View Full Version : Resistance 2: Does This Look Infected?
Shorty
04-10-2008, 08:18 PM
(Can't believe no one's created a thread for this game.)
So Resistance 2 is coming and GameTrailers just dropped a World Exclusive Time Bomb Cinematic (http://www.gametrailers.com/player/40754.html) vid, which looks pretty cool. To be honest, I wasn't particularly enamoured with the first game for a variety of reasons. However, it looks at least like one of those reason will be rectified in the sequel (ie. Nathan Hale will actually say something) so that's rather promising. The visuals are looking very clean and crisp, as well.
Will anyone else be vaguely interested in this game when it comes out in November?
Hyperblau
04-10-2008, 08:24 PM
It looks pretty decent, however i will wait for a price drop, i have far too many other games to play over the coming 2 months. Graphics engine is very nice.
Nic Xtreme
04-10-2008, 09:10 PM
It's a maybe for me - I'm primarily keen for the huge multiplayer it has!
freeradical
05-10-2008, 11:59 AM
As a late PS3 adoptee, i only started playing Resistance this week. As far as R2 goes, its a "no" for me. I cant begin to express how disapointed i am with R1!
Creedy
05-10-2008, 03:10 PM
Collectors Edition pre-ordered a month ago.
Can't begin to describe how amazing this game looks when you are running around underneath one of the Goliath's in this sequel.
http://www.youtube.com/watch?v=yHIFak_0TR8
Shorty
05-10-2008, 04:37 PM
In other news, there's a Collector's Edition. American-only, it seems. Wonder what the shipping is on that thing.
Lazlow
05-10-2008, 04:43 PM
Collectors Edition pre-ordered a month ago.
Can't begin to describe how amazing this game looks when you are running around underneath one of the Goliath's in this sequel.
http://www.youtube.com/watch?v=yHIFak_0TR8
Whilst admittedly that appears to be an impressive set piece, that's a main problem I have with these scripted FPS; they'll have an impressive opening set piece but everything after seems mundane by comparison.
Call of Duty 2 is certainly an example of this.
Natrak
06-10-2008, 12:00 AM
I just played through Resistance's campaign in co-op this past week, and really, the game's a blast...it's just not a world-beater. Visually it was dull and the story was flat. However, the weaponry was fantastic and the gameplay was generally tight and well-paced. Resistance 2 is in my top 3 most anticipated games right now (Gears 2, Resistance 2 and LBP), it's looking brilliant.
I signed up for the R2 public beta the other day, here's hoping I get a key.
Shorty
06-10-2008, 12:32 AM
That's interesting, because I'm looking forward to Killzone 2 a lot more than Resistance 2 (even though it's coming out over three months later). I just think it's a more compelling universe than the one presented in Resistance, so far. Maybe that'll change with this sequel.
Natrak
06-10-2008, 01:57 AM
I quite liked the the setting and general plot of Resistance, the way it was presented just left a lot to be desired. Resistance was a much better game than Killzone, so my anticipation for Killzone's sequel is somewhat muted. Furthermore, Insomniac's probably one of my favourite developers.
Shorty
06-10-2008, 02:04 AM
For me it was quite the opposite. I found KZ's setting and general plot to be much better and more compelling than that of R:FoM and I was able to get into that universe much more readily. I didn't really learn that much about Nathan Hale and I didn't find him all that interesting whereas Jan Templar and crew became much more compelling to me as the story progressed.
Natrak
06-10-2008, 02:44 AM
I just really dig the whole alternate history thing going on in Resistance, that being said, the Helghast are probably much more interesting/iconic enemy than the Chimera, but I felt they had their charm. I can understand not being into Resistance's story, because there isn't a whole lot of it there - at least in terms of characterisation. One of the game's main flaws.
I'm mostly talking game here, though, rather than story/universe, and I enjoyed Resistance much much more than I ever enjoyed Killzone.
Shorty
06-10-2008, 04:44 AM
Well to be fair, Resistance did have a fair amount more technical polish than Killzone did.
Hyperblau
29-10-2008, 10:06 AM
http://au.ps3.ign.com/articles/924/924372p1.html
9.5 from IGN
I might have to finish the first and grab this when it's cheap.
