View Full Version : Brutal Legend.
AranchineD
16-10-2009, 10:25 PM
Believe me, I punched myself in the face when I realised "WAIT WHAT WERE YOU JUST DOING YOU IDIOT."
Note: may not have actually punched myself in the face.
Nic Xtreme
16-10-2009, 10:53 PM
Finally played the demo for this. It's ****ing awesome. I can't wait to pick it up in six months for $40.
RunningMild
17-10-2009, 03:22 PM
I wish I had known my own advice at the beginning of the game. I ran around for 20 minutes because I didn't know what I was supposed to do with those counterweight engines. :(
Me too! (but I think it was only 5 minutes)
Really? I just looked, saw an engine, remembered dropping engines on top of Nuns and immediately did an earthshaker. :P
Dropping engines on nuns? I never knew that was possible.
Halt, Hammerzeit
17-10-2009, 05:51 PM
Finally played the demo and I think I'm in love. I'm still gonna have to wait a week or two before I have the cash to get this though :(
Citizen Erased
19-10-2009, 10:17 AM
After playing BL for a while, I have to say Im slightly disapointed that this game is not as epic or mindblowing as I hoped it was. Its not a bad game but there is something about BL that I dont like. I guess it is playing this game along with Uncharted 2 makes BL graphics and gameplay looks like something from the PS2/Xbox era. I will try and finish BL but its proberly not a game I will keep.
ElPresidente
19-10-2009, 10:17 AM
A bit of a pimp but for those interested there is a rather in depth discussion about Brutal Legend on the Akimbo Podcast this week - http://www.akimbopodcast.com/
It is a pimp because I'm a guest this week but worth a listen. The Akimbo team do a great job and if you case about such things two of the presenters have actually written for magazines in a professional capacity (both PCPP :P) with one of them currently working in St Leonards in da towers o' Next.
Halt, Hammerzeit
19-10-2009, 11:10 AM
Haven't got a link, but apparently Tim Shafer's said that Brutal Legend isn't meant to be played like an RTS. Having not actually played the game (except for the demo and there definately was no RTS elements in that), what are people's opinions on that?
Natrak
19-10-2009, 11:13 AM
Finished this last night. I recommend not going after all of the bound legends before you finish the game, you won't be able to get the 13th one until you've finished and the 12th (and possibly the 11th, I can't remember) spoils some of the twists at the end.
AranchineD
19-10-2009, 11:22 AM
Haven't got a link, but apparently Tim Shafer's said that Brutal Legend isn't meant to be played like an RTS. Having not actually played the game (except for the demo and there definately was no RTS elements in that), what are people's opinions on that?
http://www.doublefine.com/news/
I didn't even have to read that though to know that was the best way to play the game, with the amount of effective double team attacks, PLUS the number of solos you have that are only useful if you're in the thick of it PLUS the fact that in every battle you see the enemy 'commander' in the fight themselves, it was pretty obvious.
Citizen Erased
19-10-2009, 12:08 PM
hmm lets see here, build units, collect resorces, destroy ememy base, yeap sounds like an RTS to me.
ElPresidente
19-10-2009, 12:30 PM
But one that is not played in the same way. Sacrifice and Battle Realms suffered the exact same problems. People saw that it resembled a genre and expected it to play as such despite the games in question constantly telling players that the normal way to play would simply not work.
I know I actively ignored comments like dual attacks being critical, etc because it didn't fit in with standard expecations from the genre until I finally caved, tried them and realised that you can't bring a traditional RTS sensibility to this side of the game.
Tim's quite justified in writing that letter. I hope enough people actually pay attention to it.
Watchers
19-10-2009, 12:52 PM
I read it and agree. I'm not overly far yet, but I delibrately have not been playing it as an RTS. Hell, even on the ambush side missions, I actually send my troops the **** AWAY from the bad guys to stop them dying and failing the mission.
I'm also tempted to add Tim Schaffer to my friends list, but a) he's list is probably full and b) it'd be weird (I'd totally geek out).
concrete donkey
19-10-2009, 02:18 PM
so, for us who havnt bought this yet, how long is the game? is it possible to finish it in a rental over night?
Halt, Hammerzeit
19-10-2009, 02:22 PM
hmm lets see here, build units, collect resorces, destroy ememy base, yeap sounds like an RTS to me.
It sounds to me like it definately has RTS elements, but the way it plays is is quite unique. The only game I've played that's even close to being the same is Lock's Quest on the DS, where you build your structures for defence then control your character (and only your character) to either fight enemies or repair the structures, and I had lots of fun with that game. The more I heard about BL, the more excited I get. I'm definately going to pick this up when I get some money.
AranchineD
19-10-2009, 04:25 PM
so, for us who havnt bought this yet, how long is the game? is it possible to finish it in a rental over night?
Well, if you just play the story missions, you probably could. If you want to do everything in the game, it'll take about 15-18 hours or so.
Natrak
19-10-2009, 04:36 PM
Yeah, I would have finished the game about 15-16 hours in with about 95% completion. If you breezed through the story it'd certainly be about half that length at least. It's the kind of game you're best served to take your time with, though.
AranchineD
20-10-2009, 07:30 AM
For anyone who's finished the game:
Visit the graveyard near Bladehenge, there's a pretty touching moment with Lita there. Sure, it doesn't change or affect the 'game' in the slightest, but I just thought it was the perfect example of just how much love and effort has gone into the game, and how it's really the little things that make it so special.
Zeph101
20-10-2009, 03:37 PM
I'm also tempted to add Tim Schaffer to my friends list, but a) he's list is probably full and b) it'd be weird (I'd totally geek out).
Hopefully Microsoft gave him an account without a friend list cap. He's pretty open with who he accepts anyway; my bro just saw him, added him, and was accepted in less than a day. I'd go for it if I were you, my bro has actually played against him twice now.:D
ElPresidente
20-10-2009, 03:46 PM
It sounds to me like it definately has RTS elements, but the way it plays is is quite unique. The only game I've played that's even close to being the same is Lock's Quest on the DS, where you build your structures for defence then control your character (and only your character) to either fight enemies or repair the structures, and I had lots of fun with that game. The more I heard about BL, the more excited I get. I'm definately going to pick this up when I get some money.
For anyone who has played Sacrifice on the PC the 'RTS' elements play out very similarly to that (mind you without the UI advantages, etc that come out of a game specifically focused on this game type).
Vindik8or
20-10-2009, 03:47 PM
But one that is not played in the same way. Sacrifice and Battle Realms suffered the exact same problems. People saw that it resembled a genre and expected it to play as such despite the games in question constantly telling players that the normal way to play would simply not work.
I know I actively ignored comments like dual attacks being critical, etc because it didn't fit in with standard expecations from the genre until I finally caved, tried them and realised that you can't bring a traditional RTS sensibility to this side of the game.
Tim's quite justified in writing that letter. I hope enough people actually pay attention to it.
