View Full Version : Street Fighter IV - Friday Night Fights
The game that has rarely left my 360 since I picked it up months ago.
Discuss!
JubeiSaotome
17-07-2009, 09:44 PM
Next weekend (Sat 25th July) at AVCon (http://avcon.org.au), there's a Street Fighter 4 tournament. I'll be entering SF4 & Pokemon tournaments, although I'm running the SF3 Third Strike tournament (With a little help) and will probably miss the HD Remix one due to pokemans.
I'm actually volunteering the whole weekend, though. Jickle, Mike Towns, Anksed, grimace & Rawksuga will be around, along with someone from Pixel Hunt.
Jazzilla
17-07-2009, 10:18 PM
Just found a machine at a place across the road from my tafe :D
StorminNorman
17-07-2009, 10:26 PM
I've been so busy with Manifest work that I haven't been able to play this game at all lately. I'm so gonna get my arse kicked online. :(
Lazlow
17-07-2009, 10:29 PM
I got distracted with UFC, then Forza 2 (again), so I haven't played in aaaaaaaaaages.
mcfustin
17-07-2009, 10:55 PM
I'm still slowly learning how to play with a stick, also doing a fair bit of character hopping at the moment - trying to find one who I click with outside of Cammy
I just got sick of it the other day, after playing about 100 hours of it. Maybe when I get Tekken 6 and an arcade stick, I'll be able to add to my game a bit, and get back into it.
Manny M
19-07-2009, 03:19 AM
I feel i've kind of plateaued and no longer hold the interest to 'learn' any new characters. It's also a game which does absolutely nothing to help any aggression issues residing deep within me.
I've pretty much shelved it these days, and now spend my time staring at my TE stick, wondering why the hell I didn't just put that money toward buying a PS3...
We should play more of this SOX (and 3S too). How is your internet these days? =P
HiredMan
21-07-2009, 10:39 AM
So I heard Umehara beat Wong in the Evo 09 finals. Got any yt links UC1?
Nobody cares about evo, we just had OHN! =P
mRqS3D4evKY
HiredMan
21-07-2009, 10:46 AM
I care about Evo! Will look for some vids tonight.
I watched the (choppy) stream, haven't seen any smooth videos on youtube. Justin played really well, he nearly won.
HiredMan
21-07-2009, 10:54 AM
Where'd you place at OHN mate?
In SF4 I lost both games, didn't have much practice beforehand. Same thing happened with SC4 really, except I probably had a little bit more practice, but in general I'm not as good with that game compared to the other players. Me and Zan got equal 5th in BlazBlue, that was pretty cool but it didn't take much effort (tbh) with that game because the overall skill level is quite low (specifically in Sydney, right at this moment, a Melbourne guy won it). HDR and 3S, I won 2 games and lost 2, didn't get into top 8 or anything, but they were fun.
StorminNorman
21-07-2009, 12:30 PM
Those games were interesting right up until each round degenerated into a Sagat-Akuma fireball spamfest.
LOL!
What a youtube comment.
Nobodycares about OHN or evo cause JB Carousel (Perth) are having a tourney this thursday evening.......
Mate wanted me to let you guys know. I assume there's prizes of some kind. I'll be there anyway.
Haha this thread is just everyone pimping events =P
CoolzInferno
21-07-2009, 03:47 PM
Nobodycares about OHN or evo cause JB Carousel (Perth) are having a tourney this thursday evening.......
Mate wanted me to let you guys know. I assume there's prizes of some kind. I'll be there anyway.
Any info about like what console/BYO sticks/sticks provided etc? Also: why the hell are these things always in the arse end of Perth? The last one was in the Gametraders in Carousel too.
Also: any other details about like what time it starts and entry costs and stuff?
Silverwolf
21-07-2009, 04:05 PM
Any info about like what console/BYO sticks/sticks provided etc? Also: why the hell are these things always in the arse end of Perth? The last one was in the Gametraders in Carousel too.
Also: any other details about like what time it starts and entry costs and stuff?
Carousel is a popular place man. It's shit, but people always go there.
Any info about like what console/BYO sticks/sticks provided etc? Also: why the hell are these things always in the arse end of Perth? The last one was in the Gametraders in Carousel too.
Also: any other details about like what time it starts and entry costs and stuff?
I'm pretty certain it's byo arcade stick and they are doing it on 360.
As for times and whatever I'll talk to my friend tonight!
The tournament starts at 6pm Thursday night at JB HiFi Carousel.
Prez is now the forum's biggest SF4 fan...
http://card.mygamercard.net/nxe/ElPrezAU.png
I have 3 copies though >_>
Sweating Bullets
23-07-2009, 09:29 AM
How and why do you have 3 copies UC1??
How and why do you have 3 copies UC1??
One for each platform. Kinda regret buying the PC version though, can't even run it properly at the moment.
In SF4 I lost both games, didn't have much practice beforehand. Same thing happened with SC4 really, except I probably had a little bit more practice, but in general I'm not as good with that game compared to the other players. Me and Zan got equal 5th in BlazBlue, that was pretty cool but it didn't take much effort (tbh) with that game because the overall skill level is quite low (specifically in Sydney, right at this moment, a Melbourne guy won it). HDR and 3S, I won 2 games and lost 2, didn't get into top 8 or anything, but they were fun.
**** Honda.
Oh yeah and...
Me: I had to play that dk guy.
UC1: Oh, **** that guy (he came like fifth or something).
I think that little conversation will end up on the sc4 vids online lol.
Stormo: Those matches were the most hype and the most heartbreaking (for us Victorians). The fireball war shit was tense as all hell. Toxy just got shutdown after chasing a life lead.
**** Honda.
Oh yeah and...
Me: I had to play that dk guy.
UC1: Oh, **** that guy (he came like fifth or something).
I think that little conversation will end up on the sc4 vids online lol.
Stormo: Those matches were the most hype and the most heartbreaking (for us Victorians). The fireball war shit was tense as all hell. Toxy just got shutdown after chasing a life lead.
Haha! Basically I said "**** dk" because I don't think I've ever beat him. Might have once or twice, at the moment though I consider myself written off if I have to play him.
And yeah (gonna throw some big concepts at you!) throwing fireballs in SF is generally a good idea =P. A lot of the video is what they're not doing. Like if Sagat jumps forward over a fireball, he gets hit by the demon (didn't happen), and if Akuma throws an air FB too close, he gets hit by 6HK>ultra (didn't happen). HB's mixups after knockdown were excellent too. They both played really well. Not sure if SN was joking, but that is the type of youtube comment you'd see after a Daigo, Mago, or John Choi match video. Kudos if it was a joke >_>
So it was pretty much a non-event in Perth.
Just me and one douchebag (flowchart ken) played most of the time. One of the staff played a pretty decent Cammy so that was cool, and a random dude called Canayda (i think??) played a pretty mean Zangief.
But yeah, one douchebag and 3 other people doesn't make a tournie :(
EDIT: anyone in Perth (mainly aimed at Coolz) know if there is a SF4 scene at pot black?
CoolzInferno
24-07-2009, 02:22 AM
Anyone in Perth (mainly aimed at Coolz) know if there is a SF4 scene at pot black?
Whether there's a proper scene, I can't really say. Having parents that are Northbridge-phobic and the people that do tend to go there apparently going at like 9pm in the evening, I've never been able to go then. Like I think there are some people that go there regularly, I played a C.Viper there randomly one afternoon who was pretty good and apparently just learned on Arcade. I couldn't really say when exactly they turn up, if there is a regular hour/day.
On OzHadou, there was talk a month or so ago of some random guy organizing some kind of meetup in his garage but nothing seems to have come through from that. Also: after the last Gametraders tournament a while back, the guy took emails of people so he'd be able to send out notice of when the next one would be. So yeah, if anything comes up, I can attempt to keep you in the loop.
I'm semi-over playing SF4 seriously to any degree now. Like to actually get significantly better skill wise, I have to bother to spend aeons in training mode getting my link combos down with Rufus, hardly the most exciting thing to be doing in the world. Without the tools like the safe block strings and ridiculous damage from LK HP links, I've effectively plateaued. Considering the lack of a thriving scene/local offline competition where link timing would actually be right, the motivation isn't really there to spend ages (it would be seeing as I'm fairly rubbish at links) pressing LK and HP on a standing dummy.
While I'm sitting here writing a short essay of a reply, I may as well also add I finally got to play UC1 on PSN a few weeks back whilst the forums were down. I think if I remember right, in the Battle-of-the-Titans-Who-Really-Aren't-That-Good-in-the-Grand-Scheme-of-Things, we went roughly 50/50. Quick critique from what little I remember, you're rather fond of SRK/EX SBK on wakeup almost to the point of like predictability which was something I was able to capitalize on a bit. Also I can't remember if we did Rufus/Sagat much but if so, you aren't abusing your s.HK anywhere near enough. Unless I'm standing/crouching/jumping in from the right range, Rufus's rubbish poking game has very little that can get around that move. Apart from that, I don't think you missed many if any FADC Ultras (something I couldn't say for myself despite having one of the easiest with Rufus :()
/essay
I'm just conditioning you to expect EX SBK on wakeup and various other stupid moves.
/excuse.
Marble
25-07-2009, 09:32 PM
So I played this for the first time today. Only one game, in a tournament with a stick I was a bit uncomfortable with. Got creamed of course. From that one game, it seemed fun though :P
Saw Zan's name in the brackets too. I assume we'll be playing in the 3S tourny tomorrow morning, I am much better at that game.
JubeiSaotome
25-07-2009, 10:25 PM
That was our very own Zan. He did pretty well, in fact all of the Couch Warrior guys did very well.
StorminNorman
25-07-2009, 11:00 PM
Kudos if it was a joke >_>
Thanks!
Good luck to the CW dudes, spreading the Sydney flu to Adeleide.
*tents fingers*
ElPresidente
26-07-2009, 12:34 PM
One for each platform. Kinda regret buying the PC version though, can't even run it properly at the moment.
Expecting to upgrade soon?
I hope so. The PC version is really the ultimate edition of the game. Just from the standpoint of the graphics of course. A higher resolution image really makes this game look teh sex. Not so big on the graphic filters so I leave those off.
