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igotnewsuper8systemWRONG!
16-08-2009, 04:00 AM
Coming this year, confirmed in the latest listen up.

Expect more at games-con, discuss...

Stevorooni
16-08-2009, 07:37 AM
I've only ever had GT3 on PS2 and that was pretty swell so I'll probably get this.

The GT HD demo thing that used to be on PSN was ok too.

Shorty
20-08-2009, 09:24 PM
Apparently Polyphony's updated their site for Gamescom (http://www.kotaku.com.au/2009/08/gran-turismo-5-details-race-into-gamescom/#more-351103), revealing some new details. There'll be 80 tracks, 1000 cars, GTTV and damage (http://www.gametrailers.com/video/gc-09-gran-turismo/54450).

Lazlow
20-08-2009, 09:37 PM
What I do like about GT over Forza, is that their ridiculous number of cars means the game includes some of those older models of current cars (ie Gen III Liberty/Legacy)

Shorty
20-08-2009, 09:47 PM
I guess it depends on your point of view and whether you're okay with most of the lineup being made of 50 different versions of the same (usually Japanese) car. But now that Polyphony have acquired licenses for Lamborghini and Ferrari should do more to balance out the vehicle range.

I'm also unsure as to whether full interiors will be available for all cars.

Blue
20-08-2009, 10:01 PM
1000!? Shit, I dunno. Not to sound like a Forza fanboy, but that almost seems like too many. I'm remembering the much-vaunted 700 cars from GT4, and how few of them were worth having. A whole stack of clones, rubbish Japanese wagons, and a bloody Model T Ford. If they get more Euros in there, and less Skylines, they'll still only have about 400 cars worth driving. I can't imagine interiors, either.

Anyway, it doesn't matter if heaps of them are pointless Blu-ray fillers, it's still always better to have more options than not.

igotnewsuper8systemWRONG!
20-08-2009, 10:59 PM
1000!? Shit, I dunno. Not to sound like a Forza fanboy, but that almost seems like too many.

While I won't deny that their will be alot of crappy cars (a few novelty cars also) and I doubt I will even get 1/4 of the cars in the game, the thing that I really love about such a massive number of cars is that when your racing online, everyone has their own different car and tuning setup. I don't know why, but things like that really appeal to me.

Blue
20-08-2009, 11:03 PM
While I won't deny that their will be alot of crappy cars (a few novelty cars also) and I doubt I will even get 1/4 of the cars in the game, the thing that I really love about such a massive number of cars is that when your racing online, everyone has their own different Skyline and tuning setup. I don't know why, but things like that really appeal to me.:p

345

igotnewsuper8systemWRONG!
20-08-2009, 11:05 PM
Do we have any details about the online? Will people be able t set up Skyline only races?

HiredMan
20-08-2009, 11:09 PM
I'm yet to be convinced. It'll probably be great, but if the driving model suffers because of the anal obsession with graphics and car counts, then whats the point? Convince me with physics PD. Go on, I dare ya.

TrinityJayOne
20-08-2009, 11:55 PM
To mirror the comments on that video Shorty posted, wtf @ that damage! The first shunt detaches the bumper (with not so much as a mild buckle on the hood?!), all subsequent hits don't do anything. :confused: Also, the automotive industry wants to know the secrets behind that entirely scratch-proof paint. :P

Even though I don't have a PS3 and certainly won't be buying one for this game, it's kinda sad that Kazunori has very clearly gone back on his word that if something couldn't be done 100%, it wouldn't be in at all. See above for damage appearance opinions, and having only 15%~ of the garage being susceptible to it is garbage.

Shorty
20-08-2009, 11:56 PM
The driving model has always been pretty solid, as far as I can tell. But there are other annoyances they need to fix, like taking away easy shortcuts, improving the driver AI and making the game's progression more compelling instead of locking a lot of the cars and tracks away with "license tests".

Blue
21-08-2009, 05:25 PM
To mirror the comments on that video Shorty posted, wtf @ that damage! The first shunt detaches the bumper (with not so much as a mild buckle on the hood?!), all subsequent hits don't do anything. :confused: Also, the automotive industry wants to know the secrets behind that entirely scratch-proof paint. :P

Even though I don't have a PS3 and certainly won't be buying one for this game, it's kinda sad that Kazunori has very clearly gone back on his word that if something couldn't be done 100%, it wouldn't be in at all. See above for damage appearance opinions, and having only 15%~ of the garage being susceptible to it is garbage.Yeah, I missed the link to the video until you pointed it out. And it is pathetic.

You can't fake damage by opening the ****ing doors. :p Talk about 'let's all make believe' ... The doors would crumple inwards, not just have the locks pop open! And that bumper would be off immediately. There would be a crumpled hood, probably some smashed or even dislodged head and taillights, and for God's sake, some scratches on the paint! And yeah, my understanding is that it's only on a certain portion of the cars? Probably just track cars.

I just lost any interest again. Forza 2's cosmetic damage wasn't perfect, but it was at least fairly realistic, to a point. This is a real 'why did they even bother' moment.

JONO RANDOM H3RO
25-08-2009, 01:37 PM
So apparently this is coming in Q4 of this year. Link. (http://kotaku.com/5344740/gran-turismo-5-q4-2009). Anyone else skeptical :p

Shorty
25-08-2009, 03:05 PM
Little bit. They're worse than Valve at sticking to release dates.

Lazlow
25-08-2009, 03:32 PM
Though I wouldn't be surprised if Sony is giving them the almighty boot up the arse to get it out in time for Christmas. Cheaper slimmer console + hot AAA title is quite the promising stocking stuffer.

JONO RANDOM H3RO
25-08-2009, 04:07 PM
How big are some peoples stockings these days <_<

TrinityJayOne
25-08-2009, 08:35 PM
Though I wouldn't be surprised if Sony is giving them the almighty boot up the arse to get it out in time to compete with Forza.
Fixed. :D

texta
25-08-2009, 08:36 PM
How big are some peoples stockings these days <_<Not big enough for a full sized ps3 but just right for the slim version!! :D

pitoui
31-08-2009, 10:50 AM
Well whenever it comes out (hopefully Q4 this year) I'll be picking it up.
Can't wait for Forza 3, got the CE version on pre order.

Hyperblau
31-08-2009, 11:49 AM
I am not excited for Gran Turismo 5 at all. Bring on Forza 3.

enrique
31-08-2009, 11:52 AM
I cant wait to see what Gran Turismo 5 brings but theres not a lot of info out there like there is for FM3 so its hard to get excited in the same way for GT5.

Lazlow
31-08-2009, 12:08 PM
I'll never understand why GT5 and Forza 3 are so hotly anticipated, but Simbin's PC efforts (RACE Pro I'll agree was lacklusture) are largely ignored :(

GTR 2 is f***ing phenomenal! >_<

Shorty
31-08-2009, 01:52 PM
Because the only difficulty level it has below "The Stig" is not playing it? :p

Lazlow
31-08-2009, 02:12 PM
Its not that hard >_>

dirty sim-lite racers <_<

Shorty
31-08-2009, 02:36 PM
Seriously though, it's very much a matter of taste. Some people enjoy ultra-realism and others don't. It's like arguing Ace Combat or HAWX versus Falcon 4.0 or MS Flight Simulator - they're tackling very different markets so it's difficult to make a meaningful comparison. It probably also helps that Turn 10 and Polyphony have much bigger marketing budgets than Simbin, although EA have taken an interesting turn with Need for Speed: Shift by employing people that helped work with Simbin on GTR2. So there's that, too.

To each their own, really.

Lazlow
31-08-2009, 03:08 PM
That's the thing, GT/Forza aren't that far removed from GTR2, especially their recent incarnations. Both games have a plethora of aides available to ease in newcomers, and with them off you have to apply the same driving principals. Hell Turn10 got tyre data from Toyo Tyres, Simbin didn't go that far with GTR2.

I feel they aren't poles apart when it comes to driving ability requried, so it really puzzles me why there's this dim view of PC sims.

Its a shame Simbin didn't port GTR2 like they original planned, and opted for the weaker RACE series. Then again, that was a weak port in itself.

I can only assume its the stigma of PC gaming :/

Blue
31-08-2009, 03:13 PM
That's the thing, GT/Forza aren't that far removed from GTR2, especially their recent incarnations. Both games have a plethora of aides available to ease in newcomers, and with them off you have to apply the same driving principals. Hell Turn10 got tyre data from Toyo Tyres, Simbin didn't go that far with GTR2.

I feel they aren't poles apart when it comes to driving ability requried, so it really puzzles me why there's this dim view of PC sims.

Its a shame Simbin didn't port GTR2 like they original planned, and opted for the weaker RACE series.If there isn't that much of a difference in realism, why not just go for the one on console and with better graphics and a fuller feature set?

Lazlow
31-08-2009, 03:15 PM
If there isn't that much of a difference in realism, why not just go for the one on console and with better graphics and a fuller feature set?

Because they offer different things. Forza/GT are garage games, GTR is a licensed recreation of the FIA GT Championship. GTR2 also has some sweet mods, and allows for larger fields to race against both online and off.

Fuller feature set, don't see how. GTR2 does have more comprehensive setup options.

This isn't about which game is better though, this is about why one sim is looked at as inaccesible and goes under the radar, while another series which offers similar gameplay is hotly anticipated.

Shorty
31-08-2009, 03:33 PM
Because they offer different things. Forza/GT are garage games, GTR is a licensed recreation of the FIA GT Championship. GTR2 also has some sweet mods, and allows for larger fields to race against both online and off.

I think that kinda answers your own question regarding why GTR flies under the radar while Forza doesn't. I think that "garage games" - which I took to mean as games where you race many different kinds of cars against each other - appeal to more people than a focus on a specific type and class of racing like GTR does.

Since you're quite well versed in the GTR series, how is it designed in terms of assists for newbies? Is the learning curve very steep or are there automated systems you can enable and disable like Forza has?