Yeah, but he's standing over your shoulder while you're playing and going "NO YOU'RE DOIN IT WRONG". The player never plays the game 'wrong', especially if it's effective, it's bad design where the game doesn't speak for itself, or confuses the player over what they're supposed to do. If you generate expectations of a genre, you probably shouldn't get all antsy about people well, having expectations. Probably a little more should go into diverting or otherwise instructing the expectations.
banjoeskimo
20-10-2009, 04:23 PM
So I'm having a love/hate relationship with this game right now.
Art direction, humour, writing, and the exploration/combat is great. The lack of a mini-map, getting reset to forever ago when you accidentally drive off a cliff and the unrefined driving mechanics are annoying.
Most annoying however, are the RTS battles. The first couple were a little weird, but fun, however I just got to the "3 months later" battle against the emos in the snow, and I haven't a f---ing clue what I'm meant to be doing.
The first time I did the battle I survived until the bikers came out, but then I got completely reamed and died. The second time I didn't even make it to the bikers. Am I meant to be attacking? Defending? Making it to a specific location? Are specific units powerful against others? Is there a definitive strategy I should be using? Are the speaker / heal attributes of the stage worth using?
I don't want the game to be easy, and I don't need a step by step tutorial, but at this point I feel like the game threw 300 options at me and it's up to me to use some kind of arcane voodoo magic to figure out which one is most effective, and I don't even have a bloody clue what my primary objective is. I'm open to some explanation here, but I really do feel like the RTS battles are an unfocused mess of bad design. Any help would be greatly appreciated.
Also? If you have to write a letter to your fan community telling them how to play the game, you've failed. And if you try to make it sound better by saying that "we know people have lots of fun," somehow implying that there's something wrong with you if you don't get and/or like the game? You've failed AND you're a condescending prick.
AranchineD
20-10-2009, 05:33 PM
To be honest, for my mind, the people who tried to play it 'wrong', and then went across the internet complaining about it, must be a bunch of blind mofos. I posted it before:
I didn't even have to read that though to know that was the best way to play the game, with the amount of effective double team attacks, PLUS the number of solos you have that are only useful if you're in the thick of it PLUS the fact that in every battle you see the enemy 'commander' in the fight themselves, it was pretty obvious.
And that's not to mention that it's more fun hacking at things with an axe, instead of sitting in the sky giving an order every minute or so. The game literally bludgeons you over the head with the message YOU SHOULD BE IN TAKING DIRECT PART IN THE BATTLES and people still ignore it. And as we all know, it only takes one disgruntled gamer on the internet and suddenly you ain't so popular anymore...
But anyway, as for your specific battle Eibach, I thought that was a pretty difficult battle, and probably was the closest I actually came to losing a battle in the game. But essentially, at the beginning you want to get at least halfway or three quarters of the way down that slope (I don't remember exactly, but you should have a few merch booths by the time you reach there).
You want to be defending then until the bikers come though, and then at that point build as as many dudes as you can, try to have more ranged units than melee, but still have some melee to form a wall so they don't get attacked (they do that automatically if they're near each other). Then just try and get in the fight as much as you can, use the Double Team attack with the gun girls as it's pretty effective, and if you have some weapons on your Deuce, then summon that in the battle as well and use it.
Also, the Facemelter solo is your friend against Gravediggers and Brides. Play it in a crowd of them and it's instant death for the whole group.
Citizen Erased
20-10-2009, 06:38 PM
They should rename the game to Brutal Legend : Your doing it wrong.
Natrak
20-10-2009, 06:46 PM
The only stage battle I had any trouble with was the final one.
And even then that was easy once I realised that Doviculous doesn't start throwing tough units at you until you've destroyed one of the heads. Once I figured that out I just built up a shit tonne of headbangers and razorgirls, got a rock crusher and then attacked both heads and finished them off one after the other.
concrete donkey
20-10-2009, 07:25 PM
so, the people who have played the full game now, is it worth buying?
Spazzallo
20-10-2009, 07:46 PM
so, the people who have played the full game now, is it worth buying?
With Borderlands, MW2 and Dragon Age all out over the next 3 weeks I would say wait until this is a bit cheaper so you get more bang for your buck. Still a fantastic game though.
Citizen Erased
20-10-2009, 08:16 PM
so, the people who have played the full game now, is it worth buying?
I would say this game is a rental.
Second
20-10-2009, 08:22 PM
I haven't finished it, but if it wasn't for the awesome setting I would likely have stuck to a rental.
RunningMild
20-10-2009, 08:48 PM
Good Game reviewed it last night, and IIRC correctly it got a 6 from Bajo and a 7.5 from Junglist.
Bajo's review was shit though. Instead of reviewing the game based on what it was, he reviewed it based on what he wanted it to be (ie. I didn't like it purely because I was expecting this and got this instead). Maybe some people do need a letter explaining how to play certain games. ;)
AranchineD
20-10-2009, 09:06 PM
so, the people who have played the full game now, is it worth buying?
I think it's the best game I've played all year.
On another note, now that I've played a few custom Brutal AI matches, I'm seeing some depth in the stage battles. Of course, it's nothing world changing, but if you don't have a general plan of how to start each battle, when and where to use your solos, and are just building and sending out units whenever you'll get slaughtered. I think the first battle I played was against the Tainted Coil, and within about 10 minutes they were simultaneously attacking three of my merch booths with their tier 3 units already, and I had just started my first stage upgrade.
ElPresidente
20-10-2009, 11:18 PM
Yeah, but he's standing over your shoulder while you're playing and going "NO YOU'RE DOIN IT WRONG". The player never plays the game 'wrong', especially if it's effective, it's bad design where the game doesn't speak for itself, or confuses the player over what they're supposed to do. If you generate expectations of a genre, you probably shouldn't get all antsy about people well, having expectations. Probably a little more should go into diverting or otherwise instructing the expectations.
This argument has a heap of merit IF the game does not go out of its way to tell you not to play the game in this manner (which it does). It suffers the same problem Battle Realms does in so far as it looks like a duck, sounds like a duck but isn't.
Everyone I've spoken to has ignored the game's instructions and played it like an RTS because - all comments to the contrary - it looks like one.
I can't point the finger at Schaffer for this one because I was guilty of the exact same thing. The game screams at you that double teams (and other gameplay elements) are important to gameplay but I didn't really listen because no matter what the game said it felt wrong. Once I started listening things changed for me.
Now I'm not going to say this game doesn't have issues... it does. A lot of them actually but the game not being clear enough about how it should be played is not 100% legitimate to me.
Re-pimp but listen to the Podcast I linked to earlier for a much more indepth discussion on this very point.
grimace06
20-10-2009, 11:23 PM
I just finished this - fantastic my GOTY at the moment (haven't played Red Faction, Batman: AA, Infamous, Uncharted 2, Prototype).
But its pissing me off because I can't find one solo and one legend - I also didn't get the acheivement for beating all the hunting missions. :p
Also, letting you explore the world is nice but why do I have to be transported back to the bridge every time I die from accidentaly driving off a cliff?
AranchineD
20-10-2009, 11:26 PM
But its pissing me off because I can't find one solo and one legend - I also didn't get the acheivement for beating all the hunting missions. :p
I had that problem, you have to go back to where you first met the hunter, he'll be sitting there again and you can talk to him. You get the achievement (plus a sweet axe upgrade :D) then.