It's also nice being able to mod costumes. There are a heap of good ones out there at the moment and I'm currently working on a custom Chun Li job. Huzzah. :D
So I went into Northbridge last night to have a go on the arcade version. I wasn't really impressed TBH, the buttons and stick felt cheap and the whole machine looked pretty plain :/
Weren't many people there but I got to play a Guile (**** I hate Guile) and lost most but did steal a few victories (I main Boxer). Then an Abel came along and completely smashed me :( So I went home and read up on the Abel matchup (I surprisingly have never really come up against any) and practiced some more so that doesn't happen again.
Despite it being ages away from where I live, I'll definitely be heading back maybe weekly to gauge how I'm going.
Oh and why Northbridge!? I was playing and some random drunk came up and started shouting at me... Doesn't help the machine is like facing the entrance.
Lazlow
26-07-2009, 02:46 PM
So I went home and read up on the Abel matchup (I surprisingly have never really come up against any)
Wow, things have changed since I last went online :p
CoolzInferno
26-07-2009, 03:52 PM
Oh and why Northbridge!? I was playing and some random drunk came up and started shouting at me... Doesn't help the machine is like facing the entrance.
Apparently, the guy who is managing the Timezone in Whitfords or Warwick or something is an oldsk00l dude from the Perth scene from fighters and stuff and is aiming to get a whole heap of fighters in there eventually like SF4, Blazblue, KOF etc. That doesn't really help the arse-end-of-the-world factor though, it's like a good half hour from where I live.
My personal dislikes about the Pot Black machine are the stick more so than the buttons. The buttons aren't great but they're passable. The circle-gate crappy American stick is just painfully rubbish, especially when playing a charge character where a square or octagon gate would be so much better. That and it's $2 for a first to 2 round game. Just comparing to the Timezone in Brisbane I went to, it was also $2 but you got like Sanwa buttons and a Japanese Hori stick, it was also first to 3. Also being Timezone, there are those 'Spend $X and get an extra $Y deals' as well as the daily free game if you had a Gold card.
My personal dislikes about the Pot Black machine are the stick more so than the buttons. The buttons aren't great but they're passable. The circle-gate crappy American stick is just painfully rubbish, especially when playing a charge character where a square or octagon gate would be so much better.
Yeah I have a square gate Sanwa stick with Siemitsu buttons at home and it works great for Boxer. The stick at pot black just felt loose, I couldn't really tell if it was circle gate or octagonal or not but I still managed to headbutt->ultra pretty reliably - is that the standard controls that come with a SF4 cab or did they put those shit ones in?
CoolzInferno
26-07-2009, 04:27 PM
Yeah I have a square gate Sanwa stick with Siemitsu buttons at home and it works great for Boxer. The stick at pot black just felt loose, I couldn't really tell if it was circle gate or octagonal or not but I still managed to headbutt->ultra pretty reliably - is that the standard controls that come with a SF4 cab or did they put those shit ones in?
I honestly wouldn't know but I think they put the rubbish ones in. Considering World War 2, I don't think Capcom would have chosen to use inferior American devil products as opposed to their superior Japanese products :P.
is that the standard controls that come with a SF4 cab
Nearly all of the SF4 kits in Aus, are just a Taito Type X2 put into some other cabinet. So whatever the cabinet already has, that's what there.
The official cabinet is a Vewlix which has Sanwa parts, but I doubt there are any of those in Aus. The better setups here are usually a couple of Megalo 410 cabinets with Sanwa controls.
JubeiSaotome
27-07-2009, 02:24 PM
Guy who won SF4 was a Sakura player at AVCON. (As far as I can remember)
J9dMkLK-XJA
So many random ultras from the Bison, Abel player. It looks like he just gave up really early on =/ Nice mixups from the Sakura player. Neither of them seem really confident with their combos though.
JubeiSaotome
27-07-2009, 03:03 PM
Might want to note as well, the displays did have lag.
Marble
27-07-2009, 04:14 PM
Yeah that is definitely worth noting.
I thought some of the more entertaining matches were some of the post-tourney casuals.
Is there anything else I can work into this combo for balrog?
J.hp -> c.mk -> headbutt -> ultra
I'm thinking there's gotta be something that can link into a c.mk but I can't seem to get the timing right.
Is there anything else I can work into this combo for balrog?
J.hp -> c.mk -> headbutt -> ultra
I'm thinking there's gotta be something that can link into a c.mk but I can't seem to get the timing right.
cr.MK only cancels into super, doesn't cancel into normals or specials.
Best way to combo the headbutt is cr.LPx2>cr.LK>HP headbutt or EX overhead>cr.MP>headbutt.
Also j.HK is better if you're jumping forwards, because you can hit it higher up and there's enough stun to do a combo. j.HP is better for neutral jumps.
Oh yeah I meant c.mp, cheers for the tips
Good luck to the CW dudes, spreading the Sydney flu to Adeleide.
*tents fingers*
muahahaha
We all did reasonably in this tournament, most of us cracking top 8 or 16. We couldn't crack that Sakura player though, who seemed the most comfortable on the laggy TV. It was probably almost a full second behind.
JubeiSaotome
28-07-2009, 06:52 PM
It was like one of the CW guys was saying to Plasia. "Should buy a laggy TV to learn how to compete at AVCon".
Manny M
28-07-2009, 09:40 PM
God, that was boring to watch. And suit with top hat? Looked ridiculous.
Had some fun matches last night with UC and Hired. I'm loving to throw in ElFuerte every now and then... not that i'm anywhere near good enough with him to give UC a run... but I find him odd and fun to play with... like most of the characters I seem to gravitate towards. Probably explains why i'm not a fan of shoto characters at all (except for the quirky and lovable Dan).
Probably explains why i'm not a fan of shoto characters at all (except for the quirky and lovable Dan).
I steer well clear of shoto characters too, but only because I'm hopeless with the motions needed for their moves. <3 Charge
ElPresidente
29-07-2009, 12:22 AM
I always feel I'm letting myself down when playing a shoto character. :P
Shotos are mad fun in SF4. Safe dragon punches all day with FADC.
ElPresidente
29-07-2009, 12:52 AM
Oh they are fun alright. I just feel bad playing them. :P
HiredMan
29-07-2009, 07:53 AM
I suck at any of the remotely quirky characters :( charge and shoto are all I can do well really.
i've really grown to love playing as Ryu.. i can almost hear the other player sigh in championship mode.. but i make up for it by dedicating a lot of time to Vega as well..
HiredMan
29-07-2009, 10:24 AM
i've really grown to love playing as Ryu.. i can almost hear the other player sigh in championship mode.. but i make up for it by dedicating a lot of time to Vega as well..
Yeah, my mains are Guile, Ryu, Blanka and occasionally Gouken (although the lach of priority on Goukens' moves shits me to tears :().
I still rarely come up against Ryu in online play though, the unwashed massess still always seem to use Ken.
Last time I went online there were barely any Kens and everyone was playing Ryu (G2 Championship Mode)
Manny M
29-07-2009, 10:17 PM
Did I mention the time I took on a Gen for the first time ever, and he totally obliterated me?
Losing makes me an unhappy camper generally, but losing to someone who not only picks a rare character but plays him well always leaves me in awe. In contrast, nothing shits me more than coming up against a Zangief player online.
Being beaten by Zangief at a tournie was the reason I switched from Blanka to Balrog (best decision ever, Blanka's ultra is too limiting)
which tourneys are you playing in perth ? i wouldn't mind having a go with Vega at a local tournament..
If u go to gametraders carousel I think u can give the guy your email and he sends out details of when they are holdin them, last one was at supanova.
But if u are up for some games there's a machine in Northbridge I want to make more use of.
Who do you main?
Ryu and Vega.
i'm better with Ryu, but Vega is a tonne of fun.
Ryu and Vega.
i'm better with Ryu, but Vega is a tonne of fun.
Sweet, we'll have to have a game sometime - I like to think the Ryu match up best is my best.
HiredMan
02-08-2009, 08:51 PM
Just had a few matches with UC. It was a complete drubbing (I think 8-0 to UC) but I think I'm improving a little. Back to practicing hehe :D
CoolzInferno
05-08-2009, 11:40 AM
Fellow Perth-ites, I believe it's time to d-d-d-d-d-duel. It's also time for me to get back into the game for the benefits of self-pride and some sense of redemption :P
That’s right guys it is that time again!
We have just started up a Facebook site to make it easier to follow events and keep in contact with you all, look us up “ Gametraders Carousel “ . For those of you who don’t use Facebook here are all the details!
$5 Entry Fee
32 Players + 4 Subs
10 am on Sunday 30th of August
New Double Elimination system
Win a $150 Voucher
As usual for registration you will need to come into either our Carousel or Carillon store and pay your entry fee. We will not be accepting entry fees on the day! We are also arranging some extra consoles to be set up for the day to give all of you something to do to help pass the time. Also this is a lead up event for a Major SF4 tournament we are planning later this year so it is a great time to judge the competition and see if you can topple the current Champ!
lol
I'm terrible with shoto's and their terrible sweeps and their combo into SRK. I actually really wanted to like Ken, but I can't get into the mindset. I guess I've really tried to play one before.
Fellow Perth-ites, I believe it's time to d-d-d-d-d-duel. It's also time for me to get back into the game for the benefits of self-pride and some sense of redemption :P
Did you go to the last one they did Coolz, how were the characters represented?
And there's that Perth meet next Friday (if anyone is interested they should post in this thread (http://www.ozhadou.net/forum/viewtopic.php?t=3958&start=30))
Woo!
CoolzInferno
05-08-2009, 03:14 PM
Final 3 were a Sagat (who beat me the game BEFORE the double-elim 3-man-finals format happened and then won) and a Ryu and a Dhalsim/Rufus I'm fairly certain I could have probably beaten. I personally remember playing a Ken or a Ryu or two and a Blanka. Last one had very little in the way of like strange foreign characters being represented anyway as far as I remember. There may have been a Chun Li that was pretty good too.