Rypien GT
31-08-2009, 03:54 PM
PC or console, they are all 'games' to be enjoyed.

I love the constant PC v Console debate, the 'sim' vs 'arcade' ramblings. Why not play em all and have a blast in doing so. I plant myself firmly in the middle of the 'PC/sim' vs 'Console/arcade' debate and enjoy stirring both sides of the pot.

Having enjoyed lots of different console racing games over the years i'll continue to do so with gusto. I've used both joypad and steering wheels and its all good fun. Good to see loads of different setting options with console games, probably more with recent titles though. Cant wait for the full release of GT5 (btw, latest info) -

CODE - P3GT5
TITLE - PS3 Grant Turismo 5
PUBLISHER - SCE
OLD ETA - q4-2009
NEW ETA - 28-12-2009 (but i'd bet my left testicle that it will be pre-Xmas)


As for PC racing games, they are what you make of them. I've been able to go online and enjoy many different PC racers firstly using a joypad then steering wheel in a full racing rig. If you want to simply use a PC racer for a bit of simple fun you can (GTR/rfactor/GPL/GTL included). Most PC racing games let you tweak driver assists to such a level you can make them more easy to drive than many console games, or indeed crank up the difficulty. But if you want to really dig into car settings and post race data then you can too. I find many so called hardcore PC nuts dont even use half of the features some PC games offer.

I'd encourage any race fan out there to enjoy console racing and PC racing with equal enthusiasm as both forms of the games let you tweak to suit what you are after. Enjoy em all ;)

Lazlow
31-08-2009, 05:03 PM
Since you're quite well versed in the GTR series, how is it designed in terms of assists for newbies? Is the learning curve very steep or are there automated systems you can enable and disable like Forza has?

Steering Assist
Braking Assist
Stability Control
Spin Recovery
Damage On/Off
Automatic Shifting
Traction Control
Anti-lock Brakes

Assigned to keys F1-F8 respectively, so you can toggle them on the fly. Its pretty much the same set of assists that have been in existance since Microprose Formula 1 Grand Prix. :)

Shorty
31-08-2009, 08:14 PM
Then it goes back to focus and marketing, I guess.

Rypien GT
04-09-2009, 10:20 AM
One of the euro guys at a GT forum i go to heard a little birdy discussing upcomming PS3 bundle packs for euro release before Xmas. I dont know what this means for us poor ole Aussies at the arse end of the world, but -

Pack PS3 + Need For Speed Shift : 339€ - 01 October 2009
Pack PS3 + 2 Blu-Ray: 339€ - October 2009
Pack PS3 + Uncharted 2: Among Thieves : 339€ - 14 October 2009
Pack PS3 + PES 2010: 339€ - 24 October 2009
Pack PS3 + Tekken 6: 339€ - 04 November 2009
Pack PS3 + Assassin's Creed 2: 339€ - 09 Novembrer 2009
**** Pack PS3 + Gran Turismo 5: 339€ - 04 December 2009 ****

Revoltix
11-09-2009, 04:41 AM
Dec 4... I'm putting in for a month off right now! Or maybe when it gets a little closer to release date.

Creedy
11-09-2009, 01:10 PM
At the moment I'm a little more excited about Forza 3 more so then GT5.
We'll see what happens, maybe I'll pick them both up.

igotnewsuper8systemWRONG!
11-09-2009, 01:57 PM
Get out, don't come back until you've had a long hard think about what you just said

Stevorooni
11-09-2009, 02:30 PM
GT5 all the way baby, I'm not even a car buff but it's looking good.

Blue
11-09-2009, 02:45 PM
At the moment I'm a little more excited about Forza 3 more so then GT5.
We'll see what happens, maybe I'll pick them both up.Holy ****.

Is this … A breakthrough?

Creedy
11-09-2009, 03:03 PM
The lastest videos of the "damage" really put me off, on the other hand that video was of an extremely old build so there is still hope.

At the moment I'm mainly excited about NFS: Shift to tell you the truth.

Rypien GT
11-09-2009, 05:21 PM
I'm hanging out for GT5. Got em all since GT1 and am even tempted to get a PSP to keep my GT fanboy status ;)

Old news, but a good watch -
http://www.youtube.com/user/GTPlanet#play/all/uploads-all/0/zjUXYtjht0k

Revoltix
11-09-2009, 07:34 PM
I can't wait =)

StorminNorman
11-09-2009, 08:51 PM
At the moment I'm a little more excited about Forza 3 more so then GT5.
We'll see what happens, maybe I'll pick them both up.

Who are you and what have you done with the real Creedy?

igotnewsuper8systemWRONG!
24-09-2009, 01:39 PM
March 2010, lame.

Oh well it's better than it being rushed I guess.

edit: that's in Japan btw

REQUIEM
24-09-2009, 01:53 PM
March 2010, lame.

Oh well it's better than it being rushed I guess.

edit: that's in Japan btw

GT5 is the LEAST rushed game of all time.

Surgeon.
24-09-2009, 01:56 PM
March 2010, lame.

Oh well it's better than it being rushed I guess.

edit: that's in Japan btw

Rushed? RUSHED????

There goes my main reason for buying a ps3 this year.

igotnewsuper8systemWRONG!
24-09-2009, 02:00 PM
Anything with less than 6 years dev time = rushed

It's a fact, look it up, in a book.


Buy a ps3 this year for one of the many other quality exclusives like Haze and Lair

REQUIEM
24-09-2009, 02:56 PM
Anything with less than 6 years dev time = rushed

It's a fact, look it up, in a book.


Buy a ps3 this year for one of the many other quality exclusives like Haze and Lair

tell that to EA and Activision.. They sell more games than most and they are now on a yearly basis. (for now)

Lex
24-09-2009, 03:21 PM
Who are you and what have you done with the real Creedy?

Don't worry, ocassionally he throws out something like that to not seem like such a ridiculous fanboy. My suggestion is to just ride it out, make the occasional smart-aleck quip, and next week, well return right to where we were, ready for another wacky adventure.

freeradical
24-09-2009, 04:56 PM
Couldn't resist:

http://www.users.on.net/~celicajim/Photochops/gt5forever.jpg

TrinityJayOne
24-09-2009, 05:00 PM
HA! 5ch

Xanafalgue
24-09-2009, 05:01 PM
haha nice one

igotnewsuper8systemWRONG!
24-09-2009, 05:40 PM
Don't give them any ideas

TAT
24-09-2009, 11:19 PM
Don't worry, ocassionally he throws out something like that to not seem like such a ridiculous fanboy. My suggestion is to just ride it out, make the occasional smart-aleck quip, and next week, well return right to where we were, ready for another wacky adventure.
Aye Carumba!

Lex
25-09-2009, 04:57 PM
That's the spirit!

Lazlow
04-10-2009, 01:31 PM
Something I've just found out; EA's contract with NASCAR has expired this year, and they aren't looking to renew after NASCAR 09's poor sales. Apparently Polyphony has picked up the NASCAR license to exclusively develop cars and tracks for GT5.

So that's something going for it >_>

Rypien GT
04-10-2009, 03:50 PM
I guess the WRC cars would be another thing going for it, but thats just me i guess.

Hanging out to get my hands on the full version of GT5. GT5:P got old very quickly, but i can see GT5 being a great game. Nothing like diving into the hundreds of road going beasties, and thats not even going into the hordes of assorted race cars.

Nobody does the Green hell like PD. Give me a stock RX7 and the Nurburgring and i'll be a happy camper. Old favorites like Midfeild, Trial Mountain and Deep Forest will be good to see in all their glory once again. Cmon PD, give me something to race.

Blue
04-10-2009, 05:17 PM
I guess the WRC cars would be another thing going for it, but thats just me i guess.

Hanging out to get my hands on the full version of GT5. GT5:P got old very quickly, but i can see GT5 being a great game. Nothing like diving into the hundreds of road going beasties, and thats not even going into the hordes of assorted race cars.

Nobody does the Green hell like PD. Give me a stock RX7 and the Nurburgring and i'll be a happy camper. Old favorites like Midfeild, Trial Mountain and Deep Forest will be good to see in all their glory once again. Cmon PD, give me something to race.Not trying to sound like a fanboy, but … Played Forza yet? I'm sure I read a story about the accuracy of their Nurburgring recreation.

igotnewsuper8systemWRONG!
04-10-2009, 05:26 PM
I heard that Forza is the best magic carpet sim out there

freeradical
04-10-2009, 05:26 PM
I guess the WRC cars would be another thing going for it, but thats just me i guess.



OT, but they have just announced an offical WRC title for PS3, 360
http://news.teamxbox.com/xbox/21125/New-Official-WRC-Console-Game-Announced/

Rypien GT
04-10-2009, 05:58 PM
I've run the Nurburgring on Forza 2 and imho it doesn't match up to the PD offering which i have run to death - http://www.joeracer.designdesktop.com/misc/GT4_RingOpendayTIMESHEET2008.xls http://www.torctalk.org/viewtopic.php?f=67&t=715&start=0 . Will be interesting to compare the Forza3 and GT5 versions though.

And i guess even though the WRC has its own titles comming, it will also appear in GT5 which is yet another thing going for the game apart from the obvious gorgeous graphics and 100's of other cars.

Bring on the full version of the game baby!

Lazlow
04-10-2009, 06:09 PM
I guess the WRC cars would be another thing going for it, but thats just me i guess.

Considering how shit previous representations of rallying were in GT games, I'm not too fussed.

As for Black Bean making a new WRC game... I'm dubious. For over a decade they've made fantastic MotoGP/Superbike sims (Superbike 09 being the best damn bike sim ever), but their recent attempt at tin tops (V8 Superstars) was pretty woeful.

HiredMan
05-10-2009, 07:39 AM
I've run the Nurburgring on Forza 2 and imho it doesn't match up to the PD offering which i have run to death - http://www.joeracer.designdesktop.com/misc/GT4_RingOpendayTIMESHEET2008.xls http://www.torctalk.org/viewtopic.php?f=67&t=715&start=0 . Will be interesting to compare the Forza3 and GT5 versions though.