Also, letting you explore the world is nice but why do I have to be transported back to the bridge every time I die from accidentaly driving off a cliff?
Well, whenever you go into a Motor Forge you'll respawn from there, saves some trouble if you're driving around looking for things!
Second
21-10-2009, 09:25 AM
Well, whenever you go into a Motor Forge you'll respawn from there, saves some trouble if you're driving around looking for things!
Ohh, Handy tip. Thanks.
StorminNorman
21-10-2009, 10:58 AM
Bajo's review was shit though. Instead of reviewing the game based on what it was, he reviewed it based on what he wanted it to be (ie. I didn't like it purely because I was expecting this and got this instead). Maybe some people do need a letter explaining how to play certain games. ;)
To be fair, this is not the first time one or both of the Good Game reviewers have marked a game down because they didn't really understand what it was about. It's probably the biggest weakness of an otherwise actually half-decent show.
ElPresidente
21-10-2009, 11:06 AM
It certainly helps that a number of old Aussie games journos have had their hand in the show. For instance Eliot Fish was the man responsible for the stealth special in the most recent episode.
Personally I love the show... sometimes the reviews feel they've missed the point (*cough* Blood Bowl *cough*) but all up I find the show highly entertaining and Bajo and Junglist very enjoyable presenters.
StorminNorman
21-10-2009, 12:39 PM
Yeah, it's improved out of sight from the abysmal early episodes, when it was an unwatchable mess.
My biggest complaint is that both reviewers clearly come from a PC gaming background, and sometimes I think this hurts their console reviews when they review the (generally inferior) PC port of a console title. I think I'd prefer it if one reviewer was from a console gaming background.
When they introduced her, I thought Rei was going to balance that out by co-reviewing some titles, but that hasn't happened. She's clearly a console gamer, though.
ElPresidente
21-10-2009, 01:23 PM
Actually she's multiplatform.
Tracey used to write for PC Powerplay as an intern way back when.
Seriously, I'm constantly surprised how incestuous the games journalism industry is in this country. Everyone knows or - at the very least - has a connection to everyone. :P
Lazlow
21-10-2009, 01:29 PM
One of them (Bajo?) gesticulates way too much. >_>
RunningMild
21-10-2009, 03:45 PM
To be fair, this is not the first time one or both of the Good Game reviewers have marked a game down because they didn't really understand what it was about. It's probably the biggest weakness of an otherwise actually half-decent show.
I agree. I was infuriated by Bajo's review of Supercar Challenge, where he hated it because it was too realistic and he couldn't get into it. That's not a good reason to mark down a game. Operation Flashpoint (or whatever that ultra realistic army sim FPS is called) is also 'too realistic' and possibly 'too inaccessible' for some, but he loved the game for those very reasons.
FTR, I think they're both great presenters, and I think Junglist is a great reviewer, but I'm starting to think that Bajo is a pretty average reviewer.
AranchineD
21-10-2009, 03:52 PM
Well I took his review of Supercar Challenge to essentially say "If you're like me, and you aren't a big racing fan, and you don't get into the realistic racing games, then this game would be worth a 6 (or whatever it was) to you."
ElPresidente
21-10-2009, 03:52 PM
You have to give him credit though because he does make any personal bias quite clear in the review. Even the Blood Bowl review (which I gave a solid 8 in PCPP) that personally annoyed me had both Junglist and Bajo make it quite clear they had no background in Blood Bowl and didn't really 'get it'. While this means you perhaps can't trust all reviews to be in line with your thoughts about games you will at least know when to ignore those reviews where the viewpoint the reviewer is coming from does not match your own.
*edit*
Aranchine beat me to the punch and put it much more eloquently. :)
dinopoke
21-10-2009, 04:02 PM
That's why games should only be reviewed by experts of their respective genres! :D
AranchineD
21-10-2009, 04:06 PM
Well, ideally, you'd have one genre expert and one genre nub reviewing the game, but I guess since Good Game can only have those two guys that won't happen too much.
ElPresidente
21-10-2009, 04:16 PM
Aye... it is the big advantage print and online media has over TV. TV kind of demands regular presenters to build loyalty over time (simply because of the visibility of the host compared to the visibility of a text reviewer) which obviously limits GG's ability to provide reviewers for each genre.
Every medium has issues it needs to deal with, this is one of TVs.
grimace06
21-10-2009, 05:14 PM
So did you review Brutal Legend, Pres? If so what score did you give Brutal Legend
Ahem.
Second
21-10-2009, 09:43 PM
Brutal Legend? Please stay on topic, mate.
ElPresidente
21-10-2009, 11:14 PM
Yes, yes... point taken. :P
"...more like point nearly burnt off really." </Bottom> :P
RunningMild
22-10-2009, 04:44 AM
I think Bajo gave Supercar Challenge about a 4. And mentioning personal bias is okay, but he kinda seemed to say 'I hate this genre so I hate this game, low score, move on'. He didn't even say 'I hate this genre but at least the graphics are good and at least the mechanics are good and at least...' and just focus on the technical elements of the game or something.
And just so you know, I haven't played BL in a while because I've been watching heaps of stuff on Foxtel IQ. Once I play the game again (should be within a few days) I'll get right back on topic. ;)
Halt, Hammerzeit
23-10-2009, 09:54 AM
Got this yesterday and put in a couple of hours. I do love this game. THe humour and art style are just right now my alley. Still getting used to the Stage Battles. I thought I could get used to fighting like an RTS and being a character in the battle too, but it's hard to get used to it at first.
RunningMild
23-10-2009, 01:43 PM
Played more of this last night. I have to say, the gameplay isn't perfect, but I feel compelled to keep playing to the end, so it's all good. :p
Also, can you summon the car during a stage battle? That would be some kind of advantage.
ElPresidente
23-10-2009, 02:47 PM
You can but to be honest you get more mileage out of a double-team attack.
Spazzallo
23-10-2009, 02:51 PM
Played more of this last night. I have to say, the gameplay isn't perfect, but I feel compelled to keep playing to the end, so it's all good. :p
Also, can you summon the car during a stage battle? That would be some kind of advantage.
Yeah you can but you'll find an easier way to get around the stage battles soon enough ;).
ElPresidente
23-10-2009, 03:00 PM
Ahhh... of course. I didn't make the connection as to why he'd want the car.
As Spazzallo said, no need to worry, you'll have a fast method of transportation during stage battles soon enough.
AranchineD
23-10-2009, 04:02 PM
Actually I find the car useful at the beginning of stage battles, you send your units to go take fan geysers while you go harass enemy troops by using your nitro and slamming into a big group of them, should get their leader to waste their time trying to stop you and it also distracts them from building their first fan booths which can be an advantage.
RunningMild
23-10-2009, 05:21 PM
Ahhh... of course. I didn't make the connection as to why he'd want the car.