I doubt I'd take it out seeing as I know Ricky, the Sagat that won the last two GameTraders tournaments, has been playing and probably improving while I totally haven't. I'm in a state of "I DEMAND SATISFACTION!-ism" at the moment though so I may be driven to bust out a hardcore Rocky training montage. I need a new Crowning Moment of Awesome with relation to fighters, my last one was like way back in 2007 when GGPO only had SFA2.
Antwandemarco
10-08-2009, 01:14 PM
anyone up for some multi tonight on xbox?
I'll go on from about 8pm.
ElPresidente
10-08-2009, 01:46 PM
Would have been bang-up for it but heading out to dinner tonight. If it ends early I'll see if you guys are still going.
JubeiSaotome
10-08-2009, 02:22 PM
Played 8 arcade rank match jump ins. Max lagbar was 2.
Slippery
10-08-2009, 02:58 PM
You mean you got crap latency or good? :S
ElPresidente
10-08-2009, 03:19 PM
Crap.
JubeiSaotome
10-08-2009, 05:00 PM
3~5 being bearable.
I also played a Ken who would only Dragon Punch. I don't know if he was trolling, or if he were that much of a scrub.
Ryan Hayward
10-08-2009, 05:47 PM
Mobile broadband sucks the big one. I literally can't flykick with Blanka, doesn't register until I'm back on the ground.
Mobile broadband sucks the big one. I literally can't flykick with Blanka, doesn't register until I'm back on the ground.
Sure does suck.
Every weekend I think "maybe this time it'll be alright..." and then 10 minutes later I stop trying.
But having said that - SF4 is 10x more playable than KOF XII
Manny M
10-08-2009, 06:32 PM
Yeah, i'll join in. Give me a chance to keep at it with Bison... who I am loving at the moment! Also finished his hard trial without too much difficulty.
Manny M
11-08-2009, 09:26 AM
I'm probably having the most fun these days i've ever had with SF4, and I attribute it to our (HiredMan, Antwan, JC)'s little 'tournaments' that we've got going.
It's a simple concept. 1 on 1 battles, best two out of three matches (5 rounds a piece). We're all in the same party and fighting simultaneously. Overall winner of one matchup fights the overall winner of the second matchup, while the two 'losers' take each other on... and rinse/repeat. To keep it quick, first two people to finish set up a private room each and invite the appropriate player when they're done.
Now if they could get this going in the game itself automatically, it would be brilliant. It means no one is waiting in line for a fight, and it keeps opponents varied while maintaining some level of equality.
JC Henderson
11-08-2009, 10:16 AM
Yeah they have been sweet. Yeah the ability to spectate would be brilliant. Pictures to go with everyones rants and noises of astonishment and anger would complete the experience.
HiredMan
11-08-2009, 10:38 AM
We swear a lot in these matches :D
JC Henderson
11-08-2009, 11:01 AM
And blame failing joystick devices.
Antwandemarco
11-08-2009, 01:21 PM
Now if they could get this going in the game itself automatically, it would be brilliant. It means no one is waiting in line for a fight, and it keeps opponents varied while maintaining some level of equality.
Not to mention a spectator mode :(
ElPresidente
11-08-2009, 02:05 PM
It really is embarrassing for Street Fighter IV when you go play STHDRemix or MvC2 and can appreciate how much better the online side of things is in terms of netcode and match functionality.
The fact the matchmaking system carried over to the PC version should be cause for Capcom to hang their heads. Consoles I can understand but failing to incorporate a proper match browser into the PC version?
Anyway, enough whinging. I still love the game but online should have been better.
Manny M
11-08-2009, 06:19 PM
Not to mention a spectator mode :(
See, i'm not all that fussed about a spectator mode. I'd rather be playing the game to be honest.
A lobby where you could be a spectator or a competitor would be great. Even moreso if, as a spectator, you could pick which match you wanted to watch out of the ones in progress within the lobby.
Someone send this shit to Capcom damn it!
Prez: Online doesn't matter when you never play it ;)
JC Henderson
11-08-2009, 06:34 PM
This is how I picture spectator mode. Have a lobby for who knows up to 10 people and set it up like you are at a real world arcade. The first two chaps can play for as long as they want until a spectator comes in and like in the arcade looks over the shoulder of the players or in this case just spectates. If they want to challenge press start and they get to challenge the winner. Others can join and wait their turn or just watch on and learn.
Manny M
11-08-2009, 10:11 PM
Yeah, but then with 10 people in the room, you have to wait like 20 mins for a turn! **** that.
With Manny's Method (tm), having an even number of challengers means no one has to wait, and if you purely want to spectate, you are free to do so.
GGPO is pretty good, you can spectate several matches (different games too) and play at the same time.
Antwandemarco
11-08-2009, 11:02 PM
when i said spectator mode i meant in the same vein as SFHD and MVC2 :D
ElPresidente
12-08-2009, 06:16 AM
Prez: Online doesn't matter when you never play it ;)
You're never on there not me. I'm playing multi across two platforms damnit! :P
To be honest most of my multi is now on the PC version of the game. Better connections.
HiredMan
12-08-2009, 07:45 AM
And blame failing joystick devices.
/needs new stick :(
JubeiSaotome
14-08-2009, 06:02 AM
I'll just leave this here;
http://www.capcom-unity.com/s-kill/blog/2009/08/13/super_battle_opera_sfiv_hype_japans_finest_in_acti on_
Manny M
15-08-2009, 12:01 AM
I really find these 'top tier' fights boring to watch. Too defensively played.
CoolzInferno
15-08-2009, 01:51 AM
I really find these 'top tier' fights boring to watch. Too defensively played.
I liken Street Fighter to Kenny Rogers in many ways. You've got to know when to hold 'em, know when to fold 'em, know when to walk away, know when to run. I find watching high level play interesting to watch just to see the whole wait-out game with people slowly gathering meter and waiting for the right spot to pounce/for the other guy to make a mistake.
I liken Street Fighter to Kenny Rogers in many ways. You've got to know when to hold 'em, know when to fold 'em, know when to walk away, know when to run.
Just...
pro
Xanafalgue
15-08-2009, 02:59 PM
I played this today after months of pretending I didn't own it and was prompted to download an update. THEN I find out that my save file has been corrupted and I'll have to create another one! Annoying!! Luckily, I'm so bad at the game that it hardly matters, but still...
I enabled the option to allow someone to challenge me over LIVE while I'm playing through Arcade thinking that it would be a rare occurrence, until about 3 seconds in when A NEW CHALLENGER APPEARS raped my screen.
I walked up to the 360 and turned it off, not wishing to get my behind kicked AGAIN :D (I've also done this in RE5!)
Manny M
15-08-2009, 05:05 PM
Best way to learn the game is to do the trials.
JC Henderson
15-08-2009, 07:39 PM
YEah but not the hard trials. I find those combos completely useless. To much effort for too little bang for your buck.
Manny M
16-08-2009, 01:45 AM
Not entirely. The hard trials for some of the characters give you a good indication of what can link into what. You don't have to follow them exactly, but they still teach you what 'can' be done.
As tough as they are, they're still valuable I think.
I played this today after months of pretending I didn't own it and was prompted to download an update. THEN I find out that my save file has been corrupted and I'll have to create another one! Annoying!! Luckily, I'm so bad at the game that it hardly matters, but still...
I enabled the option to allow someone to challenge me over LIVE while I'm playing through Arcade thinking that it would be a rare occurrence, until about 3 seconds in when A NEW CHALLENGER APPEARS raped my screen.
I walked up to the 360 and turned it off, not wishing to get my behind kicked AGAIN :D (I've also done this in RE5!)It's a really easy game. Play as Ryu, and try some Player Matches. Use the left thumbstick rather than the D-Pad. Hadouken. Hadouken. Tatsumaki Senpukyaku. Hadouken.
Manny M
30-08-2009, 11:36 PM
As posted in the Memorabilia thread;
Check this out (http://www.sideshowtoy.com/?page_id=4489&sku=900559&utm_source=listing-900559&utm_campaign=listing&utm_source=online);
http://www.sideshowtoy.com/mas_assets/large/900559.jpg
An item for the serious collector... but by god it's impressive.
Went to a SF4 tournie yesterday and managed to squeeze into the top 8 (32 players, double elimination) before being knocked out :D
To get into the top 8 I had to knock out our very own CoolzInferno haha
No hard feelings....
1-0 :P
CoolzInferno
02-09-2009, 01:28 AM
Went to a SF4 tournie yesterday and managed to squeeze into the top 8 (32 players, double elimination) before being knocked out :D
To get into the top 8 I had to knock out our very own CoolzInferno haha
No hard feelings.... 1-0 :P
Sir, I shall be at your house on Saturday, not sleep deprived, ready to win back my honour.
On another note:
FehsClg3hr0
ElPresidente
02-09-2009, 08:03 AM
Oh christ yes!
Manny M
02-09-2009, 08:07 AM
Haha that's fantastic.
Mellomaniac
08-09-2009, 09:56 AM
My SF IV TE stick isn't working!! well, the buttons are working but the stick itself is not responding. Thought it was perhaps the recent system update to my PS3 but my old hori FS3 works!!
Help!
Just buy some new microswitches, crack open your case, desolder the old ones and whack the new ones in..
Any Vega players want to give me tips on how to FADC -> Ultra?
I know the inputs but I can't pull it off for the life of me :( Is it just a matter of trying harder?
EDIT: the input I'm using is
charge db, focus, b, f, f, df, d, db, b, ub+kkk
ThePhotoshop
08-09-2009, 01:17 PM
I bought this on the Steam sale. Probably a long shot, but if you've got this on PC, add me to GFWL friends - 'ThePhotoshop'!
Mellomaniac
08-09-2009, 02:10 PM
Just buy some new microswitches, crack open your case, desolder the old ones and whack the new ones in..
Ah, don't think I want to mess around with that sort of thing
Just buy some new microswitches, crack open your case, desolder the old ones and whack the new ones in..
Any Vega players want to give me tips on how to FADC -> Ultra?
I know the inputs but I can't pull it off for the life of me :( Is it just a matter of trying harder?
EDIT: the input I'm using is
charge db, focus, b, f, f, df, d, db, b, ub+kkk
Here's a video on what I'm talking about
1FTFhZC-W3A
ElPresidente
08-09-2009, 03:01 PM
I bought this on the Steam sale. Probably a long shot, but if you've got this on PC, add me to GFWL friends - 'ThePhotoshop'!