Sweating Bullets
29-10-2008, 12:19 PM
Good review. I have been curious to see what the game is like as a work mate has a PS3 and has been pretty pumped about this.
JONO RANDOM H3RO
29-10-2008, 12:24 PM
Anyone else in the beta for this? The co-op is nuts! Its almost MMO esque with enemies with lots of health and everyone stands around shooting at them.. I'm sure theres a term for it..
Natrak
29-10-2008, 02:43 PM
Nope, not in the beta. :(((((((((((
Supermodified
29-10-2008, 09:56 PM
I played this last night at the LBP launch, and I have to say it, even though I'm a big FPS fan, this was quite average. The scale was pretty cool: I had to destroy a giant Chimera thing by shooting rockets at it. The weapons were alright, although I did really like the Magnum's secondary fire. But then other things let me down. The AI was terrible. It basically consisted of the enemy rushing towards you. Also, I experienced a Chimera soldier getting caught in a corner. What's worse is that he was the last of the Chimera squad I had to kill to trigger a door opening, so I was stuck for ages.
HiredMan
06-11-2008, 02:23 PM
An impressive 9/10 from Eurogamer. (http://www.eurogamer.net/article.php?article_id=283054)
Nic Xtreme
06-11-2008, 09:47 PM
An impressive 9/10 from Eurogamer. (http://www.eurogamer.net/article.php?article_id=283054)
That's surprising, considering they (rightfully so, apparently) weren't as impressed as everyone else with the first game and reviewed it accordingly. Nice!
Natrak
06-11-2008, 11:44 PM
I wouldn't say it's surprising, it's not like they didn't like the original, they just recognised that it was an extremely solid shooter that whilst fun was not quite on the level of its peers. Resistance 2 has looked all along like it would be the kind of killer console FPS the original was supposed to be.
klee123
12-11-2008, 03:05 AM
Got the game, so far the one thing I have to say is, THE MAGNUM ROCKS.
That and basically all the problems I had with the first game gameplay wise have been fixed.
Graphically it's a mixed bag, the outdoor levels like the forest and places like Chicago look gorgeous, but some places look a bit crappy. As an overall package the game stomps on the first game.
Played some co-op too and for me it's one of the stand out modes of the game. Played some US servers and no lag whatsoever, problem is that most of the servers were full.
Overall, I'm happy with the game, did I mention that the magnum rocks? :P
But yeah, I know the game ain't popular here, but anyone who's getting the game at the end of this month, let's play some online co-op together. It's blast when you play with 7 other players.
sheeps
12-11-2008, 09:42 PM
Bryan Intihar via Helpdesk <info[at]insomniacgames.com> 11 November 2008 10:12
Reply-To: info[at]insomniacgames.com
To: *********@gmail.com
The censorship is disc-specific.
To those who were disappointed to play the original on their Japanese PS3s.
Antwandemarco
01-12-2008, 02:18 PM
Ok so i got this today and i'm looking for co op partners, any takers?
drzaius
02-12-2008, 01:07 AM
i am absolutely dumbstruck by how HARD it is to do ANYTHING on the PS3.
tried to play some co-op tonight and (after the system update and installation) the process was just CUMBERSOME.
I was hoping that maybe some people could shed some light on things...
1) can you have a private chat while in the game? I managed to get a chat going on the dashboard but once i booted resistance 2 it cancelled it.
2) when i received a game invite there was no option to 'accept', only to 'reply' ?!?
3) when trying to invite people to a lobby it kept on giving me the message 'account does not exist' - what does that mean?
4) after finally getting a coop game going, everyone eventually died and we got booted back to the main game screen... why do you not just go back to the lobby so you can try again?
i was really keen to enjoy this game but i just cannot get the hang of this PSN stuff.
any help appreciated.
Gameboffin
02-12-2008, 12:12 PM
I also experienced all of your problems. It's so frustrating to see the scrolling text at the bottom of the screen sprout off bullshit like "You can invite your friends to play" - when it's a blatant lie.
It took me and an online friend half an hour just to get one game sorted and then it dumped us out into the main screen afterwards, whereupon I had to search for the game name all over again.