Uh, I already have the wings. The reason why I want the car is because it's currently armed with heat-seeking rockets, a subwoofer that apparently has a similar effect to the Earthshaker, and it can run units over. Or, I can change the secondary weapon to mines and mine all the critical paths/merch booths.
Also, it provides extra firepower that doesn't count towards your unit limit. On paper it sounds like an edge... :p
banjoeskimo
24-10-2009, 07:29 AM
Okay, so I finished this the other night, and I'm still divided. This really is a game you have to learn to love, and while there's a lot of things that hold it back, it's still worth playing.
My main strategic error in the RTS battles seemed to be my lack of soloing, I didn't realise I could buff my troops as frequently as I could, so although I was relying on double team attacks much of the time, they were dying easily. Also, ElPrez is right, the game does do a very good job of summing up the RTS battles, the problem is the main tutorial that helped me was found in the multiplayer mode, where I wasn't looking since I usually don't touch multi until I'm done with solo play.
Anyway, I can't really say that any one thing about the game is fundamentally broken, but I have a short laundry list of issues that I think that if corrected, would stand to significantly improve the experience. Thoughts?
Mini-map: Absolute necessity. Especially when you're looking for certain areas of the map, I can't count how frequently I was pressing "back" to bring it up. This would go a long way toward making the world friendlier to navigate, not to mention make unit tracking during RTS battles much easier. Furthermore, it'd be nice if they'd mark off things I've collected already (viewpoints, dragons etc.) so I'm not dicking around forever trying to find everything. Finally, when I press back to open the map, it'd be nice if it'd auto-centre to Eddie's current location so I don't have to scroll everywhere to find him.
Warp Points: They've already got a good range of locations with the motor forges. Couldn't I just pick which motor forge I want to exit from when I'm done? Driving across the world map constantly when you're hunting for secrets or doing side quests is a pain in the ass.
Better respawn points: Nothing more annoying than being punished for exploration by being forced to respawn from your last motor forge visit because you didn't see an upcoming cliff. Either make it so Eddie respawns nearer to your point of death, or at least to the nearest motor forge in the area. Sure, I can go to motor forges manually before I start exploration as a precaution, but it's an unnecessary evil that only further serves to break the flow of the game.
Watchers
24-10-2009, 01:19 PM
Mini-map: Absolute necessity. Especially when you're looking for certain areas of the map, I can't count how frequently I was pressing "back" to bring it up. This would go a long way toward making the world friendlier to navigate, not to mention make unit tracking during RTS battles much easier. Furthermore, it'd be nice if they'd mark off things I've collected already (viewpoints, dragons etc.) so I'm not dicking around forever trying to find everything. Finally, when I press back to open the map, it'd be nice if it'd auto-centre to Eddie's current location so I don't have to scroll everywhere to find him.
Definitely this, but I'll also add that it'd be great if the soundtrack didn't pause every time I hit back to bring up the map.
RunningMild
24-10-2009, 01:42 PM
Warp Points: They've already got a good range of locations with the motor forges. Couldn't I just pick which motor forge I want to exit from when I'm done? Driving across the world map constantly when you're hunting for secrets or doing side quests is a pain in the ass.
Are you insane? Driving across the map is the best chance you get to listen to the awesome soundtrack!
AranchineD
24-10-2009, 04:54 PM
Definitely this, but I'll also add that it'd be great if the soundtrack didn't pause every time I hit back to bring up the map.
The soundtrack doesn't pause when you bring up the map! Only when you go to the main menu.
But the song changing everytime you found a vista, or checked your stats menu, etc was quite annoying, I wish it either just paused the song and started again later or played during it. Of course, I mostly just waited until the song finished before I did any of those things. >_>
grimace06
24-10-2009, 06:11 PM
I need 1 jump, 2 pieces of raised metal, 9 serpents and 1 upgrade from the forge to bring up 100%.
I love the world in this game so much.
Sweating Bullets
24-10-2009, 10:43 PM
Finally got a bit of a sitting on this today in the middle of craziness of working from home.
It says I am about a third of the way thru but I still have a few parts that are completely unknown to me. Like the serpent business. Is there a mission I will pick up or are they just randomly found in the world?
Clockw0rk
24-10-2009, 10:44 PM
Mini-map: Absolute necessity. Especially when you're looking for certain areas of the map, I can't count how frequently I was pressing "back" to bring it up. This would go a long way toward making the world friendlier to navigate, not to mention make unit tracking during RTS battles much easier. Furthermore, it'd be nice if they'd mark off things I've collected already (viewpoints, dragons etc.) so I'm not dicking around forever trying to find everything. Finally, when I press back to open the map, it'd be nice if it'd auto-centre to Eddie's current location so I don't have to scroll everywhere to find him.
The auto-centre and marking off items on the map would be useful, but I actually really like the game without the mini-map. Sure, you've got to press back to bring up the map if you get lost, but it's not a necessity thanks to the pillar of light and it'd get in the way of the awesome view.
banjoeskimo
25-10-2009, 02:51 AM
That's not necessarily true. Especially when you get to the second continent, if you set a waypoint that is on the other side of the map sometimes it's difficult if not completely impossible to see it, as it'll be obscured by trees / mountains / jungle.
Speaking of the map, one other thing, it'd be really nice if you could set your own waypoints rather than having to rely on existing motor forge / quest locations.
Halt, Hammerzeit
25-10-2009, 04:03 AM
Finally got a bit of a sitting on this today in the middle of craziness of working from home.
It says I am about a third of the way thru but I still have a few parts that are completely unknown to me. Like the serpent business. Is there a mission I will pick up or are they just randomly found in the world?
I'm with this. I see this stone statues everywhere that Eddie says I should free, but I can't work out how. Is it explained somewhere?
grimace06
25-10-2009, 04:30 AM
I'm with this. I see this stone statues everywhere that Eddie says I should free, but I can't work out how. Is it explained somewhere?
Use your guitar - target them and press and hold X (or square if on PS3).
RunningMild
25-10-2009, 04:56 AM
Or use earthshaker (X and A simultaneously on X360) if they're bound with chains.
Halt, Hammerzeit
25-10-2009, 01:30 PM
I thought I'd tried that and it didn't work. I'll give it a go a bit later and see if it works again.
Clockw0rk
25-10-2009, 03:08 PM
Bound dragons need the fireblast (hold X), chained up statues need the Earthshaker (X and A).
That's not necessarily true. Especially when you get to the second continent, if you set a waypoint that is on the other side of the map sometimes it's difficult if not completely impossible to see it, as it'll be obscured by trees / mountains / jungle.
Speaking of the map, one other thing, it'd be really nice if you could set your own waypoints rather than having to rely on existing motor forge / quest locations.
Setting your own waypoints would be nice. I've just unlocked the second continent but it's still not much of an issue, I have to bring the map up a couple of times during the journey but it's still better than a mini-map taking the fun out of travel. There are also the indicators if you feel hopelessly lost.
AranchineD
25-10-2009, 03:49 PM
To be honest, I thought the world was distinct and unique enough that wherever I had to go on the map I could mostly just find my own way there going by memory.