I'll slap you down matey. ;)
Watchers
08-09-2009, 05:33 PM
I bought it on Steam too, but I'm hopeless with fighting games. I will fight Prez on the condition that he sings to me when he wins.
ElPresidente
08-09-2009, 05:54 PM
Take the pressure down...
Any Vega players want to give me tips on how to FADC -> Ultra?
I know the inputs but I can't pull it off for the life of me :( Is it just a matter of trying harder?
EDIT: the input I'm using is
charge db, focus, b, f, f, df, d, db, b, ub+kkk
start the focus attack, dash backwards out of it and quickly go to DB position (keeps your charge) then DF, DB, UB + KKK
i think the important thing you're doing wrong is dashing out forwards. dashing back is the beginning of your charge.
know what i mean ?
whoa.. i've not seen that costume for vega before.. is that part of his alt set ?
whoa.. i've not seen that costume for vega before.. is that part of his alt set ?
Nah it's a PC one, you can download different textures to use.
I'll just try nailing the dash back -> ultra first, probably more useful anyway cause it'll put me closer to a wall so the ultra comes out quicker.
Marble
14-09-2009, 06:28 PM
PSN: JesseMarble
Add me! Just got the game today. I'm getting really pissed off at all the lag on netplay (it's usually at least a second slow. I can't reversal, hit anything meaty etc. I mean I even screw up basic jump in combos) so maybe playing some Australians would be better.
Sweating Bullets
21-09-2009, 11:58 AM
Stolen from IGN:
Capcom Hints at Street Fighter IV Sequel
With millions of copies sold worldwide, it was pretty much a given that Street Fighter IV would get a sequel. Now we're starting to hear first buzz about a followup.
The Japanese Street Fighter IV official blog made its usual weekly update today. In the column from last week, writer Natsuki Shiozawa had made a vague promise to speak about a sequel in this week's column. She lived up to the promise, but all she could do was issue another promise that a more solid announcement would be made in the near future.
While this is just an announcement about an announcement (making last week's post an announcement about an announcement about an announcement), it does seem to at least confirm that a sequel is in the works.
The term sequel, it should be noted, doesn't necessarily mean Street Fighter V. We imagine that Capcom would go through a few Turbos, Supers, and Dashes (that's what Japan called their Championship Edition) before giving us a full numerical increment.
Naming aside, the big question is what characters we can look forward to for the sequel. In a past interview with Famitsu, SFIV producer Yoshinori Ono revealed that work was partially completed on SFIV versions of T.Hawk and Dee Jay. But two characters wouldn't be enough for a followup! Perhaps some additional characters from SFIII and Alpha are on the way as well?
Links:
Article I ninja'd - http://au.ps3.ign.com/articles/102/1026154p1.html
Capsom SF 4 Blog (not in english) - http://www.capcom-fc.com/sf4/2009/09/post_120.html
Translated by Google http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http%3A%2F%2Fwww.capcom-fc.com%2Fsf4%2F2009%2F09%2Fpost_120.html&sl=ja&tl=en&history_state0=
JubeiSaotome
21-09-2009, 04:32 PM
It'd be an expansion / download update if anything.
Also, the Kotaku post comments were hilarious. Pretty much everyone crying that SF4 should be SF3. It was beyond retarded.
CoolzInferno
21-09-2009, 07:50 PM
I bought this on the PC Steam sale and am currently running it with no backgrounds at 800x600.
My GFWL is CoolzInferno if anyone wants to hit me up for a game randomly.
Manny M
21-09-2009, 11:24 PM
I'm hoping it's delivered as part of a DLC, and not an entirely new game (which won't be worth picking up if it's only a couple of new additions to the roster).
Speaking of which, haven't played this in ages. Boys, this needs to change!
REQUIEM
22-09-2009, 11:01 AM
I only play it now when I have to waste 20 mins or so as its that type of sit down have a few rounds and go out game for me.
It better be DLC, but even if it's not I can see myself picking it up regardless.
I pray they don't add any new characters, just try bring the existing matchups more even.
Hopefully they bring the updates to the arcade too but I'm skeptical about that happening considering it doesn't even have the console characters yet.
It better be DLC, but even if it's not I can see myself picking it up regardless.
I pray they don't add any new characters, just try bring the existing matchups more even.
Hopefully they bring the updates to the arcade too but I'm skeptical about that happening considering it doesn't even have the console characters yet.
I'm guessing that pretty much everything you are hoping for is the opposite of what is gonna happen.
Fully expecting the SF4 second strike announcement, with new characters and a not too distant future arcade release. I hope they don't feel the need to add extra characters in the console version for this one though.
I just hope the changes make the bottom tiers a bit more competitive and maybe knock Sagat down a notch. If that costs me another $90 I don't think I'd mind TBH as SF4 has rarely left my 360 since I got it earlier in the year
2 new SF4 cabinets in the Reading Cinema in Belmont (Perth).
Going to check em out and have a few rounds tonight, apparently they are pretty decent and have the rounds set to 5 instead of 3 like usual.
I'll give impressions tomorrow!
I'm guessing that pretty much everything you are hoping for is the opposite of what is gonna happen.
Fully expecting the SF4 second strike announcement, with new characters and a not too distant future arcade release. I hope they don't feel the need to add extra characters in the console version for this one though.
Who knows, maybe capcom have realised it's not that good an idea to shit on your fanbase by forcing them to buy the same game 3 times just because of slight changes.
JubeiSaotome
25-09-2009, 10:30 AM
Prior to an expected announcement today at TGS rumours have been speculating for the past week with a pre-released and immeadiately removed leak from SRK about the upcoming SF4 update.
New Roster
Returning from SFA
Adon
Cody
Guy
Returning from SF3
Makoto
Dudley
Ibuki
Returning from SSF2
T.Hawk
Dee Jay
Plus 2 New characters, Juri and Hakan.
Everyone will have 2 Ultra's, Sakura will have 2 Ultra's 2 Supers, Zangief has an ariel 720 super, Chun Li gets Kikousho, Guile gets Sonic Hurricane, 3rd strike characters have all their previous supers in the form of 2 Ultra's 1 super (Makoto has Tenden Renki as super and links to Ultra) Cody has Alpha counter!
Focus system in question with the new system apparently able to absorb multiple attacks (inputs thought to be like parrying)
Hoping this is true. Apparently TGS announcement, hoping for trailer.
Lazlow
25-09-2009, 10:47 AM
F*** yeah!
Adon, Cody and DUDLEY
Wtf way too many new characters, balance the existing characters first >_<
EDIT: but I totally want this yesterday
Sweating Bullets
25-09-2009, 11:16 AM
Awesome news. Man I hope Dudley makes the cut.
Oh yeah, while I remember.
Went to the new Belmont cabs in Perth and they are easily the best in Perth.
Sticks are a bit stiff so you have to push a bit harder to get your dashes each time but the buttons and sticks as a whole are worlds apart from the dodgy North Bridge ones.
Also cool is that it is set to best of 5 which makes your $2 go further.
Unlike North Bridge though it's doubtful you are going to get a random sit down and fight against you because it's just so far out of the way. Probably best to organize something on Ozhadou if you are planning to go have a game (like we did last night).
Who knows, maybe capcom have realised it's not that good an idea to shit on your fanbase by forcing them to buy the same game 3 times just because of slight changes.
The problem is the arcade model that the whole Japanese fighting genre is based off. If they just updated their cabs rather than release whole new ones, it wouldn't a 'good idea' as you put it, but a ****ing revolution.
I just don't see it happening, because they make more money forcing arcade owners to cough up.
Might start playing 3rd Strike a bit more to get a feel for the characters coming from there.
Hey Zan how often do you guys do meetups in Melb? Reason I ask is because I'm going to be over there for a while for work.
Also where's the various arcades (SF4 ones) in the city located (I'll be living in Southbank on City Rd)?
JubeiSaotome
25-09-2009, 03:03 PM
Am I the only one who's getting sick of 3S players whining about SF4 not being 3S and demanding changes be made to SF4 so it eventually becomes 3S? It's totally retarded.
We'll our big one is BAM, which is in a couple of weeks.
http://bam.couchwarriors.org
We'll have one more ranbat after that and that is it for the week.
The closest SF4 arcades near you are in Crown. The chairs aren't that great though and last I heard they weren't that well maintained either.
After that there is the arcade in the city on the corner of Russel and Burke. This is where the regulars play, although as of late people have been boycotting it because of the $2 a play that all SF4 cabs in Melbourne are set to.
Jubei: Stop reading whiner threads lol. My 3S loving threads have the right idea. Just keep playing 3S. :)
Just a warning had a quick game at Pot Black in Northbridge but the machine that isn't facing the door has a broken hard punch button (it doesn't look broken but it is).
Ryan Hayward
26-09-2009, 07:13 PM
LOL! I often drink at that potblack. Yes, I've seen the two SF4 cabinets there but have only played on it once.
I usually go once a week but I'll be going less now cause I'll be in Melbourne most of the time for work
by the sounds of it there are more quality machines over there anyway
Manny M
27-09-2009, 10:05 AM
Ooh, can't wait for Dudley... SO I CAN SMASH HIS SMUG POMPOUS FACE IN WITH A REAL BRUISER!
*ahem*
JubeiSaotome
27-09-2009, 11:52 AM
Jubei: Stop reading whiner threads lol. My 3S loving threads have the right idea. Just keep playing 3S. :)
It's mostly on review video comments, kotaku/etc comments and so on. Seems the general population outside of competitive players are just as bad as halo scrubs. >_>
JubeiSaotome
28-09-2009, 11:08 AM
http://i35.tinypic.com/1z2lvk3.jpg
http://kotaku.com/5368880/new-street-fighter-iv-info-maybe-monday
Sweating Bullets
28-09-2009, 02:21 PM
One more day:
http://www.capcom.co.jp/newwarrior/index.html
I just hope they do a background per character rather than the mishmash we have now.
Manny M
28-09-2009, 05:30 PM
You have no dignity.