I also absolutely ran the 'ring to death in GT4, but I reckon the Turn 10 version is more accurate. To me, the GT version feels a lot more forgiving than the representation in Forza 2: you can really just hurl the top spec race cars around it in GT4, where as using equivalent cars in F2 I find you need to really keep a handle on them with one bad steering input sending you into the Armco. I found it comparatively much easier (with practice) to get low 6 minute bracket times with the Group C cars in GT4 than with roughly equivalent cars in F2 using very similar setups (Logitec Driving Force on PS2, MS wheel on 360).

A major gripe I have is that the GT 'ring looks and feels very flat. The real course has something like a 200m elevation difference between the lowest and highest points on the track which the Forza version convey's very well but the GT version doesn't. Hope they fix this for the PS3 version.

Just my $0.02

Rypien GT
05-10-2009, 02:21 PM
Lazlow wrote -
"Considering how shit previous representations of rallying were in GT games, I'm not too fussed"

Oh well, you can always run other games that you do like. The previous rally cars in the GT series have been pretty ordinary, but i'd like to think that GT5 will raise the bar. Having NASCAR, JGTC, FIA, LMP and many other cartypes in the game certainly adds to the enjoyment value of the game and definately means that the game has more than 'one thing going for it'.

HiredMan, i too enjoy the Forza version of the Green Hell, but i do think that the GT version is better. The change in elevation in the GT games i dont think is a bad representation, although it could be improved along with the flattened ripple strips. I can understand what you are saying about the GT version being more forgiving, but i think that may have something to do with the driving physics of GT4 rather than the track layout. I spent most of my Nurburgring time running road cars using road tyres rather than race spec cars running race rubber which may be the reason why we have different opinoions on this subject. The race cars in GT stuck to any track with ease, while Forza does definately kick you in the balls if you are a bit loose in your driving habbits (although the RaceSpec Porsche Nurburging Time Trial in Forza2 was failry easy to drive compared to any such car in the GT series). I guess driving with the updated physics and track layouts with Forza3 and GT5 will be the only way to tell what game is the new Nurburgring king ;)

Soo looking forward to running GT5 when it comes out. Better driving physics will be the biggest drawcard for me, and the great tracks and multiple car types will definately be the icing on the cake. Quite a few of us are hanging out for organised online racing with 16 cars on track too :)

Lazlow
05-10-2009, 02:32 PM
Having NASCAR, JGTC, FIA, LMP and many other cartypes in the game certainly adds to the enjoyment value of the game and definately means that the game has more than 'one thing going for it'.


Speaking exclusively though. Simbin has already covered FIA GTR, and Forza 2 featured JGTC and LMP (as did previous GT games).

But alas, I will be running other games I like. I'm not a big fan of games that try to be a jack of all trades but a master of none.

Creedy
05-10-2009, 04:41 PM
Just wondering, is it really fair to compare Forza 2 to GT4?
One game is on X360, the other is on PS2.

I'd kind of want to hope that Forza 2 did a better job at physics etc.

Rypien GT
05-10-2009, 04:43 PM
I suppose if i wanted an exclusive game i would opt for one of the F1 or WRC type games, but in all honestly i dont think they are the master of thier domain either. Having a game with limted scope right off the bat does not really pump my nads.

Good to see a game that offers a quality range. Previous versions of the series have done some half arsed things (perhaps due to the severe limitations of the PS1 and PS2 hardware), but i would like to give PD the benefit of the doubt and hope that GT5 goes the extra mle and offers up quality and quantity.

Another huge plus is the long suffering GT community that has had to spend driving time in offline competitions for years. The depth of the GT community is huge and varied, and there will be some awesome online racing once private lobbies come about.

Kaz needs to get his butt into gear and deliver the game soon.

Shorty
05-10-2009, 05:25 PM
Just wondering, is it really fair to compare Forza 2 to GT4?
One game is on X360, the other is on PS2.

It's a bit fairer than comparing it to GT5, which isn't even out yet. :p

Lazlow
05-10-2009, 05:50 PM
but in all honestly i dont think they are the master of thier domain either.

Must have been playing some half-arsed licensed sims. If a sim doesn't master the product it's trying to replicate then it must be a poor effort. Nothing has mastered rallying like Richard Burns Rally, or Formula 1 like Grand Prix 4.

Of course some people are willing to sacrifice accuracy for eye candy. PC sims will rarely if ever surpass the console cousins visually. The dev teams just aren't that large and funded as well any more.

Having a game with limted scope right off the bat does not really pump my nads.

I can understand a preference for production car garage sims like Forza/GT, but to complain about limited scope when playing a licensed sim seems a bit foolish.

The depth of the GT community is huge and varied

Genuine curiosity; what are they offering for their online options that justifies such hyperbole?

Blue
05-10-2009, 06:58 PM
im definately comming to the conclusion that GT5 will be failry average compared to thier previous games.

Rypien GT
05-10-2009, 08:16 PM
"im definately comming to the conclusion that GT5 will be failry average compared to thier previous games"

Why?

"Genuine curiosity; what are they offering for their online options that justifies such hyperbole?"

Perhaps double the grid of Forza. Perhaps the huge online community that i've been part of since 1999 that is keen to get racing. Perhaps the option of private race lobbies that online forums can organise interboard challenges (just like the ones that have been run offline with previous GT versions). Perhaps the option of running multiple classes of cars on a huge selection of tracks. Does that satisfy your genuine curiosity?

And like many sim racing fans i'd prefer to have both eye candy and accuracy. If a great tasting meal looks like shit i'd prefer not to eat it. Enjoyed many great sims over the years, but most are enhanced by the mod community which offers varied car classes and options. Of course there are exeptions, but there are more bad examples i could drag out.

Shame that soo many are prepared to write off a game before it has even been released. Would be nice to be able to give it a fair go before writing it off, but it might be a bit much for some to do.

btw Lazlow, just out of genuine curiosity, do you usually troll through threads just to complain and whinge, or do you have a genuine interest in GT and actually want a good game? Ah, dont bother, i can probably guess the answer from reading some of your other posts in various threads. Good luck with your other games mate, no need to keep reading this thread since the game will obviously be a waste of time.

Shorty
05-10-2009, 08:26 PM
If Lazlow's arguments qualify as "trolling", people would lose their minds if someone made a proper go of it.

Lazlow
05-10-2009, 08:43 PM
lol seriously, how the hell am I trolling? Because I dared to ask a question?

If a great tasting meal looks like shit i'd prefer not to eat it.

You'd probably have to go back to Grand Prix 2, Indycar 2, or NASCAR 4, to find something that qualifies as "looks like shit".

but there are more bad examples i could drag out.

You didn't drag out any :/

I'm not sure if you are trying to discredit other sims, or just state a preference for multi-class "garage sims" (ie Forza, Gran Turismo). I can accept that latter, there are very very few sims on PC that offer the wealth of car selection out of the box that GT or Forza does (Simbin's GTR2 is the only one that comes to mind).

Perhaps double the grid of Forza. Perhaps the huge online community that i've been part of since 1999 that is keen to get racing. Perhaps the option of private race lobbies that online forums can organise interboard challenges (just like the ones that have been run offline with previous GT versions). Perhaps the option of running multiple classes of cars on a huge selection of tracks. Does that satisfy your genuine curiosity?

Apart from larger grid sizes, nothing else you mentioned hasn't been offered elsewhere before. So I really don't know how that qualifies as "huge and varied" depth. Have they announced a similar form of auction house, gifting between users or comprehensive paint shop for personal customisation?

I don't really see how anything I'm saying qualifies as whinging and complaining. I'm scrutinizing a game that is supposed to be going up against a proven product. You can't just throw out unsubstantiated hyperbole and expect me to just buy in to it.

Creedy
05-10-2009, 09:15 PM
I can see where Rypian is coming from. We all know that GT is massive on the internet and has many forums dedicated to it. If Polyphony can actually deliver a really good online system, I can't see any reason why all these forum goers shouldn't be excited.

They have been waiting 10 years to finally play against each other and they may finally have that chance.

igotnewsuper8systemWRONG!
05-10-2009, 09:25 PM
If Lazlow's arguments qualify as "trolling", people would lose their minds if someone made a proper go of it.

We need WhyMe to post in here

Blue
05-10-2009, 09:38 PM
If Lazlow's arguments qualify as "trolling", people would lose their minds if someone made a proper go of it.Yeah. I mean, I was actually trolling, and all I got was a "Why?"

As far as this great, decade-old GT community I'm hearing about goes, that must be where all the GT fanboys come from. Mystery solved. All I know is that Forza 2's auction house is a brilliant and well-utilised system that can only be improved upon in Forza 3, and Sunday Night Forza was a blast.

Sure, I do hope that Forza 3's online implementation is even better, but GT5 already has its work cut out for itself. The half-arsed damage and the PSP version's crippling lack of features don't fill me with confidence. Ever since GT4 came along and proved to simply be GT3 with five times the cars, the series seems to have ground to a halt.

igotnewsuper8systemWRONG!
05-10-2009, 09:47 PM
I get the feeling that the damage won't be so half assed in the finished product.

Creedy
05-10-2009, 09:48 PM
You want to talk about fanboys?

There are way more Forza fanboy's destroying the GT5 forum then GT5 fanboys destroying the Forza 3 forum on NeoGAF.

Always seems to happen like that between X360/PS3 exclusive threads.
Sony fans stick to their threads whilst X360 fans invade the opposition's threads.

Shorty
05-10-2009, 09:51 PM
You want to talk about fanboys?

There are way more Forza fanboy's destroying the GT5 forum then GT5 fanboys destroying the Forza 3 forum on NeoGAF.