I think a mini-map might have done for me what it did with GTA4 i.e. I focus on the map three quarters of the time and I don't end up learning the layout of the world at all. And in Brutal Legend, that would pretty much be missing half the charm of the whole game.
banjoeskimo
26-10-2009, 06:13 AM
For the completionists out there, probably the best Brutal Legend map ever (http://achievementhunter.com/games/guides/brutallegend/).
All serpents, solos, motor forges, legends, jumps, viewpoints and buried metal areas are marked.
Sweating Bullets
26-10-2009, 07:27 AM
How the hell are you meant to do them stupid beer races? The ****ing beer keeps coming off Deuce!
Clockw0rk
26-10-2009, 07:56 AM
How the hell are you meant to do them stupid beer races? The ****ing beer keeps coming off Deuce!
I've only done one but I don't really see what's so difficult about it. Just follow the road and the beer won't come off.
Sweating Bullets
26-10-2009, 08:03 AM
I think the one I am on is the first one - where u need to get it to teh beach from the starting area. Lots of bumps on the roads. Will try again tonight - maybe I was a bit too sleepy last night.
Clockw0rk
26-10-2009, 08:38 AM
In one of the races against the Squealer I got so far ahead that I ****ed up completely, crashed twice and spent ages getting back to the road and still won by a huge margin.
AranchineD
26-10-2009, 09:04 AM
There's actually only the one beer race, but as long as you don't go over any jumps or bumps, you should be able to drive as fast as possible and still have the beer intact.
Halt, Hammerzeit
26-10-2009, 09:54 AM
For the completionists out there, probably the best Brutal Legend map ever (http://achievementhunter.com/games/guides/brutallegend/).
All serpents, solos, motor forges, legends, jumps, viewpoints and buried metal areas are marked.
That's an awesome map. I don't understand why there's so many Motor Forges on the western side of the map but so few on the eastern side.
/backslash
26-10-2009, 02:38 PM
Trying to play the game but I'm presented with a 256mb patch first, wtf? How many bugs were in it?
AranchineD
26-10-2009, 04:01 PM
There's a patch for the game?
Sweating Bullets
26-10-2009, 04:09 PM
Probably for the PS3.
AranchineD
26-10-2009, 04:12 PM
Oh, well that it explains it all then.
Halt, Hammerzeit
26-10-2009, 04:27 PM
Yeah, for the PS3.
RunningMild
26-10-2009, 04:33 PM
Trying to play the game but I'm presented with a 256mb patch first, wtf? How many bugs were in it?
hahahahahahahahahahahaha
(sorry, it's hard not to laugh at the PS3 atm)
Creedy
26-10-2009, 06:21 PM
What's so funny about the PS3?
/backslash
26-10-2009, 06:28 PM
Good thing it was during my offpeak time >_>
I'm a little bit into this game now, done the first main mission where you rescue the headbangers, then drove around raising relics and freeing dragons as well as doing some side-missions like hunting down monsters. Bit stuck on the 3rd set of monsters, raptor things? What do they look like? I thought it was the giant monsters that kill the smaller creatures but its not that, haven't seen anything else
The open world is a bit disappointing, not that interesting to look at & easy to get lost/fall off a cliff & die - even the villages are a mess of landscape with random objects everywhere and there really needs to be a map whilst you're driving, so often I'd stray off course because I can't tell which direction I'm going (sometimes those pillars of lights don't help).
Don't really like the battle system, I hate trying to command a bunch of dudes when I myself don't really know what I'm doing. The framerate tends to drop a lot for no reason
Overall the game's okay yet its missing that charm
Halt, Hammerzeit
26-10-2009, 06:41 PM
Good thing it was during my offpeak time >_>
I'm a little bit into this game now, done the first main mission where you rescue the headbangers, then drove around raising relics and freeing dragons as well as doing some side-missions like hunting down monsters. Bit stuck on the 3rd set of monsters, raptor things? What do they look like? I thought it was the giant monsters that kill the smaller creatures but its not that, haven't seen anything else
From memory, the first lot of hunter missions were the little porcupine dudes, the deer-like animals, the pigs on wheels, then the big giant animals.
The open world is a bit disappointing, not that interesting to look at & easy to get lost/fall off a cliff & die - even the villages are a mess of landscape with random objects everywhere and there really needs to be a map whilst you're driving, so often I'd stray off course because I can't tell which direction I'm going (sometimes those pillars of lights don't help).
Yeah, I'd prefer a mini map with an arrow point to the next waypoint. It would make things a lot easier and you wouldn't have to keep looking the map. Even a bit of light along the road to tell you where to go would have been appreciated. I mean, the game calculates the route on the map, why couldn't it do it in the actual game world?
Don't really like the battle system, I hate trying to command a bunch of dudes when I myself don't really know what I'm doing. The framerate tends to drop a lot for no reason
I must admit I'm finding it hard in the stage battle parts. Early on it was ok, but now that the enemies have started getting harder, I'm finding that I'm not having much luck (haven't lost a stage battle yet, but I don't think it's too far away). Trying to coordinate resource gathering, fighting myself, remembering to use guitar solos and getting my dudes to actually attack what I want gets a bit much at times. I may bump the difficulty down for stage battles, but keep it up for everything else.
Overall the game's okay yet its missing that charm
The more I play this game, the more I'm thinking that I'll be taking this back within the 7 days to EB.
Watchers
26-10-2009, 08:25 PM
Man, say what you want about Dragonforce, but speeding through a massive collapsing building while dodging massive monsters out to kill you as Through the Fire and the Flames plays is ****ing epic. A shame that both my attempts ended in a glitch - one trapping my car somewhere that I couldn't escape from near the end, and the other sending me flying over the track near the start to the exit. Glitch karma?
AranchineD
26-10-2009, 08:38 PM
The open world is a bit disappointing, not that interesting to look at & easy to get lost/fall off a cliff & die - even the villages are a mess of landscape with random objects everywhere and there really needs to be a map whilst you're driving, so often I'd stray off course because I can't tell which direction I'm going (sometimes those pillars of lights don't help).
Hmm, honestly, I thought it was one of the most interesting worlds I've ever seen in a game, almost every five minutes coming across a little part of the landscape that made me smile a little.
RunningMild
26-10-2009, 09:32 PM
What's so funny about the PS3?
1. The fact that we're all playing and discussing our lovely, bug-free copies of Brutal Legend and all of a sudden a PS3 user comes in bitching about bugs and compulsory downloads that are news to everyone else
2. The fact that it happens for every single dual-format game
The framerate tends to drop a lot for no reason
Aaaaaaaaand I rest my case. ;)
Creedy
26-10-2009, 10:14 PM
I would have bought Brutal Legend on PC if I could have. But I couldn't so I went with the PS3 version. I'm yet to start it though as I'm still playing Uncharted 2, game of the century.
What's so funny about the PS3?
nogaemslol
Halt, Hammerzeit
27-10-2009, 12:25 AM
Finished the last boss tonight, but there's a final checkpoint on the far western side of the bridge that I can't seem to get to. The way the map directs you, it looks like it's under the bridge, but it's not. Further inspection makes it look like there's a level between the top and the bottom. Does anybody know how to get there?