I'm going to eat your children!
http://i35.tinypic.com/1z2lvk3.jpg
http://kotaku.com/5368880/new-street-fighter-iv-info-maybe-monday
Whyyyyy T. Hawk, surely anyone else would be a better choice...
JubeiSaotome
28-09-2009, 05:47 PM
Whyyyyy T. Hawk, surely anyone else would be a better choice...
There's what, one graphler in SF4? 2 if you include Seth. Why is it a bad choice when every other character is practically a clone of any other?
Isn't Abel a grappler? Actually know that I think about it I do remember hearing him called a Rekka (whatever the **** that is)
Manny M
28-09-2009, 09:22 PM
I'd call him a grappler.
Can't say i'm excited about T.Hawk or DeeJay. Out of the SSF2 crew they were the chumps... although i'm not going to discount them because i've been pleasantly surprised with how much I like playing with most characters in SFIV.
JubeiSaotome
28-09-2009, 09:31 PM
Deejay is amazing. My favourite character in ST and SFA3 Upper. He's basically Guile on steroids.
Slippery
28-09-2009, 09:50 PM
DeeJay - fine
T.Hawk? If hes as annoying as in SuperTurbo I'll be mad as hell.
Interested to see if any 3s characters make it, though it seems reasonably concrete at this point that they will.
JubeiSaotome
28-09-2009, 09:53 PM
I'm most interested in seeing how Cody's transferred. Still in his Jail A3 costume and is he still a fugitive? If he's out of jail, is he closer to his Final Fight styling, moves & outfit?
HiredMan
29-09-2009, 07:18 AM
News broke early:
New game is Super Street Fighter IV. (http://www.eurogamer.net/articles/super-street-fighter-iv-unveiled)
New character roster is as Jubei posted above, possible return of the bonus stage, characters likely to have 2 ultras now (second is likely air-ultra).
Sweating Bullets
29-09-2009, 07:52 AM
Just wondering what people's thoughts are on this potentially being a new game and not a DLC?
If they have added the 7 odd people and revamped some of the combat system - I am not that miffed about it being a new game and not a DLC
Lazlow
29-09-2009, 08:08 AM
I expected it to be a new game, so I'm not bothered with it. After all the update releases they have done previously why should it be a surprise?
It's certainly a meatier update release than previous ones.
Kinda hope it has a different story though... the Seth one sucked. >_>
JubeiSaotome
29-09-2009, 10:44 AM
It IS a new game according to Kotaku. Apparently it wont be full price and early SF4 adopters get some bonus content.
Went looking for that arcade on the corner of russell and Burke but all I found was one with a bunch of KOF machines and a pair of Tekken 5.
Lazlow
29-09-2009, 12:01 PM
I found was one with a bunch of KOF machines
Sounds like heaven :D
Stevorooni
29-09-2009, 12:15 PM
So would people with SSF4 be able to play online against people with SF4?
JubeiSaotome
29-09-2009, 12:27 PM
Well, they'll either have no cross compatibility or SSF2 players will be able to host SF4 mode games. Kind of like how PSO Ver2 players could make PSO ver1 games.
ElPresidente
29-09-2009, 01:12 PM
It has been confirmed by Gamespot that there will be no cross-compatability.
JubeiSaotome
29-09-2009, 03:07 PM
Let's hope Capcom's learnt from the online mode's mistakes.
ElPresidente
29-09-2009, 08:16 PM
Surely they will have noticed BlazBlue's (and the HD remixs) efforts in this area
Manny M
30-09-2009, 12:01 AM
Can't say i'm too happy it's a completely new game and not just DLC, which I think they could've released quite easily regardless of how 'meaty' it is. Just seems a waste of the existing game when Super comes out.
With all that being said, and with all these additional characters... if they fix up the bloody multiplayer so it isn't so damn laggy and also (mainly) to allow for rooms with queued spectators, then i'll be very happy.
JubeiSaotome
30-09-2009, 12:20 AM
The problem with lag is not the lag, but the fact that you're most likely playing people overseas.
The most interesting bit will be the tweaks they make to the core 16 characters.
ElPresidente
30-09-2009, 08:36 AM
The problem with lag is not the lag, but the fact that you're most likely playing people overseas.
The game's netcode is not as good as other netcodes out there. It does need improving.
JubeiSaotome
30-09-2009, 10:08 AM
http://www.destructoid.com/guide-how-to-stfu-about-super-street-fighter-iv-150353.phtml
Also;
1jyK3j0rqAk
ElPresidente
30-09-2009, 12:56 PM
Love it! :)
Oh and...
iXXvAzGEX5w
*removed... Jubei had already posted this vid*
Dee-Jay looks awesome! T-Hawk looks awesome (love the 'How' at the end of his Ultra) and I REALLY like the design of Juri. Her ultra in particular looks sweet as all get out.
JubeiSaotome
30-09-2009, 12:59 PM
Whoever was playing Juri can't pull off an Ultra for shit.
ElPresidente
30-09-2009, 01:00 PM
I think they may have simply been waiting for the announcer to get to where they needed to be before they could do the move. Or they just suck. :P
Sweating Bullets
30-09-2009, 04:44 PM
Drats - still have focus attacks. I would love them to implement a parry system.
Lazlow
30-09-2009, 04:50 PM
That would be like saying take out parries and put Alpha Counters back in, when they released SF3:2I.
EDIT:
Watching that vid, Juri reminds me of Kim Kaphwan >_>
Manny M
30-09-2009, 05:26 PM
The problem with lag is not the lag, but the fact that you're most likely playing people overseas.
... i'll thank Prez for responding to that.
Obviously lag is worse when playing people overseas, but i've played other fighting games online and have never had such bad lag as I had playing SF4.
I checked out the new vids earlier today, and i'm loving the look of DeeJay. He just looks a little beefier than his odd SSF2 counterpart and his fast moves look like he'll be a great character for combos. I'm very excited to get started with him.
I agree with the comments about those players in the demo vid... it's like they gave a controller to my mum and said "just give it a go".
StorminNorman
30-09-2009, 05:32 PM
Who's the Uma Thurman chick, and is Ibuki coming back?
EDIT: Wait... that's Juri? She's, uh, had a bit of a facelift since Alpha, I see.
Who's the Uma Thurman chick, and is Ibuki coming back?
EDIT: Wait... that's Juri? She's, uh, had a bit of a facelift since Alpha, I see.You're thinking of 'Juli', I believe. Juri is an entirely new character, and the first South Korean character in the history of the series.
StorminNorman
30-09-2009, 07:08 PM
Isn't Juri just the Japanese spelling of Juli anyway? I find it strange that they'd have two characters with the same name.
Isn't Juri just the Japanese spelling of Juli anyway? I find it strange that they'd have two characters with the same name.Yeah, it seems like a confusing name to have chosen, but there you go.
Lazlow
30-09-2009, 07:10 PM
and the first South Korean character in the history of the series.
Well that explains the Kim Kaphwan-ness
Pai Mel
01-10-2009, 04:53 PM
On the PC version of SFIV running at 1920 x 1200, on some of the screens, like the Character Select and Fighter VS Fighter screen, faces look elongated. It looks correct if I set the resolution at 1920 x 1080, but then if I set the screen mode to Full Screen, those elongated faces are there again. Wierd.
Also strange, I can use the TE Fightstick but not a normal wireless 360 controller connected via a Play & Charge cable.
My machine can handle the Ink, but animation gets juddery on Watercolor and Posterize effects. I don't think these FX look that great anyhow.
Found the SF4 joint on the corner of Russel and Bourke, they were OK but the two machines I played on had pretty horrible sticks and they were just on SD tvs. Might have a look at the Crown but as I've only got one day left here I'll probably have to give it a miss.
On the PC version of SFIV running at 1920 x 1200, on some of the screens, like the Character Select and Fighter VS Fighter screen, faces look elongated. It looks correct if I set the resolution at 1920 x 1080, but then if I set the screen mode to Full Screen, those elongated faces are there again. Wierd.
SF4 isn't exactly a PC game faceup. As far as I'm aware the only ratios it does properly without stretching is 4:3 and 16:9.
Found the SF4 joint on the corner of Russel and Bourke, they were OK but the two machines I played on had pretty horrible sticks and they were just on SD tvs. Might have a look at the Crown but as I've only got one day left here I'll probably have to give it a miss.
The best place is Box Hill. I find Bluehouse quite playable but you often have to let the owners know about issues with the controls. The sticks are a little too loose though... there's some annoying queenslander who used to shove tissue underneath the washer to stiffen the stick, they haven't been the same since.
Ashmaran
01-10-2009, 08:49 PM
On the PC version of SFIV running at 1920 x 1200, on some of the screens, like the Character Select and Fighter VS Fighter screen, faces look elongated. It looks correct if I set the resolution at 1920 x 1080, but then if I set the screen mode to Full Screen, those elongated faces are there again. Wierd.
Also strange, I can use the TE Fightstick but not a normal wireless 360 controller connected via a Play & Charge cable.
My machine can handle the Ink, but animation gets juddery on Watercolor and Posterize effects. I don't think these FX look that great anyhow.
Wireless 360 controllers don't work on PC unless you have an adaptor thing. Basically they talk via wireless only so plugging them in does nothing except charge.
Pai Mel
02-10-2009, 03:02 AM
So I have to get a wired 360 pad or one of those Madkatz Fightpads?
Does anyone know of an online store that can beat the price of $212.53 for a Madkatz T.E. Fightstick posted to Aus?
One good thing about the PC version of SFIV is I can create an .iso with PowerISO and not have to have the disc in the drive. It's quite eerie playing it on PC because my room is a lot quieter. :p
So I have to get a wired 360 pad or one of those Madkatz Fightpads?
Does anyone know of an online store that can beat the price of $212.53 for a Madkatz T.E. Fightstick posted to Aus?
One good thing about the PC version of SFIV is I can create an .iso with PowerISO and not have to have the disc in the drive. It's quite eerie playing it on PC because my room is a lot quieter. :pNo, you have to get a MadCatz Fightpad or the T.E stick. Buying a bloody 360 controller to play SFIV on is a ridiculous concept. :p
That's not the worst price on the stick, actually. I haven't played with the Fightpad, but it's meant to be good … Until it breaks.
Updated series two versions of both are in the works; probably to coincide with the release of SSFIV, however.