Always seems to happen like that between X360/PS3 exclusive threads.
Sony fans stick to their threads whilst X360 fans invade the opposition's threads.

http://i660.photobucket.com/albums/uu328/zerosignal/john_stewart_facepalm.jpg

Creedy
05-10-2009, 09:54 PM
Wow, the irony there could kill a man.

I haven't trolled in the Forza 3 thread. Only thing I said in there was that I was raging I couldn't try the demo.

igotnewsuper8systemWRONG!
05-10-2009, 09:54 PM
Maybe that's because the Forza fanboys actually have some ammunition going into the GT5 forum, while the GT5 fanboys have nothing. :D

NAUGHTY ARAN WHAT ARE YOU DOING

That's it, I'm heading to the Forza thread

Blue
05-10-2009, 10:00 PM
I've owned GT, GT2, GT3, GT4, and liked them all. It was probably when I got my driver's license that I realised how dated the whole thing felt. Taking such care not to so much as scratch the bumper of a real car made GT4's car-to-wall and car-to-car interactions seem farcical. Getting Forza 2 just reinforced these feelings. "Oh, but I just want a driving game, not Destruction Derby!", I hear the GT fanboys cry! If I want to drive, I'll go for a real drive. I want a racing simulator, and as they say, rubbin's racing.

Shorty
05-10-2009, 10:01 PM
I haven't trolled in the Forza 3 thread. Only thing I said in there was that I was raging I couldn't try the demo.

That's great and all, but you do have a history here and one recent act of "balance" or whatever isn't going to completely cancel it out.

In any case, I already edited the post to more generally reflect my thoughts on the situation. I think you'll find a picture says a thousand words.

Blue
05-10-2009, 10:08 PM
That's great and all, but you do have a history here and one recent act of "balance" or whatever isn't going to completely cancel it out.

In any case, I already edited the post to more generally reflect my thoughts on the situation. I think you'll find a picture says a thousand words.Shortyyyyy, they're so totally trolling us in the Forza thread. Can you delete all their posts? It's not faaair.

Creedy
05-10-2009, 10:14 PM
I owned GT1 and GT2, couldn't give 2 ****s about GT3 or GT4. Enjoyed what I played of GT5P and now I really want Forza 3.

Blue
05-10-2009, 10:34 PM
GT3 was the best driving game of the previous generation. Well, technically 4 was better, but in relation to the times at which they were released, 3 was much more impressive, even though it was a scaled-back 2 with better graphics.

My original PS2 stopped playing the pre-owned disc, however, and died soon after. I was incredibly frustrated, to say the least.

Anyway, Polyphony's best release in the last five years has been the GT-R dashboard interface. A sequel to Tourist Trophy would be nice, but I wouldn't ever dare expect one.

Rypien GT
05-10-2009, 10:42 PM
Always good to see Hyper mods with a good perspective and respect for members. Top job mate.

Really looking forward to perhaps not racing you guys with GT5, but i'm sure i might be able to rustle up some time to race you all with Forza3. Actually, since many of you are keen to bag GT fanboys, i wonder how much spice will be added to future Forza grids. Looking forward to seeing if my GT racing helps me with Turn10's offering, and it will be interesting to see who can actually drive. Should be fun.

Lazlow wrote -
"You'd probably have to go back to Grand Prix 2, Indycar 2, or NASCAR 4, to find something that qualifies as "looks like shit". "

Really, i guess you never played NASCAR 2003, NetKar, LFS, F1C or indeed GPL. Dont get me wrong, many of these games play great but are eyesores. Even rfactor and iRacing are pretty poor graphically.

"Apart from larger grid sizes, nothing else you mentioned hasn't been offered elsewhere before. So I really don't know how that qualifies as "huge and varied" depth. "

I never said that GT is offering things that have not been in games before. And if you dont consider 100's or cars, large selection of tracks, multi class racing, and 16 car grids as 'huge and varied depth' i'd like to see what you would consider it to be.

" You can't just throw out unsubstantiated hyperbole and expect me to just buy in to it"

I dont expect anything from you.

Blue wrote -
"Yeah. I mean, I was actually trolling, and all I got was a "Why?"

You expect more? Dont have time for trolls mate.

"As far as this great, decade-old GT community I'm hearing about goes, that must be where all the GT fanboys come from. Mystery solved"

Wow, you a fan of Murder She Wrote and mystery novels? Give yourself a big pat on the back for helping solve the great mystery. This GT fanboy definately does come from a long standing community that supports a great series of games by running regular competitons (including interforum and national). You seem to have a problem with that too which is almost mildly amusing. Almost. Would be good to see how you'd go in some of our races, i dare say it wouldnt be pretty. But dont worry, i'll be sure to catch up with you for some Forza3 racing so you can show me how great you are on track. Look me up when the game comes out.

AranchineD wrote -
"Maybe that's because the Forza fanboys actually have some ammunition going into the GT5 forum, while the GT5 fanboys have nothing."

Looking forward to seeing how much ammunition you have on the track, or is it all just hot air? I'm asuming that you will be racing online with Forza3.

Always good to see people come into a thread about a game and express positive views, or if not positive then actually some constructive comments. When there is a regualr group that trolls together then its just plain boring. At least some of you are heading off to the Forza thread, so i guess i'll see you there too.

Shame we cant just agree to disagree, as i'm sure there will be more quotes flying across my screen. If only this thread was a positive one for actual fans of the game and those actually looking forward to playing it.

Back to GT, and i still cant wait for the full game and getting stuck into some good online racing. Its going to be huge, and with the touted improved damage, improved driving physics, 100's of cars, loads of tracks, large grids, and gorgeous graphics i'm sure i can have some fun. Shame others will be missing out. Ah well, we can catch up for some Forza3 racing i guess.

Rypien GT
05-10-2009, 11:04 PM
Two less people on the grid.

Lazlow
05-10-2009, 11:08 PM
Really, i guess you never played NASCAR 2003, NetKar, LFS, F1C or indeed GPL. Dont get me wrong, many of these games play great but are eyesores. Even rfactor and iRacing are pretty poor graphically.

Owning NASCAR 03, F1C, GPL and rFactor, I really have no problems with their appearance. Hardly eyesores. Sure they may not feature HDRR, billions of polygons, motion blurring, or 3D modeled crowds, but they are hardly a indecipherable mess of polygons (ie TOCA 2 on PSone). For me the depth of the driving model, is of far more importance than graphical prowess. A perfect example of this would be Grand Prix Legends, an immensely enjoyable drive that the sheer joy of nailing perfect laps in a skittish go kart far outweighs any graphical shortcomings.

So I guess agree to disagree. I'm just not that hung up on eye candy.

Creedy
05-10-2009, 11:22 PM
Some new GT5 info ... maybe.

http://www.neogaf.com/forum/showpost.php?p=17860900&postcount=12614

Shorty
05-10-2009, 11:50 PM
http://videogamesrepublic.com/wp-content/uploads/2009/09/gran-turismo-5-damage-300x300.jpg

Prefer my cars with doors.

Looks like one of my DiRT 2 cars after a Trailblazer run. :p

Rypien GT
06-10-2009, 12:07 AM
Will be good to see how the full game actually handles car damage. Guess its all based on the work in progress until then.

Same situation as when cars flip over in the Forza demo and you can go from roof to side, then back to roof with a flick of the joystick. Just like in real life. Awesome.

Blue
06-10-2009, 12:12 AM
Will be good to see how the full game actually handles car damage. Guess its all based on the work in progress until then.

Same situation as when cars flip over in the Forza demo and you can go from roof to side, then back to roof with a flick of the joystick. Just like in real life. Awesome.Yeah, sorry, refresh my memory. What is it that happens when you roll the car in GT5:P?

Rypien GT
06-10-2009, 12:14 AM
Not much being a demo and all, but i'd like your comments when the full game comes out.

Now where did i put my joypad so i can do some side to roof moves. Soo realistic. Hope turn 10 spend the time and actually fix this, mind you it does give me a chuckle.

Shorty
06-10-2009, 12:39 AM
How about we dial down the snark a bit, fellas? I don't think it's entirely out of the question to expect a glitch or two to be exploited for yucks (especially if you're the Sony Defense Force), but I would expect either game to have the same level of polish that I'd expect from any complete, full-priced product.

TrinityJayOne
06-10-2009, 07:30 AM
Will be good to see how the full game actually handles car damage. Guess its all based on the work in progress until then.

Same situation as when cars flip over in the Forza demo and you can go from roof to side, then back to roof with a flick of the joystick. Just like in real life. Awesome.
The demo race is in Arcade mode, so yes, you can roll the car back over. In Career mode if you flip it, you're done.

Surgeon.
06-10-2009, 09:19 AM
Oh God,

Forza v Gran Turismo debate.

*backs away slowly*

TAT
06-10-2009, 09:23 AM
You dont consider adding damage, night racing, improved physics, extra car types, extra tracks, incar dash view, turing the corner?
It's just not impressive when it's been done, and when Forza 3 is released before GT5, it will have been done again.

Creedy
06-10-2009, 09:44 AM
The demo race is in Arcade mode, so yes, you can roll the car back over. In Career mode if you flip it, you're done.

So your saying you can't judge Forza 3 based on it's demo but you can judge GT5 based on its none demo?

SOX
06-10-2009, 10:32 AM
Sorry if this sounds stupid (because I haven't looked).

Does GT5 even have a demo? I thought it just had Prologue - which you pay for.

TrinityJayOne
06-10-2009, 10:39 AM
So your saying you can't judge Forza 3 based on it's demo but you can judge GT5 based on its none demo?
What? I'm not judging anyone or anything, simply correcting an uninformed statement about rollover recovery.

PS- "you're"

igotnewsuper8systemWRONG!
06-10-2009, 10:53 AM
Sorry if this sounds stupid (because I haven't looked).

Does GT5 even have a demo? I thought it just had Prologue - which you pay for.