I've started collecting a few bits and pieces, but I think I'll be returning it soon.
grimace06
27-10-2009, 12:32 AM
Finished the last boss tonight, but there's a final checkpoint on the far western side of the bridge that I can't seem to get to. The way the map directs you, it looks like it's under the bridge, but it's not. Further inspection makes it look like there's a level between the top and the bottom. Does anybody know how to get there?
I've started collecting a few bits and pieces, but I think I'll be returning it soon.
I don't think theres anything actually there - it's just a marker for where you are after you finish the game.
Also for anyone else trying to go for 100% - you need the concept art for all Story Boards, Characters, Viewpoints, Creatures and Ironhead otherwise you'll be stuck on 99%.
Halt, Hammerzeit
27-10-2009, 12:48 AM
I don't think theres anything actually there - it's just a marker for where you are after you finish the game.
Well that's just infuriating.
/backslash
27-10-2009, 01:32 AM
The more I play it the less I like it, trying to multi-task ally commands & recruiting allies & building stages whilst fighting at the same time?! Clearly not my forte & that lack of map/gps whilst driving is goddamn annoying, how did they overlook it? And I'm having trouble of where locations are even though I was just there 2min ago - they could at least have a preview pane of each location
The music's certainly not my cup of tea either, thought I might like it but its just a distracting noise for me. Atm I'm still finding the side-missions more fun than the storymode itself even though its repetitive *sighs*
Hmm, honestly, I thought it was one of the most interesting worlds I've ever seen in a game, almost every five minutes coming across a little part of the landscape that made me smile a little.
I did like the huge wall of subwoofers blasting away, that's pretty cool. Mount Rockmore is also another nice touch but overall it didn't seem right
Second
27-10-2009, 01:52 AM
I don't think the game is for you, Slashy.
/backslash
27-10-2009, 01:56 AM
Clearly. I actually don't mind games like Dungeon Siege but everything in Brutal Legend seems too complex without a mouse & keyboard. I'll probably have another go at it tomorrow and if it still doesn't work out I'll put it for sale in the HAH section for ~$50 (got the asian version)
Its a real shame because I've loved all of Tim Shafer's before he moved onto the PS2
Second
27-10-2009, 02:01 AM
You don't like the music, man. The game is over for you right there.
Rambo
27-10-2009, 02:33 AM
Yeah he has a point. I was laughing at everything that happend in the first 30 mins of the game, it really is for music fans only. I don't listen to Metal, but I understand the jokes behind it which make it much funnier.
Sweating Bullets
27-10-2009, 09:55 AM
Man I think I suck badly at this game. I just did the Doom's Dawn quest and thought it was pretty ****ing hard. I managed to get thru it on my first attempt but was a real struggle.
Clockw0rk
27-10-2009, 10:04 AM
Man I think I suck badly at this game. I just did the Doom's Dawn quest and thought it was pretty ****ing hard. I managed to get thru it on my first attempt but was a real struggle.
Is that the Defense game once you get to the second area? I believe it's supposed to be super difficult, just as a harsh introduction to the Drowning Doom.
Sweating Bullets
27-10-2009, 10:24 AM
That's the one. The Drowning Doom guys and was purely defensive.
I think I might have upgraded stupidly or maybe I need to start hunting down the serpents for more health or something.
Clockw0rk
27-10-2009, 10:36 AM
That's the one. The Drowning Doom guys and was purely defensive.
I think I might have upgraded stupidly or maybe I need to start hunting down the serpents for more health or something.
I barely passed it as well, and had a chat to a friend who said it's very difficult compared to later levels. Up until then you'd been dealing purely with an army that was the same as yours, the idea was to throw you a curveball, let you know that things had changed. If you can get through it and adapt to the different units and strategies then you'll have a chance.
BTW is it "Drowning" or "Drowned?"
*shrug*
Halt, Hammerzeit
27-10-2009, 11:12 AM
Yeah he has a point. I was laughing at everything that happend in the first 30 mins of the game, it really is for music fans only. I don't listen to Metal, but I understand the jokes behind it which make it much funnier.
See, I got the humour and loved the music (as someone else said, driving through a collapsing building with Through The Fire And Flames plays was just epic. My only complaint about that was that it was fairly short. You should have been driving for a lot longer, or at least only paused the song when you got out, not start it again), but the gameplay just got very tedious. Trying to control your men, play solos and recruit more units (more often than not all at the same time) wasn't pretty. Loved the art direction and characters in the game, I would have prefered it either concentrate on being an RTS or hack and slash game, not both.
AranchineD
27-10-2009, 11:13 AM
Also for anyone else trying to go for 100% - you need the concept art for all Story Boards, Characters, Viewpoints, Creatures and Ironhead otherwise you'll be stuck on 99%.
Actually that's incorrect - you only need the concept art for all the Ironhead troops to get 100%.
Finished the last boss tonight, but there's a final checkpoint on the far western side of the bridge that I can't seem to get to. The way the map directs you, it looks like it's under the bridge, but it's not. Further inspection makes it look like there's a level between the top and the bottom. Does anybody know how to get there?
When I was listening to the Akimbo podcast that was talking about Brutal Legend, they said something interesting: that maybe that marker was a potential placeholder for DLC? With the reasons they gave that explanation actually seemed somewhat probable.
EDIT: Also regarding the stage battles: I actually think it's like quite a number of RTS games I've played, where when you're only just getting introduced to all the elements they don't all go together exactly, but after a while everything just seems to fit. After I had played a few custom matches against the harder AI I was pretty much effortlessly sending troops to take a fan geyser, while flying over to the enemy and harassing them a bit, and using my rally flag as well as that Left Bumper beacon to split my troops up and get them where I want them to go. Plus after a while I just started remembering the button combinations of all the solos so I didn't find them as awkward.
I think the game's failing there is really just that it doesn't actually do a very good job of really explaining every option you have available to you and how to use them, I actually think once you get a handle of those things there's quite an enjoyable experience in those stage battles.
grimace06
27-10-2009, 12:41 PM
That Akimbo podcast was okay - the host drove me insane.
Have you hit 100% yet Aran?
AranchineD
27-10-2009, 12:51 PM
Yep, which is why I'm sure you only need the Ironheade concept art. :D
grimace06
27-10-2009, 12:55 PM
Yep, which is why I'm sure you only need the Ironheade concept art. :D
You sir, are a freak. :D
I just need to get into the AI stage battles to get the rest of the concept art and I'm done.
Yet I'll still boot the game up just to drive around :p
Watchers
27-10-2009, 09:50 PM
That's the one. The Drowning Doom guys and was purely defensive.
I think I might have upgraded stupidly or maybe I need to start hunting down the serpents for more health or something.
Just did that one, died once actually. Second time I got all 'srs bsnss' and captured the three fan geysers quicksmart, positioned the bulk of my force in the correct location each time, and made ample use of the Facemelter. Man, I love hitting that in the middle of a crowd of enemies and have Eddie shout 'Face-melTERRRR!'. Easy victory, once I actually concentrated.