I'd recommend the TE stick, at that price. Having played the cabinet with the same gear, I like the feel of it, and it's what all the pros use, almost exclusively now.
Pai Mel
02-10-2009, 04:44 AM
I was thinking the wired 360 pad because I could also use it for Batman Arkham Asylum (PC).
I already have one TE. I need a controller for my lil cousin as I am giving him SFIV on PC. No way I'm buying the lil brat a TE, though I've thought about buying another TE that he could just borrow.
By the way a Games for Windows Live account is free amirite? No having to pay $48 a month like for Xbox?
Pai Mel
02-10-2009, 03:19 PM
I found an ebay seller selling CD keys for SFIV for ~$11.38 AUD. That is even better than the Steam deal, although you'd have to find the .iso or DVD-ROM another way.
I'm not sure if his keys work for non-US copies of the game though.
ElPresidente
02-10-2009, 03:21 PM
Can guarantee that aint legal.
Pai Mel
02-10-2009, 07:09 PM
Hmm, tried to run the game from my .iso backup and Securom asked me to put the original CD in. I was hoping I wouldn't need to have the CD in the drive.
I really want the Steam version of the game now. Did any of you buy a spare copy on Steam when it was on special as a gift and is willing to sell it to me?
Went back to that arcade on Russel/Burke and had a couple of games with my Vega. Did alright against a Guile who trashed me the previous day but I ran out of coins + lunch time so I had to head off.
Back in Perth now - where I think there's a meet going to happen tomorrow out near Carousel (IIRC). Have a look in the player hookups at Ozhadou if anyone is interested.
dinopoke
03-10-2009, 12:31 PM
Interesting to see that there isn't an arcade release planned for SSFIV:
In a move that shows how far the arcade scene has fallen, Ono stated in this interview with Gamereactor that there will not be an arcade release for Super Street Fighter 4.
While a lack of an arcade release isn't a big shock for fans outside of Japan, as the original title wasn't 'officially' released elsewhere anyway, the competitive arcade scene in Japan is still very big, and Capcom deciding against releasing this upgrade over there likely means they don't expect to make the kind of money they'd need to make it worth while.
Times have certainly changed.
http://www.eventhubs.com/news/2009/sep/29/ono-no-arcade-release-super-street-fighter-4/
Apologies if this has already been posted.
On the same site (I think) it's reported that one of the reps said that the team are doing everything they can to try and convince the Capcom big wigs to release it on arcade. Even Ono says that it's not 100% out of the question yet.
Here's hoping for a simultaneous release.
so i launch sf4 last night to test out an Arcade Stick i built for a friend, and it tells me that there is a problem with my downloadable content. my savegame seems fine (all chars unlocked) but i can't select alt outfits for anybody..
anyone come across this problem before ?
ElPresidente
08-10-2009, 12:37 PM
Just go to your account management settings and redownload the content. Should fix her right up.
StorminNorman
08-10-2009, 01:16 PM
Where "redownload the content" = "redownload the unlock code for stuff that's already on the disc."
I'm still bitter.
ElPresidente
08-10-2009, 01:26 PM
And fair enough too. It is a crappy tactic IMO.
Pai Mel
08-10-2009, 03:58 PM
I'm dreading having to rebuy the Costume packs for Super Street Fighter IV. I think it should be transferable since they are essentially the same game just with extra characters.
I'm dreading having to rebuy the Costume packs for Super Street Fighter IV. I think it should be transferable since they are essentially the same game just with extra characters.
That might be the bonus we get for hanging onto our copies of SF4.
But there's more than just extra characters coming - they'll tweak the existing roster, everyone gets 2 ultras and hopefully a more robost online service.
Pai Mel
08-10-2009, 04:20 PM
There isn't really any reason to keep SFIV though once Super comes out. Wouldn't it just scan for game saves?
JubeiSaotome
08-10-2009, 04:23 PM
Or they should just be regular unlocks like they were last generation.
Or they should just be regular unlocks like they were last generation.
Did they have alt costumes before now though? I thought it was just colours. (Keep in mind I agree that something that's already on the disc like these costumes should be free )
JubeiSaotome
08-10-2009, 04:55 PM
Chun Li did in Alpha.
Searching through youtube to see where I could improve my Vega I came across this. Its an older video but with tools like these at his disposal, I don't see how Vega can be anything but god tier.
jV7BvI54aRE
Marble
12-10-2009, 03:04 PM
So I've been playing this for a few weeks now with about 25-30 hours game time and am pretty experienced in the previous games in the series. Here are my thoughts (that I posted on another forum).
First of all, the game is slow as hell. Secondly, it looks like crap. The SF series has been home to some amazing backgrounds, these are all bland and the music sucks too. The character models look silly (especially compared to the fluid sprites of 3S) and overall the decision to make the game graphically 3D was a crap one. And yes- I realize the business reasons behind this decision, but a good game to market is totally different to an actual good game and I am interested in the latter. Also; all the new character designs suck aesthetically. Most of them are pretty boring to play as/against, mainly the console exclusive ones (unsurprisingly).
It's so obvious that this game has been made to cater towards scrubs. For example, Gouki's "Raging Demon" is much easier to perform now than it ever was. In previous games of the series, linking combos from a jumping forward cross up has been a relatively tight link with most characters, now it is incredibly lenient. I am fairly sure that jumping attacks in general have been given more hit stun but I would need to look at the frame data to be sure.
The additional problem with this is that lots of situations that took skill (in execution) to pull off now don't - effectively reducing the gap between good and bad players. I don't subscribe to the whole "easier execution lets players focus more on mind games" mentality. In fact, it's that very same mentality that causes this game to be so subpar. In most versions of SF2, a Ryu player could hurricane kick through a projectile to hit an opponent out of their animation at a close distance is they had the precision to execute the move at the accuracy of 1/60th of a second for that one frame of invincibility. Now, as the hurricane kick spins it has huge windows of invincibility, meaning it now takes next to no skill. Likewise, tons of moves (mainly EX, which at least costs meter) have absolutely silly frames of invincibility. My point is not that this leads to unbeatable situations or anything, it's just that people without precision can now do with ease what only the elite could do, and it makes the game more shallow and therefore worse.
There is this stupid option select: jab + short + downback. Now, if the opponent does a low move, you block it. If he throws, you tech it. So tick throws will never work against a player who is paying attention. What is the point of allowing you to mix up your block strings with throws if your opponent can just, easily, option select out of it? It's stupid. Since this uses the same system for throws as 3S, you can throw on your opponents wake up. So you could scare them into blocking throw them repeatedly, then mix it up with a meaty attack when you think they were finally going to tech. Another layer of strategy thrown straight out of the window.
The focus attack system is interesting at first but really it's not very deep. It's basically like a parry except it doesn't destroy fireballs, and doesn't take the precision to pull off. The thing is you attack every time someone hits you out of one unless you dash cancel out. So I guess you could say it's like a parry except if you parry in SF3, you have the option to block as well as counter attack. This means you could parry a cancellable normal and then block, baiting a super. Well you can't do that anymore either! More strategy out the window.
I don't really have any compliments to make other than at its core it's still SF - and for that reason it is still okay. SF would need to be tampered with a lot more to make the game crap. I don't feel it's an issue of "first game syndrome" as it is plain mediocrity either. I mean Zero and New Generation were pretty unfinished games (not to mention a bit broken) but I'd much be rather playing them than this because the systems they employ are more exciting. If only there was competition!
JubeiSaotome
12-10-2009, 04:16 PM
I think UC1 now has a rival.
grimace06
12-10-2009, 04:29 PM
Saying that something which attempts to cater to casual players (or "scrubs" as you call them) is automatically an inferior game is just dumb.
Marble
12-10-2009, 04:33 PM
Saying that something which attempts to cater to casual players (or "scrubs" as you call them) is automatically an inferior game is just dumb.
No it isn't - the only way to make high level play more accessible is to remove depth, which is obviously a bad thing to the seasoned player. So, please explain your reasons.
JubeiSaotome
12-10-2009, 04:38 PM
You need to come to EVAC and play against people at your level.
But, at the end of the day, if you don't like it, don't play it. It's never going to be 3S, so don't expect it to be 3S.
Marble
12-10-2009, 04:43 PM
You need to come to EVAC and play against people at your level.
But, at the end of the day, if you don't like it, don't play it. It's never going to be 3S, so don't expect it to be 3S.
I wouldn't play it if I didn't like it, nor did I say I expected it to be 3S. In fact that's not what my criticisms are based on at all. But yes, I should really come down to EVAC hey.
JubeiSaotome
12-10-2009, 04:45 PM
Another thing that needs to be taken into account is the transition to 3D from 2D. This is the first Street Fighter game to get it right to some degree.
grimace06
12-10-2009, 04:49 PM
No it isn't - the only way to make high level play more accessible is to remove depth, which is obviously a bad thing to the seasoned player. So, please explain your reasons.
My reasoning is that a casual player will most likely never reach the level of a more seasoned player and the alterations to the movesets are designed to ease them in.
Regardless of it all theres always been an element of pick up and play to SF no matter what your skill level.
If the game isn't your cup of tea, then thats fine. But don't go putting casual players in a box.
JubeiSaotome
12-10-2009, 04:56 PM
Was it Sirlin who said, in regards to his edits to HD Remix's move list. Something along the lines of, better to have players who are doing moves than trying to do moves.
So I've been playing this for a few weeks now with about 25-30 hours game time and am pretty experienced in the previous games in the series. Here are my thoughts (that I posted on another forum).
First of all, the game is slow as hell. Secondly, it looks like crap. The SF series has been home to some amazing backgrounds, these are all bland and the music sucks too. The character models look silly (especially compared to the fluid sprites of 3S) and overall the decision to make the game graphically 3D was a crap one. And yes- I realize the business reasons behind this decision, but a good game to market is totally different to an actual good game and I am interested in the latter. Also; all the new character designs suck aesthetically. Most of them are pretty boring to play as/against, mainly the console exclusive ones (unsurprisingly).