I don't know if Prologue really counts as a demo considering it came out 2 years before the final product and doesn't really represent the finished game. It seems like it was just giving GT fans something to do while PD worked on the actual game.

ps. Epic Micky is now officially a Wii game, everyone lets go troll the Wii forum now

AranchineD
06-10-2009, 11:30 AM
I don't know if Prologue really counts as a demo considering it came out 2 years before the final product and doesn't really represent the finished game. It seems like it was just giving GT fans something to do while PD worked on the actual game.

There was a demo of Prologue though, that should count then.

Stevorooni
06-10-2009, 12:05 PM
A demo of an early preview version of a game? Even demos have the "Not representative of the final product" disclaimer, the only way to compare both games is to do it with their release versions.

I have whatever free GT game that was out before prologue, GT:HD I think. Still looking forward to GT5

Creedy
06-10-2009, 12:26 PM
People are basing their thoughts based on the demo shown at TGS which was even announced was many many months old. In terms of damage I was extremely unimpressed with those TGS videos.
However there are some media sites out there who have had another look at GT5 in reply mode which has shown off more in-depth damage. This includes scratches, dents and even NASCAR's rolling from a crash.

Polyphony have not shown their hands for a very long time. This either means they are shitting bricks or what they have to show is so amazing they are waiting for the right time.
I think everyone should cool down and just wait it out a bit longer. If you truly do love car games then you should have some kind of interest in both games surely?

I have never trolled the Forza 2 or 3 threads. With Forza 2 I only played the demo and said that I didn't like the way it played, I felt that the cars were to easy to slide out.
For some reason with Forza 3 I've instantly wanted to buy the game straight away.

Revoltix
06-10-2009, 04:26 PM
Moving past the waffle, i've been thinking about getting the psp version for some fun during downtime at work. Anyone tried it yet?

Yes, not your "traditional" GT but quite fun. Especially if you like collecting cars =)

Rypien GT
06-10-2009, 04:30 PM
I've looked through the PSP carlist and its huge. Some of the youtube clips dont really do it justice, but i'm guessing the graphics are not really that great. I've heard some guys talking about how a member of the GTP mananged to mod his G25 so it works with the PSP. Dont know how he managed it, but it would be interesting i guess.

Might have to ask for a PSP for Xmas :)

Sweating Bullets
06-10-2009, 04:45 PM
Less personal attacks please.

Rypien GT
06-10-2009, 09:08 PM
Looks like alot of the low IQ posts have been deleted by mods. Good to see. Shame no one stepped in earlier when a couple of pretty extreme comments were made. Will be good to get this thread back on track without having to sift through rubbish.

Stumbled across this while browsing GTPlanet, its basically an improved translation of the recent Spanish interview with Kaz. Definately easier to read than the previous translation -
http://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/#more-3837

Sounds pretty darn impressive (albeit a little over the top in places) and its got me ready to get stuck into some racing. Shame its soo far away, but as long as they do a good job and bring out a polished game i can forgive them. Just.

Shorty
06-10-2009, 09:29 PM
Looks like alot of the low IQ posts have been deleted by mods. Good to see. Shame no one stepped in earlier when a couple of pretty extreme comments were made. Will be good to get this thread back on track without having to sift through rubbish.

I would like to remind you once again that if you have a problem with a post that somebody has made, use the Report Post button. That's what it's there for.

Furthermore, if you and Blue or anyone else would like to civilly discuss the differences between GT and Forza, do it in the GT vs Forza thread (http://www.hyper.com.au/forums/showthread.php?p=1122341). I do not want to have to clean up this thread again.

Carry on.

Rypien GT
06-10-2009, 09:35 PM
I'm here to talk about GT, you?

I dont really care much for a Forza3 v GT debate, so you guys can keep that thread. I enjoy both series of games. Good to get back to discussing the game at hand without all the rubbish.

And if i have any concerns about anything of the racial or sexual nature in future posts i'll be sure to point them out if you have missed them by accident. Thanks for keeping me up to date with Hyper proceedure.

Found this link to the PSP wheel hack -
http://www.gtplanet.net/play-gran-turismo-psp-with-a-steering-wheel/

FrozenSoul80
06-10-2009, 09:44 PM
And if i have any concerns about anything of the racial or sexual nature in future posts i'll be sure to point them out if you have missed them by accident. Thanks for keeping me up to date with Hyper proceedure.

Just to expand on what Shorty has said; the report post button exists because mods, like regular users, don't read every post in every thread. By reporting the post in the correct way we are all notified about it and therefore more likely to be able to respond.

Remember, only you can help prevent forest fires.

Rypien GT
06-10-2009, 09:50 PM
Fine. But when a mod does see a post and does nothing then perhaps there is a problem. But moving on. As i said if there are any more racial or sexual posts that slip through the net i'll be sure to use the special button.

As far as Gran Turismo goes, this is pretty interesting -
"“One of the few criticisms that people have had about Gran Turismo games is the lack of damage to the vehicle models. The cars are certainly gorgeous, but having them bounce around impervious to physical deformation was a blow to the realism that Polyphony so heavily invests in. That’s changed with the fifth major installment. Cars will take damage ranging from minor scuffs and dings to more drastic deformation such as doors and other major body parts being torn off completely. Such damage is more than cosmetic, too. The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine,” says Yamauchi. “We’re actually still working on setting the sensitivity level of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”
http://gameinformer.com/games/gran_turismo_5/b/ps3/archive/2009/09/30/preview.aspx

Blue
07-10-2009, 12:55 AM
Looks like alot of the low IQ posts have been deleted by mods. Good to see. Shame no one stepped in earlier when a couple of pretty extreme comments were made. Will be good to get this thread back on track without having to sift through rubbish.

Stumbled across this while browsing GTPlanet, its basically an improved translation of the recent Spanish interview with Kaz. Definately easier to read than the previous translation -
http://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/#more-3837

Sounds pretty darn impressive (albeit a little over the top in places) and its got me ready to get stuck into some racing. Shame its soo far away, but as long as they do a good job and bring out a polished game i can forgive them. Just.Extreme things were said? I have said nothing about you, at all. I have made no personal attacks. We were all having a bit of fun in regards to GT fanboyism, which culminated in my post that was based entirely around fifteen or twenty car-based puns. I don't know how, but the entire thing managed to go over your head, and you got the shits and started ranting about schooling me on the track, or some such crap. You, amazingly, were the only one not in on the joke.

Unfortunately, you've deleted the post, mods. For the sake of explaining to Rypien GT once and for all what was actually going on, and burying the issue, would you be able to return it or quote it here, so I can explain it all to him?

I'm assuming the main issue is with racial or sexual remarks from another member, however.

Rypien GT
07-10-2009, 06:42 AM
Get overyourself dude, not everything revolves around what you type. Your posts were nothing special and didnt really warrant any responses. There was a joke ..... mmm .... guess it wasnt that funny. I'd suggest you try and spend your time running racing games so that you might have something to say that actually matters. As you can see i'm trying to get this thread back on track with some GT links and stuff, but you seem happy to drag the same old tired stuff out. Time for a routine change methinks.

Looking forward to our time on track, no rant, just looking forward to getting on track with you so we can have some fun.

TAT
07-10-2009, 08:26 AM
Your posts were nothing special and didnt really warrant any responses.
Not usually, but this one was dozens of sentences of BRILLIANCE

Creedy
07-10-2009, 09:41 AM
I didn't see the funny.

TAT
07-10-2009, 10:11 AM
Because you didn't get it, obviously.

Lazlow
07-10-2009, 10:57 AM
It was absolutely PUNishing!

SOX
07-10-2009, 12:05 PM
It was the best use of puns I've seen on the forums. The funniest bit though was when Rypien totally missed every single one of them :P

Hmmm GT, I loved the first one but I couldn't get into any after that - not exactly sure why

Rypien GT
07-10-2009, 02:08 PM
Missed the puns, or didnt really give a rats.

Good to see some GT discussion by the regulars. Good work chaps. You blokes need to start up a comedy club or something. Mind you, the laughs would be a bit muffled since your heads are in some hard to reach places.

Been reading up on the latest developments regarding the total amount of courses and there seems to be some discussion concerning the number of courses. Will be only 20 courses with varied layouts, or indeed 20 locations with varied layouts and circuits. Given the amount of tracks in previous games i dare say it would be the latter. Night racing seems to be limited to only a select handful though, much like the old Hi-Fi mode in GT2 (or was it 1).

Creedy
07-10-2009, 02:29 PM
I doubt it's only 20 tracks, I'd be sorely disappointed if this was the case, especially with NASCAR and WRC licenses in ownership.

TAT
07-10-2009, 02:33 PM
I doubt it's only 20 tracks, I'd be sorely disappointed if this was the case, especially with NASCAR and WRC licenses in ownership.
So you have a giant circle and a giant oval, which are 2 variations of the same track.

19 tracks left...

Rypien GT
07-10-2009, 02:35 PM
Yeah, some of the info seems to get lost in translation from Japanese. The main train of thought is that there will be 20 locations (ie countries) with a couple of tracks at each location. If you then include the reverse versions of these tracks and also some different configurations then you come up with a much larger number. I cant see PD only opting for a small number of circuits when they have had a wide range in previous versions.

Will be interesting to see what sort of downloadable content comes out over the following months though. Cant wait.

Creedy
07-10-2009, 02:35 PM
So you have a giant circle and a giant oval, which are 2 variations of the same track.

19 tracks left...

Can people who aren't going to contribute seriously just go to the other thread, that's why it's there......

igotnewsuper8systemWRONG!
07-10-2009, 02:37 PM
So you have a giant circle and a giant oval, which are 2 variations of the same track.

19 tracks left...

As far I'm concerned, 2 variations of a giant oval = all bases covered. Every other track is just wasted time between giant ovals.