Sweating Bullets
27-10-2009, 09:52 PM
Aran - with the purchasing all the upgrades achievement. How does it work? Just because I have bought a fire upgrade for the axe and then bought a lightning one and it appears to have overridden and I can't swap to the fire upgrade but need to buy it again. wtf.
/backslash
27-10-2009, 10:12 PM
Played a bit more of this today, still finding the combat annoying for stage events & trying to work out the good from the bad guys is annoying when everyone looks exactly the same. Sometimes I don't know what to do because the game doesn't explain things very well and without being able to pause & scroll across to see what I need to do I end up wasting time and getting my ass kicked
44% completed though, done a lot of driving around collecting statues so I can get better weapons and have more chance at surviving :p Still driving off a lot of cliffs accidentally (thankyou no onscreen map)
Watchers
27-10-2009, 10:25 PM
Aran - with the purchasing all the upgrades achievement. How does it work? Just because I have bought a fire upgrade for the axe and then bought a lightning one and it appears to have overridden and I can't swap to the fire upgrade but need to buy it again. wtf.
Pretty sure you can only have one active at a time, but you can switch between them at the shop for free once you've bought them.
AranchineD
27-10-2009, 10:28 PM
Aran - with the purchasing all the upgrades achievement. How does it work? Just because I have bought a fire upgrade for the axe and then bought a lightning one and it appears to have overridden and I can't swap to the fire upgrade but need to buy it again. wtf.
Hmm, that seems odd, you should be able to just press A on the upgrade you've already bought and it'll swap to it (I think for some reason at the bottom of the screen is still says "Press A To Buy" or something).
Sweating Bullets
28-10-2009, 01:48 PM
Hmm. I will check it again. I am very tempted to get all the serpents in the first area as I think my health is pretty piss poor at this stage.
Thanks for the help guys!
Sweating Bullets
29-10-2009, 01:31 PM
Looks like I was mentally challenged. I can just swap out the upgrades with stuff that I have bought.
Just wondering what the best way to tackle this game is - should I aim to finish it and then do the side missions? Or can I still do the side missions after the main game is over?
grimace06
29-10-2009, 02:54 PM
Looks like I was mentally challenged. I can just swap out the upgrades with stuff that I have bought.
Just wondering what the best way to tackle this game is - should I aim to finish it and then do the side missions? Or can I still do the side missions after the main game is over?
Side missions first - I mean, you can do them afterwards but doing them asap gives you money to buy upgrades and once you finish the racing and hunting missions you get special bonuses that might make it easier.
Halt, Hammerzeit
30-10-2009, 12:43 PM
Yeah, side missions. Also, try and find all the Solos as well. If I'd found the blimp solo before I finished the game I would have found a lot of the stage battles easier. Freeing the Serpents is good as well because that gives you bonuses like more health and additional bonuses to units in the area in stage battles.
I must say, I had more fun driving around and collecting everything than actually playing the main storyline. Driving around, listening to the music and just looking at the environment was awesome. I loved the history of the game world in the Legends as well. Brings more of a conclusion to the game and explains more than the linear storyline.
Natrak
30-10-2009, 01:36 PM
You do realise the story told through the legends is also linear, right? I don't see what linearity has to do with it.
Halt, Hammerzeit
30-10-2009, 02:05 PM
Sorry, but linear I meant the story of the game that you find out through the natural progression of the game. I used linear as a way to describe that you had to do it, unlike the Legends, which were optional. I know the Legends story is linear as well, but I just loved the story that evolved there, with the beginnings of the Titans and Ormagorden through to the creation of humans and the bit about Rig Narok.
/backslash
30-10-2009, 02:08 PM
I've freed about 60 serpents now, got 20% max health & 20% health regeneration. They're getting a lot harder to find now, especially after I crossed the border because everything is so dark with that gothic theme. My last 2 stage battle victories were a fluke, had no idea if I was winning or not & just when I think I'm losing I win. Controlling individual teams is still a nightmare, I keep sending a lot of my troops on suicide missions
Nearly completed this now, think I'm around 80% or so. Thing is, I keep on getting tempted to play the next mission so I'll have more control over the land to go looking for serpents & relics since a lot of the new enemies can be bloody annoying and my heat seeking missiles seem to miss their target an awful lot unless I'm the correct distance away from them
Not *really* enjoying the storyline much, its gone from a humourous demo to a semi-serious storyline. Perhaps its trying to be funny but I'm hardly ever cracking a smile :(
Halt, Hammerzeit
30-10-2009, 02:13 PM
The second half definately isn't as funny as the first half especially after
Lars dies and Ophelia turns against you
REQUIEM
30-10-2009, 09:36 PM
Im taking my time playing through this because of reports of its length and also the fact that the story weins just over half the way through. :(
Edit: Its been a long time between drinks of Tim Schafer games so im in NO hurry to finish this. I want tenticles 2010.
oogi2000
30-10-2009, 10:34 PM
I have a Xbox 360 code for the Tenacious D guitar (given when I bought the PS3 version, go figure).
PM me for it, as it is useless to me. First come, first served.
oogi2000
31-10-2009, 09:24 AM
In the true spirit of first come, first served, Requiem gets the code. PM with the code sent.
/backslash
01-11-2009, 05:37 PM
I got a code too, but since I have the asian version I'd have to make an asian account, too much hassle :p I'm probably right near the end but I'm still holding out on the main missions and been doing more side missions instead - collected 80/120 serpents now and I've completed all of the hunter missions to get myself a kickass axe which apparently makes infantry explode on impact (yet to try it out). If you guys have completed the hunter missions but haven't got the axe, you need to go back and talk to the guy after killing those giant wooly mammoths - he's in the first area of the map just south of a cross icon (his icon disappears so its a pain to find)
Need to find the rest of those Legends & Jumps. There's probably some more sweet bonus gear which'll come in handy for stage battles
REQUIEM
01-11-2009, 08:33 PM
I have a Xbox 360 code for the Tenacious D guitar (given when I bought the PS3 version, go figure).
PM me for it, as it is useless to me. First come, first served.
Thanks again for the code it DL successfully so Good KARMA coming your way. :)
/backslash
02-11-2009, 05:19 AM
Progress:
- Found out why I couldn't find the last Legend, you need to beat the game first before it appears. Wasted so much time driving around Black Tears to find it
- 84/120 serpents found, they're getting much harder to find. Especially since the first half of the world is now pitch black with enemies everywhere, I tried to get as many as I could before I ventured passed the first gate but its impossible to say whether I got them all
Halt, Hammerzeit
02-11-2009, 09:46 AM
Progress:
- Found out why I couldn't find the last Legend, you need to beat the game first before it appears. Wasted so much time driving around Black Tears to find it
- 84/120 serpents found, they're getting much harder to find. Especially since the first half of the world is now pitch black with enemies everywhere, I tried to get as many as I could before I ventured passed the first gate but its impossible to say whether I got them all
For the completionists out there, probably the best Brutal Legend map ever (http://achievementhunter.com/games/guides/brutallegend/).