I'm also quite frustrated with the single player campaign. The level design is just awful at times, particularly when it comes to the residential settings. None of the environments feel real, it's all so artificial, flat, repetitive - especially when you see copy+pasted bedrooms in houses.
I also keep thinking that the colour scheme is just..off. It's like they used the wrong shades for everything. Hard to explain.
Still, the multi is quite impressive - 60 players on one map is a definite step forwards and I'm enjoying the co-op missions quite a bit.
Shorty
02-12-2008, 01:00 PM
So I take it that the game's probably not worth buying right now if you're going to be playing mostly single-player? My PSN Friends list is about a tenth the size of my Live list and I don't have a mic.
Gameboffin
02-12-2008, 01:45 PM
I don't have a mic either. But the matchmaking is really smooth. With co op, you get teamed up with up to seven other people and tasked with, basically, killing a crap-load of enemies.
Competitive multiplayer is also fine without a mic, as I only really talk if I'm with friends anyway.
Shorty
02-12-2008, 01:49 PM
But wouldn't a mic be pretty important for co-op play because you have to be able to communicate in order to strategise and co-operate?
Cobla
02-12-2008, 01:53 PM
So it sounds like random co-op matches are easy to setup, but doing so with friends is a pain?
I've only played single player so far (obv) but it's disappointing to hear about all these problems even after the game's been patched at least once.
Oh yeah and I agree with Lothar about the colour palette. There's something not quite right about it...
Antwandemarco
02-12-2008, 03:10 PM
Hmm well i played the single for a while last night and i was really enjoying it. The graphics were really impressive when you come out of the building in level 2 with all the alien spacecraft flying around. However, the inside parts were fairly dreary.. It's a bit too soon to make a final desicion yet.
Lothar: What's your PSN tag? Are you interested in hooking up for a game? In fact anyone that's interested in hooking up for Resistance(even though we probably wont manage to get a game going) should hit me up. "antwandemarco".
Cheers
Gameboffin
02-12-2008, 03:30 PM
PSN is GameboffinAU. I returned my retail copy yesterday but have a review copy on its way in the mail. So I will be online later in the week most like. I don't have a mic but will be up for games.
Antwandemarco
02-12-2008, 03:39 PM
Cool i'll add you!
Althougha mic is really essential, you don't have a crappy usb one for your PC?
SpearrO
08-12-2008, 10:57 PM
I'll be playing this (with a mic) Friday, Saturday, Sunday nights for a at least a few weeks I'd say, so anyone who'll be playing add Spearro to your friends list. Antwan, I think your allready on my list, Its shameful we havent met up for a game yet.
Antwandemarco
24-12-2008, 12:30 PM
Hey Spearro yeah i saw you on my list and yes i would be up for a game def if we can manage to get one going. Resistance is very hit and miss for me. I tell ya i was truly wowed by a boss i fought the other night. Some giant dude as tall as a building ripping the city to pieces, you have to shoot a bridge to crush him under rubble, one of the most enjoyable bosses (albeit a bit detached) i've fought in a while.
Nic Xtreme
24-12-2008, 01:16 PM
Question - if I say, thought the first game was a terrible piece of rubbish, what are my chances of liking this one? I really do like the sound of it, but what I played of first game had unwieldy controls, unsatisfying weapons that lacked any "oomph", disgustingly repetitive gameplay, and poor, unvaried level design - how much of an improvement is this game?
Shorty
24-12-2008, 04:02 PM
I'll make sure to add your nick the next time I'm on, antwan.
Hey Spearro yeah i saw you on my list and yes i would be up for a game def if we can manage to get one going. Resistance is very hit and miss for me. I tell ya i was truly wowed by a boss i fought the other night. Some giant dude as tall as a building ripping the city to pieces, you have to shoot a bridge to crush him under rubble, one of the most enjoyable bosses (albeit a bit detached) i've fought in a while.
The first boss I fought was the kraken on the floating platform in the middle of the ocean. Was very trial-and-error and I didn't enjoy it that much. Otherwise, the game's okay but not fantastic.
Creedy
24-12-2008, 04:32 PM
Trial and error?
It was a pattern based boss just like any of Insomniacs other platformer based bosses.
Recognise the pattern and react accordingly, easy.