It's so obvious that this game has been made to cater towards scrubs. For example, Gouki's "Raging Demon" is much easier to perform now than it ever was. In previous games of the series, linking combos from a jumping forward cross up has been a relatively tight link with most characters, now it is incredibly lenient. I am fairly sure that jumping attacks in general have been given more hit stun but I would need to look at the frame data to be sure.
The additional problem with this is that lots of situations that took skill (in execution) to pull off now don't - effectively reducing the gap between good and bad players. I don't subscribe to the whole "easier execution lets players focus more on mind games" mentality. In fact, it's that very same mentality that causes this game to be so subpar. In most versions of SF2, a Ryu player could hurricane kick through a projectile to hit an opponent out of their animation at a close distance is they had the precision to execute the move at the accuracy of 1/60th of a second for that one frame of invincibility. Now, as the hurricane kick spins it has huge windows of invincibility, meaning it now takes next to no skill. Likewise, tons of moves (mainly EX, which at least costs meter) have absolutely silly frames of invincibility. My point is not that this leads to unbeatable situations or anything, it's just that people without precision can now do with ease what only the elite could do, and it makes the game more shallow and therefore worse.
There is this stupid option select: jab + short + downback. Now, if the opponent does a low move, you block it. If he throws, you tech it. So tick throws will never work against a player who is paying attention. What is the point of allowing you to mix up your block strings with throws if your opponent can just, easily, option select out of it? It's stupid. Since this uses the same system for throws as 3S, you can throw on your opponents wake up. So you could scare them into blocking throw them repeatedly, then mix it up with a meaty attack when you think they were finally going to tech. Another layer of strategy thrown straight out of the window.
The focus attack system is interesting at first but really it's not very deep. It's basically like a parry except it doesn't destroy fireballs, and doesn't take the precision to pull off. The thing is you attack every time someone hits you out of one unless you dash cancel out. So I guess you could say it's like a parry except if you parry in SF3, you have the option to block as well as counter attack. This means you could parry a cancellable normal and then block, baiting a super. Well you can't do that anymore either! More strategy out the window.
I don't really have any compliments to make other than at its core it's still SF - and for that reason it is still okay. SF would need to be tampered with a lot more to make the game crap. I don't feel it's an issue of "first game syndrome" as it is plain mediocrity either. I mean Zero and New Generation were pretty unfinished games (not to mention a bit broken) but I'd much be rather playing them than this because the systems they employ are more exciting. If only there was competition!
Firstly, the leniency of the SF4 inputs compared to some versions of SF2 isn't a bad thing. Why intentionally cut so many people out of a game if you don't have to? Who benefits from that?
Also wtf you on about, there are plenty of 1 frame links in SF4 and its not as if FADC is an exactly easy thing to pick up and learn. I think you really just need some local competition to get into the game more.
I also think the FA system is pretty fine as is - you can actually destroy fireballs (as long as they aren't EX cause you can only absorb one hit, although even then if you time it right you can still absorb the first hit of an EX fireball, backdash and block the rest). There's risk and reward for using it. Like you can use it to build Ultra meter or punish or for extending combos (FADC).
Just curious but have you been playing it online at least? I mean some of the things you were critising (mainly the FA system) sound like you haven't been able to see it used properly.
Marble
12-10-2009, 05:40 PM
My reasoning is that a casual player will most likely never reach the level of a more seasoned player and the alterations to the movesets are designed to ease them in.
Regardless of it all theres always been an element of pick up and play to SF no matter what your skill level.
Damn right there has been, but none of this refutes anything I've said. "Easing them in" is still a bad thing. Ideally a game should have that "pick up and play" quality yet high level play should be incredibly hard to grasp.
Firstly, the leniency of the SF4 inputs compared to some versions of SF2 isn't a bad thing. Why intentionally cut so many people out of a game if you don't have to? Who benefits from that?
Execution is to fighting games what athleticism is to sport. Powerful moves should be hard to execute because that's all part of the complexity and fun. Removing this aspect doesn't make it easier for players to become good, it lowers the roof on how good players can become. It doesn't cut anyone out anyway, if people really like the game then they'll work on their execution.
Also wtf you on about, there are plenty of 1 frame links in SF4 and its not as if FADC is an exactly easy thing to pick up and learn. I think you really just need some local competition to get into the game more.
I acknowledge the 1 frame links and they're good, FADC was an easy thing to pick up and learn.
I also think the FA system is pretty fine as is - you can actually destroy fireballs (as long as they aren't EX cause you can only absorb one hit, although even then if you time it right you can still absorb the first hit of an EX fireball, backdash and block the rest). There's risk and reward for using it. Like you can use it to build Ultra meter or punish or for extending combos (FADC).
You think I could provide the analysis I did and not realize that you can FADC through fireballs? lol. Dude I have a good understanding of the system. Of course I don't know absolutely everything about it and I'm not claiming to.
Anyway, when I was referring to fireballs it was because the parry in 3S just about completely shut down fireballs as a zoning tool and catalyst, the FA system does not.
Just curious but have you been playing it online at least? I mean some of the things you were critising (mainly the FA system) sound like you haven't been able to see it used properly.
I've been playing on PSN against ozhadou members. Here's a question for you, how much experience do you have with the previous SF games and what do you think of the FA system in comparison to things like CCs and parry?
Paying attention to mostly the fourth and fifth paragraphs of my original post (they are the most important ones) does anyone actually refute any of those criticisms? Just saying, coz so far most of the responses have been responding to stuff I didn't even say.
Ah, my least favourite game in the series … 'Marble vs. Capcom'.
igotnewsuper8systemWRONG!
12-10-2009, 05:51 PM
Someone record Blue's entry for terrible pun of the decade.
Anyway, when I was referring to fireballs it was because the parry in 3S just about completely shut down fireballs as a zoning tool and catalyst, the FA system does not.
Oh right, sorry misinterpreted what you meant :3
Just wondering though, do you want SF4 to be more like ST or 3S in terms of projectiles?
I've been playing on PSN against ozhadou members. Here's a question for you, how much experience do you have with the previous SF games and what do you think of the FA system in comparison to things like CCs and parry?
I've only really played Alpha 3 before SF4 (but this is the first one I've played in depth) and I much prefer FA + Ultras to Alpha Counters + V-ism.
To each their own I guess.
Someone record Blue's entry for terrible pun of the decade.Ryu gotta hate, man? Ken you just give me a break?
Shit, I've won "best pun-based post on the forums, ever" and "terrible pun of the decade" in the space of a week. How the mighty have fallen.
finished my 2nd custom stick ! (though i reluctantly had to give it to a friend as it was his birthday present...)
i'll probably post a few more pics in the Arcade Stick Thread (if there still is such a thing ?)
http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs261.snc1/8832_179085855529_568220529_4322817_3071428_n.jpg
http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs261.snc1/8832_179085915529_568220529_4322829_7475302_n.jpg
http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085890529_568220529_4322824_1091689_n.jpg
Very nice, the transparent buttons look especially nice! I think heatz0r had a very similar looking one - coincidence?
I see what you did there with that Hadouken. Nice.
Marble
12-10-2009, 07:20 PM
Oh right, sorry misinterpreted what you meant :3
Just wondering though, do you want SF4 to be more like ST or 3S in terms of projectiles?
ST because the system was clearly designed to be more like that and if that aspect was taken away the game would be a lot worse off.
I've only really played Alpha 3 before SF4 (but this is the first one I've played in depth) and I much prefer FA + Ultras to Alpha Counters + V-ism.
To each their own I guess.
The reason I asked was because as someone who specializes in the SF3 series, for me FA is actually a very limited risk/reward system, and thus I was curious about your background.
Oh and Mark - damn sexy stick. I play on a crappy Mayflash with dodgy buttons. :D
thanks for the comments guys.. yeah.. i was especially impressed at how the buttons turned out.. i really struggled to let it go.. it's also super comfortable to use with the deep set top panel and the padded leather border.. now i might have to make another one !!
and SOX - i remember in the old arcade stick thread i saw a pic of heatz0r's stick.. i'd just begun prep work for building this way back in july and i had already picked this background.. not really a surprise, it's sensational artwork.. and i was super chuffed when i realised i could line up the Hadouken with the balltop :)
Sweating Bullets
12-10-2009, 07:39 PM
That Hadoken controller looks freaking awesome!!
haha.. heatz0r - the leather was my way of avoiding painting the box.. my last stick has a horrific paintjob !!
the arcade stick thread in Tech Head appears to be gone, and because i'm too lazy to start a new one - More pics :
putting the foam on
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085720529_568220529_4322794_5223868_n.jpg
working out how to upholster.. you can see my first joystick here too..
http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085785529_568220529_4322804_202974_n.jpg
it's 3am and i'm pissed here, attempting to upholster..
http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs261.snc1/8832_179085805529_568220529_4322808_5953858_n.jpg
my soldering workbench..
http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085865529_568220529_4322819_392651_n.jpg
PCB Closeup
http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs261.snc1/8832_179085870529_568220529_4322820_4596214_n.jpg
buttons closeup
http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085900529_568220529_4322826_8114316_n.jpg
with the bottom screwed in and feet added
http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085930529_568220529_4322831_5886469_n.jpg
playing nicely with the other sticks...
http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs241.snc1/8832_179085935529_568220529_4322832_180688_n.jpg
In most versions of SF2, a Ryu player could hurricane kick through a projectile to hit an opponent out of their animation at a close distance is they had the precision to execute the move at the accuracy of 1/60th of a second for that one frame of invincibility.
I'm think the window is much bigger than that, most likely 11 frames?
Now, as the hurricane kick spins it has huge windows of invincibility, meaning it now takes next to no skill.
I don't think it has any invincibility at all. It can pass straight through some projectiles due to hitboxes, but that's similar to how it works in most other SF games. Hurricane kicks aren't exactly overpowered in SF4, not sure what you're getting at here.
There is this stupid option select: jab + short + downback.
This is also in 3rd Strike.
What is the point of allowing you to mix up your block strings with throws if your opponent can just, easily, option select out of it?
Tick throws are way better in SF4 than 3S. Regardless of the game though, top players can tech very often.
Since this uses the same system for throws as 3S, you can throw on your opponents wake up. So you could scare them into blocking throw them repeatedly, then mix it up with a meaty attack when you think they were finally going to tech. Another layer of strategy thrown straight out of the window.