All serpents, solos, motor forges, legends, jumps, viewpoints and buried metal areas are marked.
That map really is awesome. When you click on each of the markers on the map, it also brings up a video that shows you exactly where it is and how to get there.
/backslash
02-11-2009, 01:25 PM
I've only been using that map when I really have to, but it is getting to a stage where I'd need to start printing it out since my console isn't in the same room :(
banjoeskimo
02-11-2009, 02:14 PM
Yeah, I just printed it. I wanted the completion stuff (stats, achievements) but I wasn't willing to put up with the game's shitty information management (lack of a mini-map or checked off items) to do it. Not to mention trying to find them all organically is ridiculous, half the time it's possible to completely miss a serpent because the game's draw distance isn't good enough to see them even when you're not too far away.
/backslash
02-11-2009, 03:06 PM
Yeah, the one on the far end of the beach for example is completely non-existent unless you're standing practically right in front of it :( The draw distance is like playing N64 games, shouldn't happen on a next-gen console especially since its not exactly overly complex
Sweating Bullets
02-11-2009, 04:10 PM
Have decided that I will tackle the serpents last. Currently in Central finishing up the side missions, viewpoints, jumps etc.
/backslash
02-11-2009, 05:24 PM
I've just printed out the item lists for each map and crossing off the stuff as I go, Black Tears is done! (bar impossible Legend)
Sweating Bullets
02-11-2009, 05:39 PM
I've opted to try and use the online guide and uncheck the ones I have found. First time doing a collection run in this fashion - time will tell if it is wise. Normally I print out and cross stuff out.
Will aim to get the rest done by the end of tonight and hopefully start on the serpents tomorrow.
Watchers
03-11-2009, 07:21 PM
Just finished it. I was actually quite liking the quasi-RTS battles by the end. Proper planning and a lit dose of strategy (with heavy guitar soloing on the field) can be quite satisfying. Overall, I loved it, though I would have like more cutscenes and a longer story overall. Good to see they saved Painkiller for the finale. That was awesome.
I won't bother hunting down all serpents, but is there anything else to do after beating the game?
/backslash
03-11-2009, 07:31 PM
I won't bother hunting down all serpents, but is there anything else to do after beating the game?
Getting the final legend and that's about it I think
AranchineD
03-11-2009, 08:00 PM
There's a few of the people from the game that you can visit around the map, not for any real gameplay reason but just to see how things are after the end of the game.
Apart from that, yeah, not much else.
Sweating Bullets
03-11-2009, 08:21 PM
I am trying to get that achievement where you have to kill a Tollusk using only Ground Urchins. Anyone have any pointers to make this one a bit easier??
AranchineD
03-11-2009, 08:26 PM
Not really. :P
I found the 'easiest' area to do it was around that area just outside where you travel to the other half of the map. Big open area so it's easy to spot Ground Urchins to pick up. Then basically you just have to keep drawing a Tollusk along, constantly throwing Ground Urchins at it, eventually you'll get it.
Just try not to get hit while holding one, because you'll ASPLODE, and if you're holding one the Tollusk will actually start to run away so throw it as quickly as possible.
Sweating Bullets
03-11-2009, 09:17 PM
Thanks Aran. I tried it about 3 times and got really pissed off as either the stupid Tollusk will run away or I can't find enough Urchins. Eventually I will get it.....
Hey also that 100% achievement - does that include the concept art of the other factions? Or just jumps, serpents, metal, etc...?
AranchineD
03-11-2009, 10:10 PM
Nope, you only need concept art for Ironheade units to get 100%.
REQUIEM
04-11-2009, 05:03 PM
I have stopped playing this as I am annoyed at how dam short the main story is. I love the game but am happy to shelve it due to EVERYTHING that has been released as of late.
/backslash
04-11-2009, 06:36 PM
I've collected 116/120 statues & 31/32 viewpoints. I swear I've done every single viewpoint, marking it off as I go. Same with the serpents, don't really understand how that happened since I printed it out and checked every single one, I really can't be bothered anymore since I'm getting sick with the game so I'll just try and complete the storyline & sell it
Sweating Bullets
06-11-2009, 07:13 AM
Managed to get that stupid Quill Tosser achievement!! Yay!
Tried to get that Baron one where you need to encircle 15 enemies but it did not work out.
Decided I will try to get the rest of the serpents this weekend and some other achievements.
ElPresidente
06-11-2009, 08:39 AM
Anyone checked out the DLC yet?
Watchers
06-11-2009, 12:46 PM
Anyone checked out the DLC yet?
It's up already? Shit that was quick. What is it? More story (please!)?
Halt, Hammerzeit
06-11-2009, 12:51 PM
Linky (http://www.joystiq.com/2009/10/27/first-brutal-legend-dlc-dated-nov-3-initially-free-on-ps3/)
Named "Tears of the Hextadon," the two, totally not RTS maps ("Circle of Tears" and "Death's Fjord") will set you back 400 ($5) on Xbox 360. If you're a PS3 owner, however, the map pack will be free of charge for the first two weeks.
Those who get the DLC on either console will also get a free in-game axe -- the intimidating "Blade of Ormagöden."
Might go and download this fo the PS3, even though I don't have the game anymore.
Watchers
06-11-2009, 12:53 PM
Linky (http://www.joystiq.com/2009/10/27/first-brutal-legend-dlc-dated-nov-3-initially-free-on-ps3/)
Might go and download this fo the PS3, even though I don't have the game anymore.
Just maps? Pass.
Halt, Hammerzeit
06-11-2009, 12:55 PM
Yeah, but it's free for download in the PS3 for the first couple of weeks. Why not grab it? Unless you're a dirty, dirty 360 player :p
Watchers
06-11-2009, 12:58 PM
Yeah, but it's free for download in the PS3 for the first couple of weeks. Why not grab it? Unless you're a dirty, dirty 360 player :p
Which I am. Still, I wouldn't waste the HDD space. I have absolutely no plans to touch the multiplayer mode.
RunningMild
09-11-2009, 12:40 AM
Finished the game tonight. Not the best game ever made, but definitely worth playing through to the end because the story and characters are so awesome.
I don't actually feel compelled to 100% the game though. Maybe I'll use the map to get the legends if they're not on Youtube, but other than that...
Also, I found near the end of the game that summoning the car in battle is really useful. Think about it- if you've maxed out your unit limit, you can get use the car for extra firepower. In the penultimate battles, I would drive towards the enemies, shoot them with lightning (which has auto-aim so it's really effective), plough through the group, use the speakers to send them flying if the situation warranted it, and then just reverse back and forth over them until they died. If the enemy was really big, or it was the opposing commander, I'd sometimes hop out and fight them normally. Also, when you're trying to get those snake things off the fan geysers, you can sit there using primary and secondary weapons to kill it quicker.
Halt, Hammerzeit
09-11-2009, 02:06 AM
I found using the big huge unit (I think it's the last one you get) with a double team attack from brilliant for taking out big groups of enemies.
Just started playing this (did the first 2 main story parts). It's pretty funny and the game mechanics are good but show the potential for high repetition. And I've heard it's really short.
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