WhyMe, stay away from R2 if you didn't like R1.
Shorty
24-12-2008, 04:40 PM
Trial and error?
It was a pattern based boss just like any of Insomniacs other platformer based bosses.
Recognise the pattern and react accordingly, easy.
Recognising the pattern is part of the "trial and error".
Creedy
24-12-2008, 04:46 PM
Trial and error generally means you end up dead, realize you're mistake and learn from it. This does not happen in Resistance 2.
Shorty
24-12-2008, 04:52 PM
Trial and error generally means you end up dead, realize your mistake and learn from it. This does not happen in Resistance 2.
Actually, that is exactly what happened with that particular boss fight in Resistance 2. In fact, it's the textbook definition of "trial and error".
But that, the big rocket creatures and maybe those invisible Predator-style creatures in the forest were really the only really frustrating parts of the game so far.
Creedy
24-12-2008, 04:56 PM
I only died from the stealth creatures once and that was because I was exploring.
I don't consider pattern based bosses as trial and error and I haven't heard anyone else in the past 15 years call bosses from platformers, shmups or actioners/survival horrors as trial and error either.
That fish boss in Gears of War 2, pattern based. I didn't die on that boss either.
Natrak
24-12-2008, 05:01 PM
Most of the pattern with that Fish boss was easily discerned, however when it bites the platform you can die almost instantly if you don't know to jump/shoot it straight immediately. It's actually a pretty cheap death. I think you'll find that for those of us who aren't one-handed-sony-gaming-gods it was very much a trial and error experience at some point.
Shorty
24-12-2008, 05:13 PM
I only died from the stealth creatures once and that was because I was exploring.
I don't consider pattern based bosses as trial and error and I haven't heard anyone else in the past 15 years call bosses from platformers, shmups or actioners/survival horrors as trial and error either.
That fish boss in Gears of War 2, pattern based. I didn't die on that boss either.
That's nice.
No disrepsect to your "15 years" of life experience there, but any situation where you're not given a clear prior description of how to get past a given situation (or where the solution is non-obvious) and therefore have to figure it out by trying various actions (the "trial" part) and seeing whether or not they succeed (the "error" part) can be considered "trial and error". It's not that difficult a definition to understand and I honestly don't see why you're being so pedantic about this.
It's not even a game-ruining experience unless it's used as a crutch to stretch out the playing time by making people replay a section repeatedly before they can progress unless they're lucky enough to stumble upon the magic formula the first time through. And this game is not ruined for me. It's just a couple of slightly annoying sections I encountered on my first run through the game. Let's try and keep things in perspective here.
Most of the pattern with that Fish boss was easily discerned, however when it bites the platform you can die almost instantly if you don't know to jump/shoot it straight immediately. It's actually a pretty cheap death. I think you'll find that for those of us who aren't one-handed-sony-gaming-gods it was very much a trial and error experience at some point.
The "biting the platform" part didn't get me so much as the drill bits on the end of the tentacles. They're a little hard to anticipate at first and if you don't spot them early enough they'll nail you pretty easily (if you spot them late, you can't dodge them because your sideways movement speed feels like you're waist deep in peanut butter).
Creedy
24-12-2008, 05:43 PM
I think you'll find that for those of us who aren't one-handed-sony-gaming-gods it was very much a trial and error experience at some point.
Hey I'm a one-handed-microsoft-gaming-god too!!!
Rambo
24-12-2008, 06:39 PM
Bull shit. I bet I could beat you at any FPS on 360, and I'm shit at most.
Anyway.
Has anyone tried multiplayer and had up to 60 players in at once? How was the frame rate, lag, overall expirience?
Natrak
27-12-2008, 06:41 PM
Question - if I say, thought the first game was a terrible piece of rubbish, what are my chances of liking this one? I really do like the sound of it, but what I played of first game had unwieldy controls, unsatisfying weapons that lacked any "oomph", disgustingly repetitive gameplay, and poor, unvaried level design - how much of an improvement is this game?
