM
Definitely hasn't aged better. Sure it's simpler, but that's only due to its age. Single player is considerably less enjoyable - worse level design, crap AI, escort missions etc. The multiplayer isn't nearly as fun, the graphics aren't as good...

The only reason Goldeneye was so popular was that it was the first decent FPS on the system, and to be honest it was a landmark in game design and a brilliant game in its own right. Perfect Dark improved upon every single aspect, but when it was released the N64's popularity was declining so it's understandable that people don't see it in the same way as they see Goldeneye. If anything, Goldeneye suffers more from nostalgia/rose tinted glasses than Perfect Dark ever did.

TBH I was just talking about multiplayer which is the same minus bots + dual wielding - I agree 100% for singleplayer

Most hated mission was Control. **** escort/protect missions.
Worst mission in any game, ever.

fishonthecarpet
20-03-2010, 06:14 PM
TBH I was just talking about multiplayer which is the same minus bots + dual wielding - I agree 100% for singleplayer


The multiplayer for both holds up pretty well independently, but I think Goldeneye holds up pretty well since it was simple, slower paced and approachable to everyone. PD is a bit more chaotic and hardcore, largely to do with what you said.

Would still love to see Goldeneye released for that very reason, they're both quite different experiences (though I suspect Goldeneye would become a bit faster paced with 8 people).

Spazzallo
20-03-2010, 09:58 PM
Finally managed to get to a house with internet today to download this and my God it's beautiful. Though I have to agree, multiplayer is definitely a lot more hectic then what it was. Seems to be no time to set up traps :(.

Clockw0rk
20-03-2010, 09:59 PM
Finally managed to get to a house with internet today to download this and my God it's beautiful. Though I have to agree, multiplayer is definitely a lot more hectic then what it was. Seems to be no time to set up traps :(.
The darker maps like Ravine and Temple are great for Dragon traps.

drzaius
21-03-2010, 05:59 PM
Loving the single player missions. I can totally see why it blew my mind back in the day. As mentioned before - smashing glass, working elevators, heaps of weapons with secondary modes, secondary objectives.
Also - perfect agent is the only way to play. It forces you to play the game immaculately.

Nic Xtreme
21-03-2010, 06:17 PM
Loving the single player missions. I can totally see why it blew my mind back in the day. As mentioned before - smashing glass, working elevators, heaps of weapons with secondary modes, secondary objectives.
Also - perfect agent is the only way to play. It forces you to play the game immaculately.

Back when I used to try it on Perfect Agent the main thing I had trouble with was ammo consumption. I wasn't a "Perfect" shot :(

Thus, I could never finish even the first mission.

I'll have to give it another try eventually.

Lazlow
21-03-2010, 06:20 PM
Goldeneye is also more popular because its James mother f***ing Bond.

Clockw0rk
22-03-2010, 01:21 PM
Anyone else notice that you can't swap the heads off the main characters in Multiplayer?
Or do you have to unlock that?

Silph
22-03-2010, 02:27 PM
If you hold RB while switching characters, it holds the head in place.

Some heads don't properly fit though, they end up floating above the body. :confused:

Saxby
22-03-2010, 03:36 PM
So I loved goldeneye back in the day. Should I get this? I heard mixed things about the control scheme.

Clockw0rk
22-03-2010, 03:49 PM
The control scheme is fine. People complained because you couldn't speedrun the same, in the same way that SSB tourneyfags complained about wavedashing not being in Brawl.

Saxby
22-03-2010, 04:02 PM
Good and I'll take that as worth a purchase?

sheeps
22-03-2010, 04:35 PM
Yeah, controls are fine. But you can't change much about them and you can't use them like you probably would've on the N64. But we've moved on, the control scheme that's there now is a standard for a reason.

naclj
22-03-2010, 04:48 PM
Had a great 4 player split screen session on friday night.
it is remarkable being able to play 4p split screen with a solid framerate.
and because the game is quite basic by todays standards you can actually still see whats going on.

played COD:MW2 in 4p split afterwards and you cant follow whats going on without squinting and moving as close as possible.

it is great fun as always, everyone got right back into the old school frame of mind and we got our assess handed to us against perfect sims.

there are still some limits such as grenades rockets not hitting the floor on the top level of car park.
it does chug a little when you play an all explosives match (but in those cases accuracy isn't required).

temple is darker than i remember it though (still awesome) and damn the textures have been redone for it.

i love all the old music, i always thought the old soundtrack was brilliant. but i do now know what people complain about with midi, i never used to notice how bad it sounds.

i havent played too much single player yet (only 3 levels) but im beginning to remember all the nooks and the many small details.
IMO it really was way ahead of its time and still is immensely enjoyable now, the worst parts of this game are still many many times better than all of PD0
its done a good job of reminding me how much of a disappointment PD0 really was.

i look forward to a few more stages tonight (unless GOW3 has arrived)

Munky
22-03-2010, 09:06 PM
People complained because you couldn't speedrun the same,

Except you can.

Just push the left stick to either the top left or top right diagonal and Miss Dark goes into turbo mode.