Rypien GT
07-10-2009, 02:45 PM
I dont usually have an interest in NASCAR but have been watching a bit on TV and have been enjoying it. PD have indicated that NASCAR will have a different damage model to some of the other cars, so i'd expect some pretty serious crashes when running with a full grid of 16. Lets hope they include a larger oval and perhaps a smaller tighter version to spice things up a bit. Going to be good having a game that supports not only road cars but also NASCAR.

I think having the option to run 16 cars will definately add to the online racing experience, and i know that some of the GT forums that i go to are already mumbling about what series they have in the pipeline.

TAT
07-10-2009, 02:53 PM
Can people who aren't going to contribute seriously just go to the other thread, that's why it's there......
Get ****ed. I've actually played GT games in the past, fool.

From memory, the speedways were variations of the same track.

Lazlow
07-10-2009, 02:54 PM
I've read they're including Daytona. But seriously, they need Talladega.

Rypien GT
07-10-2009, 03:01 PM
I honestly couldnt race Talladega without thinking about the movie with Will Farrell (spelling?). That movie was awesome. Makes me want to shake and bake.

TAT wrote -
"Get ****ed. I've actually played GT games in the past, fool."

So be civil and have some input that is not geared towards being an arse.

Hyperblau
07-10-2009, 03:05 PM
NASCAR with only 16 cars would be weak as piss.


Also, some people have really high horses in here.

Rypien GT
07-10-2009, 03:12 PM
Gday HyperBlau, great to have your input.

Better than none i guess. And 16 guys on track is actually great fun (going on some PC games that i've run at ovals). 6 with GT LANS and i-link was cool, 8 with Forza is ok, but 16 will be pretty cool.

*Steps down off pony*

Hyperblau
07-10-2009, 03:17 PM
Gday HyperBlau, great to have your input.

Better than none i guess. And 16 guys on track is actually great fun (going on some PC games that i've run at ovals). 6 with GT LANS and i-link was cool, 8 with Forza is ok, but 16 will be pretty cool.

*Steps down off pony*

16 is great for a normal race, but my point is that NASCAR aint NASCAR without at least 30 cars. I actually think it's pretty pointless to put NASCAR in GT unless they are really going to go all out with the mode. That being said, we don't know how in depth they are going yet.

Rypien GT
07-10-2009, 03:24 PM
I see your point, but i think that 16 cars will still race ok. I think it would be pretty cool to be mid pack with say 7 cars ahead and 8 cars behind all in one pack. Even running only 6 cars on ovals on previous GT games was reasonable fun if you all were good racers of even skill. I think that 16 will be a definate step up from that. If there is a smaller oval or two then it would be even better methinks. Will be interesting to see how many different NASCAR teams there will be, and how detailed the settings will get.

And i suppose you could run some modified V8 supercars on the oval for a bit of a laugh too. Not usually into the whole aussie V8 thing, but the inclusion of some of the V8 supercar teams is getting my interest up a bit.

Space_Monkey
07-10-2009, 03:29 PM
I like the idea that unlockables on Gran turismo PSP will carry over to GT5.

From what I hear about GT Portable there's a real lack of focus and short terms goals to keep the player motivated thanks to there being be no career mode.

Having the thought of unlocking the Bugatti on PSP and starting GT5 with it is very appealing.

I think that might tip me over into picking GT Portable up.

TAT
07-10-2009, 03:39 PM
TAT wrote -
"Get ****ed. I've actually played GT games in the past, fool."

So be civil and have some input that is not geared towards being an arse.
Learn to quote and stop being a teacher's pet. It's very draining.

Shorty
07-10-2009, 04:12 PM
Does NASCAR still race only in circles? If so, then count me out of NASCAR races for GT5. At least WRC sounds interesting.

Hyperblau
07-10-2009, 04:31 PM
They do race on proper circuits too Shorty. Marcus Ambrose pretty much only does well over there when racing on a circuit with more than 1 way of turning. Apparently everyone else cant go right.

Rypien GT
07-10-2009, 04:43 PM
As far as the PSP goes, i think even with the bonus of being able to unlock cars to carry over into GT5 it still does not quite want to buy one. That could change leading up to Xmas though :)

SOX
07-10-2009, 04:58 PM
Back to GT though, in GT1 most of our time was spent tweaking the gears in one car (can't remember the name now) and seeing how fast we could push it on the test track. Good times.

Rypien GT
07-10-2009, 05:06 PM
Yeah, getting some high speeds was fun. I seem to remember a glitch were you could wall ride for a while and then slingshot down the straight to get some 400km/h+ speeds. Too long ago to remember now, mind you i still have my old GT1 and 2 gamesaves somewhere.

Was good fun with GT3 being able to use 'mks software' that allowed you to hack the game and put any parts on any car and also use a power multiplyer and increase downforce to silly levels. Had a mini with a turbo'd TVR Speed 12 engine and some extreme downforce that definately had some balls.

Rypien GT
07-10-2009, 05:31 PM
This new Toyota FT-86 Concept Video is a nice little watch -
http://www.youtube.com/watch?v=8QZacNDd6vI&feature=player_embedded

I see that the G27 is now available. My DFGT is still in good nik, but i might be able to hand it off to the bro in law when prices come way down (if they come down). Mind you, the G25 is still a good solid wheel and you can pick one up pretty cheaply second hand these days.

Creedy
07-10-2009, 05:49 PM
I have the Logitech Momo steering wheel for my pc, wish I could use it on my ps3.

Rypien GT
07-10-2009, 05:57 PM
Is it one of the Red Momo's?

I'm sure one of the guys i race with used his old Red Momo with GT5:P and it worked. I know he used it with GT3, didnt work with GT4, but seems to work with GT5:P.

Lazlow
07-10-2009, 08:52 PM
Does NASCAR still race only in circles?

3 road courses; Watkins Glen, Circuit Gilles Villeneuve (Montreal), Infineon Raceway (aka Sears Point).

Rypien GT
07-10-2009, 09:21 PM
Its been out for a while and does not really show much about the game, but i never get sick of loading up this vid with the sound turned right up. Its just plain cool -
http://www.youtube.com/user/GTPlanet

TrinityJayOne
08-10-2009, 05:11 PM
Nice vid, music is a bit horrid though. What's up with the front wheel at 1:20? Is that some new suspension link damage modeling? :P

Rypien GT
08-10-2009, 07:30 PM
Must be. Mind you, the vid is probably done in arcade mode, cause we both know that arcade mode lets you do some freaky stuff. Damn you arcade mode ;)

I really enjoyed the music/vid combo.

Creedy
08-10-2009, 07:45 PM
Some new screenshots.

http://www.gran-turismo.com/c/binary/images/8332/photo001a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo002a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo003a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo004a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo005a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo006a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo007a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo008a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo009a.jpg
http://www.gran-turismo.com/c/binary/images/8332/photo010a.jpg

TrinityJayOne
08-10-2009, 08:00 PM
Urgh, new Benz! Put it back in the oven, it ain't done yet.

In stark contrast, what is that devilishly attractive gold thing in the background here?

http://www.gran-turismo.com/c/binary/images/8332/photo006a.jpg

Hubba hubba! Looks like something Italdesign would make.

Shorty
08-10-2009, 08:06 PM
Hubba hubba! Looks like something Italdesign would make.

A closer inspection (and a little Internet detective work) has revealed that it's the GTbyCITROEN concept (http://jalopnik.com/5058597/virtual-first-drive-of-sweet-citroen-gtbycitroen-concept-in-gt5-prologue), a joint venture between Polyphony Digital and Citroen.

http://www.blogcdn.com/www.autoblog.com/media/2008/10/gtbycitroen_gt5_450.jpg

Link is hot, like the car. :cool:

Rypien GT
08-10-2009, 08:07 PM
I dont usually go for the big yank tanks, but that Viper looks sweet.

Have to agree on the AMG beastie, not the best looker on the block.

The gold car in the background is the Citroen GT Concept i think.

igotnewsuper8systemWRONG!
08-10-2009, 10:35 PM
http://www.gran-turismo.com/c/binary/images/8332/photo006a.jpg

I love that Purple Viper

Creedy
09-10-2009, 06:52 AM
Apparently Polyphony are working on a crumble system that calculates the speed and angle of an impact. This was translated from a European video interview.
Also I think the damage at TGS was shown to let people see that they are working on allowing parts of the cars to come off. I mean Polyphony are fully rendering car engines to minute detail for if/when a bonnet comes off.
This could be interesting and believable considering what some of the media has seen. I don't care about physical damage being shown but it will be nice to have a proper penalty system in place.

Lazlow
09-10-2009, 08:36 AM
If they are currently working on modelling complex crumple zones this game wont be out for quite a long time yet :/

texta
09-10-2009, 09:09 AM
Unless they've been doing it for years already.

HiredMan
09-10-2009, 09:15 AM
I'm actually really warming to the looks of the M-B SLS AMG...... hated it at first but I think I'm starting to like it.

igotnewsuper8systemWRONG!
09-10-2009, 02:33 PM
It blows my mind how anyone could ever hate the look of that car.

HiredMan
09-10-2009, 02:44 PM
It's arse is pretty ugly, but I love the front end and long-bonnet proportions.

Rypien GT
09-10-2009, 04:37 PM
Lets hope PD include some R100's, RX2's, RX3's, RX4's, and some early model RX7's.

Lets also hope that they don't include any RX5's. Damn they are butt ugly.

Lazlow
09-10-2009, 06:56 PM
Datto 1200 coupe plz!

Rypien GT
10-10-2009, 01:35 PM
Looking forward to being able to fiddle under the hood with car settings a bit more with GT5. From all accounts you will be able to get pretty in depth, but the proof will be in the final game i guess.

Have not heard anything about 'engine swaps' or similar, but i hope PD consider it. One thing i really enjoyed about the rotaries in Forza2 was being able to ditch the 13B for a nice triple rotor. Mind you, a Datto 1200 or even a nice 1600 with a SR20 would drive ok. Fingers crossed.

Sweating Bullets
10-10-2009, 02:26 PM
The sooner March comes the better.