Late to this
I'd say it's a vast improvement, personally, a bunch of weapons now have more of an "oomph" factor (just don't be expecting it from the bullseye), like the marksman (new weapon), the rossmore, the fareye (fareye feels much better in R2 if you ask me), the explosive revolver thing and the carbine. The controls are better (although using the same button for crouch and run can be annoying) and the level design is much better than that in the original, particularly in terms of variation. The AI also seems more aggressive and the story is much stronger. My only real issue with the game is the odd cheap death.
I enjoyed Resistance: Fall of Man a lot, but it was largely unexceptional. I'd say Resistance 2 is the best FPS on the PS3 bar Bioshock - it's a much more exceptional game.
It has some issues when it comes to setting up co-op games (haven't given competitive a run yet, though), with issues like being sent back to the main menu whenever your team gets wiped out but supposedly there's a patch on the way that'll be bringing a re-game/rematch option with it.
So all up, I'd say take a chance on it, but, with your opinion of the original being so poor, it might be an idea to either rent it or take advantage of EB's 7-day return policy.
I haven't heard anyone else in the past 15 years call bosses from shmups as trial and error either.
actually, most hardcore shmups are pure memorisation of patterns. but I guess you don't play the difficult ones, or aren't very good at them...
Creedy
31-12-2008, 03:34 PM
19XX
1944
Armed Police Batrider
Dangun Feveron
Dodonpachi
Earth Defence Force
ECO Fighters
ESP Ra De
Giga Wing
Guwange
Ikuruga
Strikers series
Some of the shmups I play and enjoy.
Vindik8or
31-12-2008, 03:37 PM
(or where the solution is non-obvious)
I find myself hating you more and more with every passing weasel word.
Stormyau
31-12-2008, 04:39 PM
I find myself hating you more and more with every passing weasel word.
You're genuinely pathetic with your obsession with the English language.
Try caring about something more important.
Vindik8or
31-12-2008, 04:44 PM
I'll take your feedback onboard in formulating a strategy in moving forward towards being more of a willfully ignorant cock just like you.
Shorty
31-12-2008, 05:06 PM
(although using the same button for crouch and run can be annoying)
Are you using a different control scheme? The one I'm using (which is default AFAICT) uses L2 for run and L3 for crouch.
Lazlow
31-12-2008, 05:14 PM
19XX
1944
Armed Police Batrider
Dangun Feveron
Dodonpachi
Earth Defence Force
ECO Fighters
ESP Ra De
Giga Wing
Guwange
Ikuruga
Strikers series
Some of the shmups I play and enjoy.
So do you consider their gameplay to be heavily rooted in trial and error? Or are you some gaming god that has completed them with one credit?
Creedy
31-12-2008, 08:44 PM
So do you consider their gameplay to be heavily rooted in trial and error? Or are you some gaming god that has completed them with one credit?
No I don't consider shmups as trial and error as you can still survive without knowing the exact patterns. Of course you die, just like in every game, but I still survive for quite a while in my first runs.
You can still stay alive and learn patterns at the same time.
Stormyau
31-12-2008, 08:46 PM
I'll take your feedback onboard in formulating a strategy in moving forward towards being more of a willfully ignorant cock just like you.
Having a larger vocabulary defines how ignorant a person is. If that's the case, you must be ****ing omniscient by now, am I right?
I can imagine you as a super villain, sitting in his underground lair, surrounded by furniture decorated with long words and punctuation, wearing spandex dotted with commas and apostraphes, building a ****ing laser that turns anyone who uses 'your' in the wrong circumstance into dust.
Ergo, vis-à-vis, supercalifragilisticexpiali****ingdocious.
Natrak
31-12-2008, 08:58 PM
I thought Creedy's point was that, just as in shmups you wouldn't call the pattern memorisation and the fact you might die a bit along the way trial-and-error, you wouldn't call the gameplay for the bosses in Resistance 2 a case of trial-and-error. I don't think he was trying to say shmups were trial-and-error. :/
Shorty
31-12-2008, 11:21 PM
Except the nature of shoot-'em-ups allows you to get at least some advance warning of what's coming up (unless the game is particularly sadistic and just saturates the area with walls of bullets). In R2 there are moments where the game just springs something on you (the invisible forest guys, the first boss, the rocket guys before that), so unless you already see it coming you'll probably get caught by it and I personally don't like it when games do that. So when the game forces you to "guess" in that way, I think that qualifies as trial and error.