I don't think you really understand how the oki game works in SF4 yet. Basically meaties on the ground are useless, crossups are good. On wakeup you can backdash, vertical jump, or reversal, they all beat throws. Meaty throw isn't that bad once in a while, but you're better off crossing up then doing mixups, or even walk forward like you're going to do something then backdash, or FA backdash, something like that.
This means you could parry a cancellable normal and then block, baiting a super. Well you can't do that anymore either! More strategy out the window.
FAs bring in a fair bit of strategy. Look at how many cancellable moves each character has, and look at how FADCs extend their block strings and combos. It's basically adding roman cancels from Guilty Gear to SF, opens up tonnes of new shit. You really can't look at things you can do in 3S, and can't do in SF4, because they're too different in many ways. In 3S you can just jump in, parry a DP and counter with a massive combo. In SF4 the DP wins every time. But then you have safe jumps, cancelling moves like DPs, and options from there, it's just different.
Come to ozhadou to discuss this shit man. Hyper's for scrubs.
Creedy
12-10-2009, 10:36 PM
I'm a massive scrub!!!!!!
Marble
12-10-2009, 11:08 PM
I don't think it has any invincibility at all. It can pass straight through some projectiles due to hitboxes, but that's similar to how it works in most other SF games. Hurricane kicks aren't exactly overpowered in SF4, not sure what you're getting at here.
No, they're not in practice, as I said. But the point is that the kick's hitbox makes it very easy to do something that was very hard in previous games. The was not to say it breaks the game or anything (as you said they're hardly overpowered) but to illustrate the execution being dumbed down.
This is also in 3rd Strike.
I know a great deal of knowledge about that game and I thought that throws could only be teched standing? I use ghetto option selects like high parry + throw though, lol.
Tick throws are way better in SF4 than 3S. Regardless of the game though, top players can tech very often.
Well yeah at highest level players can tech on reaction but high level play is not the only thing that needs to be considered, there's also the period of learning to get to that. Where I'm at, I still think downback + throw is stupid for the reasons explained.
I don't think you really understand how the oki game works in SF4 yet. Basically meaties on the ground are useless, crossups are good. On wakeup you can backdash, vertical jump, or reversal, they all beat throws. Meaty throw isn't that bad once in a while, but you're better off crossing up then doing mixups, or even walk forward like you're going to do something then backdash, or FA backdash, something like that.
You could do all those things to beat throws in 3S too (well not *all* backdashes were invincible to throws) but all of those things would be risky in the situation I described. Hence, well, what I was talking about.
And I like FA backdash quite a bit. Gets me free hits sometimes. :D
FAs bring in a fair bit of strategy. Look at how many cancellable moves each character has, and look at how FADCs extend their block strings and combos. It's basically adding roman cancels from Guilty Gear to SF, opens up tonnes of new shit. You really can't look at things you can do in 3S, and can't do in SF4, because they're too different in many ways. In 3S you can just jump in, parry a DP and counter with a massive combo. In SF4 the DP wins every time. But then you have safe jumps, cancelling moves like DPs, and options from there, it's just different.
Well I have been locked down with block strings that felt like they went forever by a few good players. You obviously have been playing longer and have a deeper understanding of the game mechanics than me.
UC1 do you play on PSN? If you do add me, would like to play you. PSN: JesseMarble :)
Oh one thing I should've included in my post, being able to FADC a wake up shoryu sucks. It's like a reversal without the risk. Or is there some kind of way to beat it easily that I just don't know about?
edit: Oh and yeah, the removal of stun juggles sucks too!
CoolzInferno
13-10-2009, 02:41 AM
Re: FADCing Reversal SRKs, the risk comes in the form of the EX bar investment to actually do it.
While it's a safe move in itself, you're losing 2 EX bars to do it which means 2 fewer Get-Out-Of-Jail/Fireball-war turning EX Hadokens, 2 fewer EX Tatsus, 2 fewer EX Shoryukens that DO have the invincibility/tracking to beat things a regular SRK doesn't.
Not having EX bar is a fairly detrimental position in itself. For example, Rufus has a hard time actually getting EX bar yet many of his best and biggest threats stem from having an EX bar, EX Messiah Kick being a get-out-of-jail free card, EX Messiah FADC Ultra being his get-out-of-jail-and-punch-you-in-the-dick-on-the-way-out card. An EX Messiah FADC backdash on wakeup is relatively safe but costs 3 stocks to do which means you generally won't have your get out of jail free card or your massive damage jumpin punish off j.HK --> EX Snake Strike.
Most characters generally have at least one good way of spending EX Bar that makes an FADC SRK or equivalent somewhat of an investment. Yes it turns an otherwise risky move safe but it also removes a fair chunk of offensive or defensive options due to a lack of resources.
Re: Option Select, it isn't really as much of a god-card as you'd make it out to be. Ken for instance can kara throw from a distance further than most character's c.LK so spamming option select will just chuck out a c.LK which will mean your character is mid animation and can't tech the kara throw.
Also, I could be wrong but characters that have 50/50s between throws and high priority moves beat option select quite easily. For instance Blanka can throw you with his forward throw, then cross you up with Hop before either throwing again or doing his Up Ball. I'm fairly certain that using option select in this situation will end up with the c.LK coming out which will lose to the Up Ball.
Marble
13-10-2009, 08:32 AM
Re: FADCing Reversal SRKs, the risk comes in the form of the EX bar investment to actually do it.
As one of the characters I main is Akuma, losing bar to avoid my FADC ultra or whatever would never, ever, ever be a good example of risk/reward, regardless of character - even if it took ALL your super AND ultra bar. Your Rufus insight is interesting and appreciated, but that's all I need to say on the matter.
Re: Option Select, it isn't really as much of a god-card as you'd make it out to be. Ken for instance can kara throw from a distance further than most character's c.LK so spamming option select will just chuck out a c.LK which will mean your character is mid animation and can't tech the kara throw.
Also, I could be wrong but characters that have 50/50s between throws and high priority moves beat option select quite easily. For instance Blanka can throw you with his forward throw, then cross you up with Hop before either throwing again or doing his Up Ball. I'm fairly certain that using option select in this situation will end up with the c.LK coming out which will lose to the Up Ball.
I have tested this with some reversals and if you option select you just block them low, I see no reason why vertical ball would be an exception to this. If he waits a bit then you'll get a whiff throw.
Also if you do the option select without someone doing a move then you always get whiff throw, not low short. I'm well aware of Ken's kara throw range (where the option select is a bad idea), but the only situation is was referring to was during a block string, in which case it is exactly how I make it out to be. Ryu crosses you up, low jab etc. you can option select out of throws every time. It's dumb.
Breakdown of the BAM weekend, lots of SF4 results, LOTS of photos:
http://www.couchwarriors.org/smf/index.php?topic=2375.0
I'm rendering all of the vids at the moment, will have them posted up within a week. (45gig worth of footage to sort through lol)
Marble: Not gonna argue a lot with you, but your impressions seem very similar to ones I saw when the game first came out. With time people began to accept it for what it is, and either embraced it as it's the game that everyone was enjoying, keep playing your old games or try something else. Third Strike still has it's holdouts in Melbourne, but the scene has dwindled a lot. I'm not usually one for pack mentality, but the community is the best thing about these games so...
CoolzInferno
14-10-2009, 01:01 AM
I've been keeping up with all the photos/feedback on BAM on OzHadou, from the sounds of it, it sounded like it went really well. Damn shame I'm on the other side of the continent, looks like it was a blast.
Xanafalgue
14-10-2009, 03:53 AM
I'm a massive scrub!!!!!!
Begging to be edited.
Since this is a bit of a stick thread, I thought I'd show this work in progress off a bit.
One of the CW organisers embarked on a mass stick making project, with the intention of making sure that we don't have shortages at our events anymore. It's a pity that after the weekend we realise that a large number of aren't happy unless they are using TEs. :(
http://i41.photobucket.com/albums/e277/nick__kelly/20sticks.jpg
http://i41.photobucket.com/albums/e277/nick__kelly/myroom.jpg
Regardless, they are awesome. He's making myself and my housemate dual mod ones.
JubeiSaotome
28-10-2009, 04:25 PM
Couch Warriors' SF4 tournament at IDEF this weekend.
Details here: http://bit.ly/UomjA
I'll be there~!
Haha thanks for the plug.
Speaking of plugs...
http://www.youtube.com/watch?v=SnIKELAbANc
edit: No idea how to embed...
SnIKELAbANc[/yt
just put a ']' on the end
[yt=Zan's vid]SnIKELAbANc
I see.
Cheers.
lmao at the preview with the Sagat vs Sagat bit. Gonna have to change that.
Manny M
09-11-2009, 09:55 PM
Trailer for the new game modes.
http://www.gametrailers.com/video/japanese-new-super-street/58741
Very happy they're including the spectator matches for online MP. Can't wait to rip out the TE stick once again.
JubeiSaotome
09-11-2009, 10:03 PM
Awesome, quarter match!
Manny M
29-11-2009, 01:34 PM
I just HAD to post this. Insane.
Zkcwtq1G1Qs
Manny M
30-11-2009, 07:08 AM
New SSFIV vid, highlighting some moves and the ultra for each new character;
http://www.gametrailers.com/video/guy-cody-super-street/59494
StorminNorman
30-11-2009, 03:56 PM
I just HAD to post this. Insane.
Tool-assisted = fail.
JubeiSaotome
30-11-2009, 04:00 PM
Tool-assisted = fail.
Not really, it's just combo study. A way of learning a characters utility and combo possibilities. It's not like they are going to use tools in an actual match.
Starscream
01-12-2009, 11:04 PM
Can anyone tell me how the hell I can import a Hori Real Arcade Pro Ex SE stick from the USA without getting raped on postage costs?
JubeiSaotome
01-12-2009, 11:46 PM
Import through JB HiFi.
Starscream
01-12-2009, 11:50 PM
Import through JB HiFi.
Go to a retail shop and ask them to import it for me?
And why do you suggest this? Have you done this before?
EDIT: I'd rather the HRAP EX SE over the HRAP EX because of the Seimitsu parts already installed on the HRAP EX SE.
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