Just wondering if I should bother getting GT Prologue? Or just wait until GT comes out? (just got a PS3)

Rypien GT
10-10-2009, 02:42 PM
Wouldn't worry about getting GT5:P unless you find it in a bargin bin. The tracks get boring quickly, online racing is full of random idiots (unless you syncronise your start times with friends so you all get in the same race), and the physics are behind what GT5 will offer.

The incar dash view is almost worth the price of the game for any race fan, but you'd be better off waiting for the full verison of GT5 for all the bells and whistles.

Last i heard about the release date it would be 31st March in Japan, and probably the month after for us Aussies.

freeradical
10-10-2009, 05:26 PM
and probably the month after for us Aussies.
Source??? I'd be suprised if we saw it before xmas 2010.

Rypien GT
10-10-2009, 05:37 PM
Nah, Kaz has already strongly hinted that all regions will get the game within a short time frame. If its in Japan by March you can't reasonably expect it to be Xmas for us. I'm guessing a month by the sound of things.

igotnewsuper8systemWRONG!
10-10-2009, 07:57 PM
Source??? I'd be suprised if we saw it before xmas 2010.

You really think it's going to take 9 months to localize a racing game?

Lazlow
10-10-2009, 09:00 PM
GT3 and GT4 both took 3 months, but now I guess they don't have to worry about PAL/NTSC conversions... or do they?

Either way, no point speculating really until a solid date is announced, it could get delayed again.

Rypien GT
12-10-2009, 07:28 AM
Been having a few discussions with some racing mates at other forums, and we were talking about what tracks we are most looking forward to in GT5.

Apart from the Nurburgring and Top Gear track, i'm actually really looking forward to revisiting some fo the PD fictional tracks. Always been a sucker for Midfield, but i know Deep Forest and Trial Mountain will be awesome to drive once again. Going to be interesting to see how these tracks scrub up with a bit of PS3 power behind them.

I've not heard any more about the track editor that was mentioned a while ago. Fingers crossed GT5 comes with one, but i'm guessing that this feature may be left out. Bugger.

Will be interesting to see how PD handle variable weather and night racing. Suppose they have a good few months to work on it.

Creedy
12-10-2009, 07:31 AM
I would love to race on trial mountain, have not raced on that since GT2.

StorminNorman
12-10-2009, 08:07 AM
Nah, Kaz has already strongly hinted that all regions will get the game within a short time frame.

Not to pop your bubble here, but Kaz says a lot of things that aren't true. Like online multiplayer in GT4 and damage modelling being patched into GT5:P.

I... would take everything that man says with a giant grain of salt, if I were you.

TrinityJayOne
12-10-2009, 09:11 AM
Not to pop your bubble here, but Kaz says a lot of things that aren't true. Like online multiplayer in GT4 and damage modelling being patched into GT5:P.

I... would take everything that man says with a giant grain of salt, if I were you.
Have to agree there, sadly. The man is worse than Peter Molynotevengonnatry! :P

Rypien, I admit that one thing I always loved about PD was their fictional tracks. Trial Mountain, Deep Forest, Grand Valley and Special Stage R11 (the original, not the neutered GT2 version) were the greatest.

Rypien GT
12-10-2009, 09:41 AM
Guess time will tell on the euro release date. I'm still confident that PD will have it out and about not too long after March.

In the end, as long as PD give me a great game with loads of cars, good driving model, great damage, great tracks, large online races, private lobbies, weather, night racing etc... than i can give them time to get things right.

Some of the things that they hoped to get out in earlier games (ie GT4 and online) were perhaps limited by the hardware (mind you, you could play online with GT4 by using xLink Kai software).

I think that the poor press about the damage model as shown at the TGS was one of the reasons behind the delay. Although pissed that the game is still aways off, its good to see PD listeneing to fans and trying to get the game as good as possible.

Sweating Bullets
12-10-2009, 09:46 AM
Showing my noobness here with PS3 and importing - but even if it comes out in Japan XX months earlier - can't we just import it? Or language will be Japanese?

REQUIEM
12-10-2009, 01:58 PM
Showing my noobness here with PS3 and importing - but even if it comes out in Japan XX months earlier - can't we just import it? Or language will be Japanese?

There should always be an english speaking option since its will be their biggest market. I still think that it will be released worldwide within a week or so. XPLAY have a show on this week with them hands on playing GT5 so it must be close.

Lazlow
12-10-2009, 02:11 PM
Both GT3/GT4 both received PAL releases roughly 3 months after the initial Japanese release. So its fair to speculate it wont be so immiediate as a week. If they have to localise the language (ie being part of Europe that'll be more than just english) and possibly include a 50Hz PAL signal.

Pretty sure anything XPLAY is running is a work-in-progress debug build, made available to the press, and not indication of a retail product.

Current Japanese release is still slated for March.

freeradical
12-10-2009, 02:20 PM
Current Japanese release is still slated for March.

And that can change, yes?

Lazlow
12-10-2009, 02:23 PM
By all means yes. It could get delayed again :D

Creedy
12-10-2009, 02:30 PM
Even if an English version is far off, for anyone dying to play GT5 I can't imagine the Japanese version of GT5 being to hard to play with an English guide.

Rypien GT
14-10-2009, 04:49 PM
Lets hope this is a sign that the game will not be delayed and is on track -

"Japanese gaming mag Famitsu hit news stands this week featuring a fresh interview with Kazunori Yamauchi. He used the opportunity to reiterate GT5’s progress while emphasizing the scale of the game:

“Naturally, my attention is focused purely on Gran Turismo 5 right now. The scale of this title is just dizzying, so daily progress is slow, but it’s still going forward at a steady clip. All the basic stuff is complete, but we’re trying to give everything that little bit extra at present. We could release it any time we want, really, but I want to have that classic GT-style ‘did we really have to go this far?’ feel going. I want to go way beyond gamer expectations.”

Kaz also mentioned again in an interview with GameTrailers that the March 2010 release date in Japan is still a go, with the American and Euro release not far behind from that.


Japanese to English translations are always 'interesting'. But i've got a postivie feeling that this game will have lots of bells and whistles. Will be good to be able to bin GT5:P and never set eyes on it again.

freeradical
14-10-2009, 04:59 PM
We could release it any time we want, really,

Well, now would be good!

Rypien GT
14-10-2009, 05:14 PM
Now would definately be good. But if they are tweaking the final product and taking what fans have said on board to make changes then its a good thing. Give me a polished final product a bit late, rather than a poor game early.

Anyways, i've got Forza3 to keep the cobwebs off my raceframe till then ;)

Shorty
14-10-2009, 06:17 PM
Well, you'd hardly be able to tell. Their PR department makes even Rockstar looks like a bunch of chatterboxes.

Rypien GT
14-10-2009, 08:13 PM
Too busy working on a improving the game to waste too much time on hype i guess. Kaz seems fairly reserved, but all indications from him are that GT5 has been a long road and will end with a good product. Looking forward to it.

Still waters run deep.

Shorty
14-10-2009, 08:29 PM
Too busy working on a improving the game to waste too much time on hype i guess. Kaz seems fairly reserved, but all indications from him are that GT5 has been a long road and will end with a good product. Looking forward to it.

Still waters run deep.

I think there's a slight difference between "quietly working hard" and "annoyingly vague".

Rypien GT
14-10-2009, 08:37 PM
Its only annoying if you let it be.

StorminNorman
14-10-2009, 08:40 PM
We could release it any time we want, really

A cynical person might interpret this as meaning "We could release it right now, but Sony were too scared to go head-to-head with Forza 3, so we were told to hold it back until March next year."

I should come clean and say that I (well, my Dad, really) will probably get GT5 anyway, despite the fact that GT5:P was a steaming pile of shit. The features I like in Prologue (mostly the car porn mode) are too attractive for me to not want it at all.

Rypien GT
14-10-2009, 08:49 PM
I agree that GT5:P was terrible. Perhaps thats why PD are working so long and hard on improving it so that the final product is what the fans want and deserve. All indications point to a totally revamped game from the Prologue which is great news.

Sony scared to go head to head with Forza. Almost laughed at that, but just managed to hold it in. Good to see some competition as it makes all games developers want to improve and bring out awesome games which is good for all of us. If people want to limit themsevles to one racing game than thats cool, but if you are able to enjoy a couple than thats even better.

StorminNorman
14-10-2009, 09:08 PM
I should also point out that I'm actually an MSR/PGR fan before I'm a Forza fan. :p

I'm really hoping Blur turns out to be great.

Rypien GT
14-10-2009, 09:19 PM
I should also point out that I'm actually an MSR/PGR fan before I'm a Forza fan. :p

Good on you. Never got into PGR, but i know a few guys that did and they enjoyed the fun racing.

Creedy
14-10-2009, 09:43 PM
I hate that people keep on bringing up GT5:P all the time, I personally don't think it's any indication what so ever of what GT5 will be.
It's taken 5 long years to develop GT5, it's like Polyphony have started from scratch again. Where as with GT1 - GT4, it's like they were all based on the same foundation and just built on top of each other.

StorminNorman
14-10-2009, 09:53 PM
Good on you. Never got into PGR, but i know a few guys that did and they enjoyed the fun racing.

For me it wasn't so much about the racing as it was the point scoring. Nothing more fun than getting into a long drift and watching the kudos tick up.

Shorty
14-10-2009, 09:54 PM
I hate that people keep on bringing up GT5:P all the time, I personally don't think it's any indication what so ever of what GT5 will be.
It's taken 5 long years to develop GT5, it's like Polyphony have started from scratch again. Where as with GT1 - GT4, it's like they were all based on the same foundation and just built on top of each other.

Because it's pretty much the only thing that PD have produced in the last five years? You can only generate so much conversation based on nothing at all.