T Strife
31-12-2008, 11:48 PM
I'll take your feedback onboard in formulating a strategy in moving forward towards being more of a willfully ignorant cock just like you.
You know, it hurts my lungs to look at this. They seem to be straining heavily, and I suspect it’s because of the mere thought of having to actually try and say this sentence is too much for them.
Seriously, it’s awkward. You’ve crammed too much into one sentence, and written it in such a spitfire way that it comes across as an illogically constructed outburst. And it’s lacking in commas. Commas aren’t essential to every sentence in the English language, but, by golly, they wouldn’t be amiss here.
Let’s try again…
Arrogant, inflammatory comment. Take 2:
I’ll take your feedback onboard. I’m formulating a strategy that will allow me to be – willfully – a more ignorant cock of a person, just like you. I believe that your comment will aid me in achieving this goal.
Notice how the comment above is longer, but will take less time for most people to read. This is because it allows room to breath, and because the sarcastic emphasis is broken off from the main word-flow. This way, people will understand what you’re trying to say the first time they read it.
Despite this advice, however, I’d personally suggest trying to be less of a cock. It’s all good and fine to bark at someone should they start speaking in l33t, or if they’re utterly illegible, but picking on insignificant errors, well… it’s kind of like being a total cock, wouldn’t you say?
Natrak
31-12-2008, 11:55 PM
I felt the Chameleons actually gave you a lot of warning, you generally hear them, and then hear them even more when they're actually charging you, hell, you can make them out as they charge you. Sure they might catch you off guard every now and then, but the checkpoints happen often enough that I haven't found the ensuing death if you don't manage to shoot them down/melee them in time to be annoying or frustrating.
You see the Titans lumbering into an area before they actually start firing on you as well (although the second of the pair of Titans before the Kraken did catch me by surprise.)
Aside from frantically looking to each side of the platform during the face-off with the Kraken; trying to guess where it might come out of the water, I don't really feel the game forces you to 'guess' at what might be about to happen at all.
Edit: T Strife; I think that post just flew right over the top of your head.
Vindik8or
01-01-2009, 12:03 AM
You know, it hurts my lungs to look at this. They seem to be straining heavily, and I suspect it’s because of the mere thought of having to actually try and say this sentence is too much for them.
Seriously, it’s awkward. You’ve crammed too much into one sentence, and written it in such a spitfire way that it comes across as an illogically constructed outburst. And it’s lacking in commas. Commas aren’t essential to every sentence in the English language, but, by golly, they wouldn’t be amiss here.
Let’s try again…
Arrogant, inflammatory comment. Take 2:
I’ll take your feedback onboard. I’m formulating a strategy that will allow me to be – willfully – a more ignorant cock of a person, just like you. I believe that your comment will aid me in achieving this goal.
Notice how the comment above is longer, but will take less time for most people to read. This is because it allows room to breath, and because the sarcastic emphasis is broken off from the main word-flow. This way, people will understand what you’re trying to say the first time they read it.
Despite this advice, however, I’d personally suggest trying to be less of a cock. It’s all good and fine to bark at someone should they start speaking in l33t, or if they’re utterly illegible, but picking on insignificant errors, well… it’s kind of like being a total cock, wouldn’t you say?
Ahahaha. Oh wow. Look up 'weasel words' and while you're at it, check out a few of my posts. You really couldn't come across as anymore naive right now.
T Strife
01-01-2009, 12:31 AM
I know what weasel words are, and reading back a couple of pages more does dislodge what I was trying to get at. I've been having issues with people acting a little too much like elitist dicks as late, though. This hasn't been just here by any means, but I've been at boiling point for a while now and I probably jumped on the wrong side of the defense. That is, what followed rather than began whatever tension is here - but my general wish is the same, which at present if for people to be less inflammatorily.
Shorty
01-01-2009, 12:37 AM
I felt the Chameleons actually gave you a lot of warning, you generally hear them, and then hear them even more when they're actually charging you, hell, you can make them out as they charge you. Sure they might catch you off guard every now and then, but the checkpoints happen often enough that I haven't found the ensuing death if you don't manage to shoot them down/melee them in time to be annoying or frustrating.