Saxby
23-03-2010, 10:53 AM
Enjoying it so far! I really missed out back in the day.

ireadtabloids
23-03-2010, 05:56 PM
Enjoying it so far! I really missed out back in the day.

That Combat Simulator is awesome, eh? :D

AyatollaofRocknRolla
25-03-2010, 01:11 PM
Last night I reaquainted my self with the frustration of Area 51 escape. Not looking foward to that one on Perfect Agent. Though now at least I remember where you need to go.

fishonthecarpet
26-03-2010, 03:32 PM
Is anybody keen for a game tonight?

ireadtabloids
27-03-2010, 04:56 PM
Last night I reaquainted my self with the frustration of Area 51 escape. Not looking foward to that one on Perfect Agent. Though now at least I remember where you need to go.

That was one of my favourite levels! It was the only one I could be bothered to speed run :D
Tip: Use the grenades on the super dragon. Makes life a lot easier!

Btw has anyone managed to pull off the glitch where you could fill Carrington with throwing knives in the Carrington Institute?
I'd be very interested to know if it's still possible in the remake.

JimmyKane
27-03-2010, 05:06 PM
What, you just shove the crate in the doorway, right?

sheeps
27-03-2010, 05:43 PM
I used the Phoenix with explosive shells to open the hole in the wall instead.

Strangely, I think you do actually fail the mission if the crate gets destroyed.

fishonthecarpet
27-03-2010, 07:45 PM
I used the Phoenix with explosive shells to open the hole in the wall instead.

Strangely, I think you do actually fail the mission if the crate gets destroyed.

You do fail it, but you can... unfail it.

It's quite odd, it'll flash up in the "Objective Complete" greenwriting but it'll say, "Objective Incomplete".

Same thing with Skedar, if you get the Phoenix - you can run out of Devastator shells and it will give you mission failed, but you can use the explosive shells to open the wall hole.

Edit: Finished the main missions on Perfect! I feel dirty, because I turned Auto Aim back on for the last two levels, but I was just getting so bored with having to do them over and over again and I really don't have time for it! Once I turned it on, they were easy as piss.

Clockw0rk
27-03-2010, 08:14 PM
What, you just shove the crate in the doorway, right?
The Firing Range Crate trick still works. The Laptop gun and Beat Challenges Easily tricks don't.
EDIT: The laptop gun trick technically works, but the ammo is severely limited to the point where you can't actually beat any of the Gold firing range challenges with it.

AyatollaofRocknRolla
29-03-2010, 11:51 AM
Edit: Finished the main missions on Perfect! I feel dirty, because I turned Auto Aim back on for the last two levels, but I was just getting so bored with having to do them over and over again and I really don't have time for it! Once I turned it on, they were easy as piss.

I'm tempted to to do that. The aiming is too fiddly to do properly anyways. I don't want to replay levels too much, I just want the unlocks.

Clockw0rk
29-03-2010, 12:11 PM
In multiplayer, shoot the guns and ammo crates to move them around, then pick them up. They will respawn in the last place they were picked up from. Using this trick can stop bots from picking up certain guns.

Jay
31-03-2010, 09:50 PM
The last level of single player is a prick. Anyone got any tips?

Clockw0rk
01-04-2010, 06:51 AM
War! or Battle Shrine?

Jay
01-04-2010, 10:06 AM
Battle Shrine.

naclj
01-04-2010, 10:51 AM
I'm tempted to to do that. The aiming is too fiddly to do properly anyways. I don't want to replay levels too much, I just want the unlocks.

yeah i know what your saying. for some reason the aiming is horrible.
Im sure it was never this bad.
but manual aiming is just such a pain on the 360.

that said for the most part PD was about figuring out the objectives not so much straight up shooting. (thats what multi is for)

i still love the mulitplayer in this though, it is simply awesome in split screen. i plan on playing a bit of it over the next 2 days (hopefully my net connection can handle 4 connections) really hate games not supporting LAN


oh and yeah that last skedar mission was a pain in the ass.
seriously what kind of a boss fight is that.
that said the skedar ship is a great level

fishonthecarpet
01-04-2010, 01:02 PM
Battle Shrine.

Blow up the two shrines that you don't attach target amplifiers with your devastator and you'll be rewarded with a double phoenix just as you reach the canyon (atleast on Perfect Agent, not sure about other difficulty levels.)

Conserve your Callisto ammo as much as possible - use only your Falcon 2 and Reaper for all the skedars at first by drawing them into big areas and just continuously running away and stopping to shoot.

You just gotta be careful and develop a method that works!

Jay
01-04-2010, 02:34 PM
Cheers. Just finding it very tough. Ah well, perseverance is a noble quality I guess.

Ad-Rock
01-04-2010, 03:54 PM
Thinking of playing multiplayer perfect dark again makes me shudder.

My friend owned it and knew the location of the farsights in every level we played. That gun is terribly un-fun.

EDIT: this also reminds me of a glitch we found in golden eye (or maybe perfect dark...), where you could fill a room with proximity mines and set them off for a never-ending explosion. The bots that respawn just keep dying and your kill count just keeps rising for hours on end.