You see the Titans lumbering into an area before they actually start firing on you as well (although the second of the pair of Titans before the Kraken did catch me by surprise.)
Aside from frantically looking to each side of the platform during the face-off with the Kraken; trying to guess where it might come out of the water, I don't really feel the game forces you to 'guess' at what might be about to happen at all.
The thing is, if I have no idea what a Chameleon or a Titan is (and I didn't before playing the game), I'm probably not going to know they're coming. Ergo they were a complete suprise for me.
Natrak
01-01-2009, 01:51 AM
The Titans I can understand if you didn't play the original, but the Chameleons? Come on, man, they have a cutscene where you see one tear someone apart and you hear it referred to as a Chameleon. Pay more attention. :P
That's actually something I felt the game did well, introducing you to the enemies that aren't just the generic Chimeran Hybrids. In almost every instance the game tells you what something is. Furies, Ravagers, Drones, Chameleons, Grims, the Kraken, Daedalus...
They probably should have done a better job introducing the Titans to the new players, but on the whole I felt they did a pretty good job in that regard.
Shorty
01-01-2009, 02:20 AM
The Titans I can understand if you didn't play the original, but the Chameleons? Come on, man, they have a cutscene where you see one tear someone apart and you hear it referred to as a Chameleon. Pay more attention. :P
Fair cop. :p
It'd been quite a while since I played the original and the sequel hasn't drawn me in as much, so I probably missed some things like the intro of the Chameleons and the return of the Titans.
Vindik8or
01-01-2009, 03:51 AM
I know what weasel words are, and reading back a couple of pages more does dislodge what I was trying to get at. I've been having issues with people acting a little too much like elitist dicks as late, though. This hasn't been just here by any means, but I've been at boiling point for a while now and I probably jumped on the wrong side of the defense. That is, what followed rather than began whatever tension is here - but my general wish is the same, which at present is for people to be less inflammatory.
Fixed. Just returning the favour.
Stormyau
01-01-2009, 12:04 PM
Outstanding.
Bronze
04-01-2009, 11:46 PM
Whoever thought of Chameleons needs to be fired. They're the worst addition to any game that I've played in the last year.
Natrak
05-01-2009, 07:58 PM
I don't know, is everyone playing this on Superhuman or something? I have bigger issues when a couple of shield carrying Ravagers are baring down on me, the Chameleons rarely lay a finger on me. :/
Shorty
05-01-2009, 08:09 PM
I've only seen them a couple of times in the game, so far.
Natrak
07-01-2009, 01:26 AM
A couple of tips for dealing with Chameleons...
Learn to recognise the sound they make when in the area. It's hard to describe but it's sort of a 'WHOOOOOOOOOOOOOOP WHOOOOOOOOOOOOOP' type noise. I don't know about you guys but I picked it up by the level inside the Chimeran ship after the Redwood Forest at the lastest.
As far as I can tell they'll only charge you from head on, but if that's not the case, when you hear their call stay alert and try to direct yourself towards the path the developers are leading you with the level design (I tend to find it's pretty easy to tell, this game is hardly non-linear). If you're heading and facing in the right direction there should be no way you're caught off guard. As I said, however, I've only ever been charged head on by them, but the only way I can imagine them being a real pain is if they have some kind of habit of catching you if you're looking off in some other direction.
When they charge you you'll the hear sound of something very big coming towards you (I'm sure I didn't need to point that out), as they get closer you'll be able to make them out through their cloak.
A well-timed melee will make short work of them (the opening doesn't seem too small, but if you're too late you're liable to kill them as they kill you), the same goes for a shotgun blast. Failing that pepper it with whatever other gunfire you have as soon as you make it out (or if you believe it's right in front of you), I find it doesn't take much.
Oh also, don't be afraid to walk backwards while firing as its coming towards you.
I'm not sure if that'll help at all, but it works for me.
oreo_777
13-01-2009, 02:36 PM
How could Resistance 2 replace two-player campaign for the 'not-as-good' co-op feature. Couldn't they have both?
phatdex
17-01-2009, 11:03 PM
I played this for the first time today, borrowed it off my friend, and couldnt get over how bad the graphics are! Seriously it looks like a PS2 game! Having said that, I am having fun with it.
I think the graphics are inconsistent, but you need to play a PS2 game again if you think this looks even remotely like a PS2 game.
phatdex
17-01-2009, 11:32 PM
I think I'm just used to Gears of War etc
The graphics are bad though, even in the cut scenes peoples fingers are all blocky! No excuse for that!
T Strife
18-01-2009, 01:19 PM
No excuse for that!
Working on a game (or more) a year on a console that's reportedly troublesome to develop for when you're with a developer that prides itself on never missing deadline?
R2's graphics weren't at the top of the Christmas pile, and it certainly doesn't stand up next to MGS4, Gears of War 2 or Little Big Planet, it's not wholly ugly, either. I've noticed a few accusations of games looking like Ps2 titles as late, which mostly suggests to me that this generation has well-and-truely established its standard, to the point where we're forgetting what our older games looked like.
Natrak
18-01-2009, 06:08 PM
If you ask me Resistance 2 looks absolutely amazing in some instances, in others though it looks positively dodgy.
As for co-op, I do miss the ability to play through the campaign with two players, but the 8 player co-op mode is probably Resistance 2's strongest selling point. It's really good once you get into it and seems to almost always provide a challenge.
Bronze
18-01-2009, 09:03 PM
Some of the graphics in Resistance 2 literally made my jaw drop. Sure, there are other games out there that are graphically superior, but there's nothing quite like stepping outside a bunker and seeing a truly massive alien invasion force destroying a city.
So yeah, I finished this a few weeks back. Not sure what to think about the ending. On the one hand it opens up a lot of possibilities for Resistance 3, but at the same time
I was just starting to get attached to the former mute.
dimorphic
28-01-2009, 12:45 AM
Well I have just started Resistance 2 (I only recently got my PS3) and I have to say, for the most part I think the graphics are jaw-dropping. The instance that really sticks in my mind is stepping outside the Sentinel base after the prologue mission and looking up into the sky, seeing everything that is going on, the battle raging over head. It really was fantastic.
As for the game itself, it took a little getting used too after playing through FOM, but now that I have become comfortable with the controls I am having a lot of fun with it. It really is a big step up (so far) from FOM.
EDIT: Okay, so now I am beginning to see instances where the graphics do dip a little, but its nothing too bad, and where they are great, boy are they great.
erayser_168
03-02-2009, 05:30 PM
the co-op in R2 is far greater than R1 imo as team work is a real must here. and seriosuly do people think the graphics are that bad? i found them to be pretty nice (not as good as metal gear solid or gears of war)
when u step out overlooking the huge battle they are awesome
the competitive multiplayer was a bit of a let down tough (60 people just becomes a mess) i would take call of duty over this anyday.
McChimp
20-02-2009, 09:46 AM
Maybe I'm missing something, but I bought it, I've played it, aaaaaand......it's just so 'generic'. It just FEELS like a carbon-copy of everything that's come before. FEAR 2 was nothing special, but it comes out looking like the world's best game compared to this.
.....just my opinion of course.
Natrak
20-02-2009, 06:05 PM
Well, Resistance has always been somewhat derivative, so I can sort of understand where you're coming from - at least in regards to the campaign. But I think the gameplay's largely exceptionally tight in Resistance 2 and well-designed, even if it's not really doing anything very new. Personally I feel the inventive weapons help it bring something different to the table. I've also really enjoyed the story in Resistance 2.
Not to be making cross-platform comparisons or anything, but I'm willing to say Resistance 2's campaign beats out that of Halo 2&3 (although I'm not sure that's something to brag about).
McChimp
23-02-2009, 04:53 PM
Can't really say I was too impressed with Halo 2 & 3 either. No doubt I'll Resistance 2 another bash, but if it doesn't grab me after that, I'll probably be putting it up on ebay.
Cobla
23-02-2009, 04:59 PM
For what it's worth I was probably at least half way through R2 before it suddenly all "clicked" and I began to really enjoy it.
Everything is just really solid and the unique weapons can be a lot of fun.
Auger FTW!
McChimp
23-02-2009, 06:58 PM
Okay, I'll at least give it a decent go before I finish passing judgment.
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