Clockw0rk
04-04-2010, 11:07 AM
I'm finding the "Air Base on Special Agent in 3:11" cheat virtually impossible. I know how to do it and have come close a couple of times, but actually finishing it is a nightmare.

ireadtabloids
23-04-2010, 09:16 PM
I'm finding the "Air Base on Special Agent in 3:11" cheat virtually impossible. I know how to do it and have come close a couple of times, but actually finishing it is a nightmare.

Pulled it off yet, or happy to give up? :)

Clockw0rk
24-04-2010, 06:46 AM
Given up for the time being. I'll get my crazy friend to come round and do it sometime.

Silph
24-04-2010, 09:34 AM
You must be doing it wrong or something, I had several seconds to spare when I did it.

Check a guide or something to make sure you're going the right way. There's a few ways to complete that level and they're not all fast enough.

fishonthecarpet
24-04-2010, 08:39 PM
yep, check a guide for it, I remember it wasn't as hard as I thought it would be when I stuck by a guide back on N64

Xanafalgue
26-04-2010, 12:32 AM
I've had this game for weeks but I can't play it. Its the only game to ever make me feel dizzy.

ireadtabloids
29-04-2010, 12:04 PM
I've had this game for weeks but I can't play it. Its the only game to ever make me feel dizzy.

Motion sickness, eh? Don't worry, I bet you're not the only one.

AyatollaofRocknRolla
03-05-2010, 06:26 PM
A preview of the advanced controls update thats coming: http://twitpic.com/1cfboa

includes: legacy and south paw control options and the ability to lock the sight to the middle of the screen, which should make aiming a bit easier.

NiB
03-05-2010, 07:42 PM
A preview of the advanced controls update thats coming: http://twitpic.com/1cfboa

includes: legacy and south paw control options and the ability to lock the sight to the middle of the screen, which should make aiming a bit easier.

Thank God

ireadtabloids
03-05-2010, 07:51 PM
A preview of the advanced controls update thats coming: http://twitpic.com/1cfboa

includes: legacy and south paw control options and the ability to lock the sight to the middle of the screen, which should make aiming a bit easier.

Actual support? That's amazing! What an age we live in.
Remember how the original was stuck in the form they mailed it out in?
Love ya, Rare

fishonthecarpet
04-05-2010, 06:37 AM
A preview of the advanced controls update thats coming: http://twitpic.com/1cfboa

includes: legacy and south paw control options and the ability to lock the sight to the middle of the screen, which should make aiming a bit easier.

Wow, that will make for a different experience. Wish I hadn't already beaten the fricking thing.

fishfishmonkeyhat
04-05-2010, 07:27 AM
Might be time for me to buy it!

AyatollaofRocknRolla
04-05-2010, 11:56 AM
Wow, that will make for a different experience. Wish I hadn't already beaten the fricking thing.

Sure will. I'll probably give perfect agent a go now. Should be more manageable.

fishonthecarpet
04-05-2010, 01:29 PM
Yeah, I might be able to pull off the last couple of levels without auto aim now. Perfect Agent is bloody hard at times, but oh-so-satisfying!

Should make things alot cooler for multiplayer too. Bring it on!

Blake: almost nepped you for that.

fishfishmonkeyhat
04-05-2010, 09:16 PM
I nepped you for almost nepping.

GROW A PAIR!

fishonthecarpet
05-05-2010, 01:45 PM
Liar.

fishonthecarpet
10-05-2010, 05:36 PM
Tried out the new controls, they're freaking awesome.

Makes SUCH a difference.

fishfishmonkeyhat
10-05-2010, 06:04 PM
Have they updated them in the demo?

fishonthecarpet
12-05-2010, 07:36 PM
*shrug*

Sweating Bullets
16-05-2010, 09:05 AM
Got the demo was not that impressed. I remember it being a whole lot different on the 64.

fishfishmonkeyhat
16-05-2010, 11:52 AM
What control options does it have now?

fearofthesky
16-05-2010, 01:07 PM
What control options does it have now?

Same controller layouts, but you can turn on Legacy or Southpaw modes in a secondary menu now (Settings>Advanced Control). Also there is an option for trigger switch, secondary fire reset and (thankfully!) sight locking and aim sensitivity.

ALSO! Just noticed the new Gamma control in video settings. Thank Jebus, this was far too dark before. Now I can see!

fishfishmonkeyhat
16-05-2010, 02:07 PM
Is that in the demo though?

fearofthesky
16-05-2010, 02:09 PM
I would say so, but can't tell you for sure, as I have the FULL GROIN GRABBINGLY TRANSCENDENT version. :)

Super Sleuth
31-05-2010, 12:53 AM
Ok, this game has the worst co-op I've ever encountered.

ireadtabloids
03-06-2010, 05:32 PM
Ok, this game has the worst co-op I've ever encountered.

Yeah, it wasn't well thought out. Mainly just in there because it sounded cool.
Still, the combat simulator challenges are good fun in co-op.
Highly recommended!

P.S. Yay for the Hyper review! It still managed an 8 as a downloadable title =)

banjoeskimo
16-08-2010, 06:03 PM
So I just finished the game on Special Agent, no achievement. WTF? Considering deleting my save and playing through again. Anyone else had issues?