Furthermore, if it's so different to what GT5 is (apparently) going to be, why invoke that name at all? Why not call it GT 2008 or something like that?

igotnewsuper8systemWRONG!
14-10-2009, 09:56 PM
I wish they would bring out another Motor Toon Grand Prix

Creedy
14-10-2009, 10:13 PM
Because it's pretty much the only thing that PD have produced in the last five years? You can only generate so much conversation based on nothing at all.

GT1 and GT2 were brilliant back in the PS1 days, there was nothing else like it what so ever in the console realm. They were brilliantly made games no matter how you look at them.

Than GT3 came out and it was quite the improvement over the PS1 iterations, I myself never played it so I don't know.

Lastly GT4 came out and it was largely criticized due to Forza coming out. I never played GT4 or Forza so I have no idea what it was that made GT4 so "shit" in comparison to Forza. If anyone wants to enlighten me of those times please do.

If it has anything to do with online play that issue has to go all the way back to 1999 really or even earlier. The PS2 came out in 2000 which was a really tough period of time to predict what would happen with the internet. If I remember correctly the majority of people were still on dial up and no one knew if ADSL would take off or if prices would drop. Unfortunately this meant the PS2 was released without any internet connectivity built in, just the ability to attach the network extension if you wanted to play games online.
Obviously by the time GT4 came out an extremely small percentage of PS2 users were playing games online and I guess Polyphony deemed it not neccesary to implement online play. Although I do think Japan got a special online release, kid of like a beta test.

Meanwhile, a short year later and the world saw what direction the internet was taking and obviously the Xbox was built with online play in mind. Not much more to say about that really.


In fact I don't know why Forza players criticize GT4 so much, even Jeremy Clarkson was impressed with GT4 and surely he knows far more about cars than anyone else who has played Forza.
http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece

Maybe it's one thing to criticize how you progress through the game, but in terms of simulation GT4 got it correct most of the time.

So from what I can tell, Polyphony haven't made a single bad GT game at all. It just seems that Forza fans love to use all the ammo they can because the X360 has seen 2 "next gen" Forza titles. The Forza fans are comparing F2 and F3 to last generation games, you can pretty much put GTHD and GT5:P in that same category too.
Why you ask? GTHD was based off of GT4 from what I can tell and GT5:P was an extension of GTHD. They were side projects to their real fully featured project.
Like I said, it has taken Polyphony 5 years to make GT5, that's the same length of time it took to make GT1. They are obviously treating GT5 with a lot of care.

TAT
14-10-2009, 10:15 PM
I wish they would bring out another Motor Toon Grand Prix
**** yeah. MTGP2 was the bomb

If people want to limit themsevles to one racing game than thats cool, but if you are able to enjoy a couple than thats even better.
I don't think it's an option for people who don't own every console.

igotnewsuper8systemWRONG!
14-10-2009, 10:19 PM
**** yeah. MTGP2 was the bomb


It was the first game I got on ps1, a choice based purely on the amazing cover art.

Lazlow
14-10-2009, 10:27 PM
Mine was Destruction Derby because when I was 12 I loved to smash shit up.

Shorty
14-10-2009, 10:36 PM
GT4 (the series in general, really) is a great simulator, sure. But it's not a particularly fun game. And to be honest, that's not quite enough.

There wasn't a whole lot of guidance or progressive structure in the career mode, so you were more or less thrown in the deep end and expected to sink or swim. This is a common problem in the hardcore sim genre, but it's particularly obvious with GT compared to other comparably storied series. And to be honest, since I didn't see much improvement in that area with GT5P, I would hope that your claims about their improvement of the career gameplay turn out to be correct.

It's great that Jeremy Clarkson was impressed with GT4's realism, but it shouldn't distract from the other areas of the game that need improvement, such as career progression and damage. And since you're only as good as your last release, it's natural for people to use the last released entry in the series as a point of comparison. That the genre and gaming in general has changed so dramatically between releases highlights a major drawback of such a relatively long development cycle. If they're going to be taking five years to make a game, they need to be making the racing game of five years later, not the racing game of when they started.

Creedy
14-10-2009, 10:39 PM
Did Forza 1 have damage in it?

Lazlow
14-10-2009, 10:41 PM
common problem in the hardcore sim genre

I don't what's so hard about starting a season with all aides on and then progressively removing them. Its how I started with Microprose Formula 1 Grand Prix on a 286 :D


Did Forza 1 have damage in it?

Yes

Creedy
14-10-2009, 10:49 PM
And since you're only as good as your last release, it's natural for people to use the last released entry in the series as a point of comparison.

IMO this should not always happen. Look what happened with Killzone 2, so many people played it down as if it was going to be the worst FPS this generation. The game released to many many great reviews with amazing graphics/audio, solid single player experience and probably an even more solid multiplayer mode.


That the genre and gaming in general has changed so dramatically between releases highlights a major drawback of such a relatively long development cycle. If they're going to be taking five years to make a game, they need to be making the racing game of five years later, not the racing game of when they started.

I don't understand what your trying to say here. GT1 took 5 years to make and it certainly didn't play like a car game from 1991. Are you implying GT5 will play like a game from 2003?

Shorty
14-10-2009, 10:59 PM
IMO this should not always happen. Look what happened with Killzone 2, so many people played it down as if it was going to be the worst FPS this generation. The game released to many many great reviews with amazing graphics/audio, solid single player experience and probably an even more solid multiplayer mode.

But it usually does, particularly if it's a long wait between iterations (and if there's a little, erm, "controversy" along the way). GTA IV was subject to this too because of its four-year development cycle. It's just something that naturally happens, regardless of whether you think it should. Game development is constant compromise between getting the game as good as you think it needs to be and just getting it done. Nobody wants their game to be the next Too Human or, even worse, Duke Nukem Forever.

I don't understand what your trying to say here. GT1 took 5 years to make and it certainly didn't play like a car game from 1991. Are you implying GT5 will play like a game from 2003?

Yes, if they don't make an effort to stay ahead of the curve. That's the gamble you make when you "take your time" with a game - you could find that the genre has left you behind by the time your game comes out. They may have started this genre, but they're not the only ones in it now.

Rypien GT
15-10-2009, 08:27 AM
Apart from perhaps GT4, all of the other GT games in the series have been ahead of the 'curve'. The long development cycle is a pain due to the fact that we have to wait, but in the end its all about releasing a quality game and not a half arsed attempt. Kudos to PD for treating GT5 will some care and attention and trying to make it as good as possible. 5 years in development is not a negative thing as some may think.

Going to be very interesting to view the comments in this thread once the full game is released.

Shorty
15-10-2009, 03:02 PM
It depends on whether GT5 will feature more than some extra pixels and a bigger car roster.

Rypien GT
15-10-2009, 03:41 PM
I'd expect so. But a few extra pixels and more cars can't hurt either.

TAT
15-10-2009, 03:43 PM
Kudos to PD for treating GT5 will some care and attention and trying to make it as good as possible. 5 years in development is not a negative thing as some may think.
You've never heard of 'Duke Nukem Forever', have you?

freeradical
15-10-2009, 03:50 PM
Just in case people had forgotten:)
http://www.users.on.net/~celicajim/Photochops/gt5forever.jpg

Rypien GT
15-10-2009, 04:04 PM
You've never heard of 'Duke Nukem Forever', have you?

Proven track record with the long devlopment cycle of Gran Turismo 1. Heard of it? Its the one that other console racing developers have copied over the years.

If a developer wants to piss around and do nothing for years than its of course going to end in disaster. If you think that PD are doing that then don't buy the game (do you own a PS3?). I personally think that they won't, and are working hard for the fans which is a good thing.

Blue
15-10-2009, 04:28 PM
Proven track record with the long devlopment cycle of Gran Turismo 1. Heard of it? Its the one that other console racing developers have copied over the years.

If a developer wants to piss around and do nothing for years than its of course going to end in disaster. If you think that PD are doing that then don't buy the game (do you own a PS3?). I personally think that they won't, and are working hard for the fans which is a good thing.They didn't have to work to a time limit with GT1, because the genre didn't exist yet. There was no competition to keep up with. Now, they have other developers releasing two games for every one they do, games that are critically acclaimed. That's why sports games are released every year, because the competition is fierce, and nobody can afford to fall behind. I can't believe you're trying to compare the development of GT to the development of GT5. It's an entirely different climate.

igotnewsuper8systemWRONG!
15-10-2009, 04:32 PM
I'm confused, do some people think that GT5 isn't going to be a great game?

Creedy
15-10-2009, 04:40 PM
You could probably say that Polyphony are future proofing their car models, so much so that they may even be able to use the same car models on a PS4 version of GT.

They didn't have to work to a time limit with GT1, because the genre didn't exist yet. There was no competition to keep up with. Now, they have other developers releasing two games for every one they do, games that are critically acclaimed. That's why sports games are released every year, because the competition is fierce, and nobody can afford to fall behind. I can't believe you're trying to compare the development of GT to the development of GT5. It's an entirely different climate.

Hold on, weren't you bitching and moaning in another thread about developers rushing games and having to patch them to fix them? Now your saying developers should rush their game and get it out asap?

Blue
15-10-2009, 05:03 PM
You could probably say that Polyphony are future proofing their car models, so much so that they may even be able to use the same car models on a PS4 version of GT.



Hold on, weren't you bitching and moaning in another thread about developers rushing games and having to patch them to fix them? Now your saying developers should rush their game and get it out asap?You're an idiot.

In the past, developers had to include content on the disc, or else it would never appear in the game. Nowadays, rather than delaying a game, it can be released, enjoyed, and constantly updated. A very obvious benefit of DLC. In the past, I'd be annoyed that Forza 3 was released without the GT-R being present in the roster, but nowadays it will turn up as DLC. I'd be annoyed that no new cars that are released in the next few years will be included, but DLC helps a game stay fresh.

Now, there's a difference between deciding to leave some features for DLC so as to not delay the game, and "rushing games and having to patch them", although both options are preferable to dragging the development process out over 5 years for no noticeable gain other than adding more polygons to the bloated list of Japanese econoboxes.

The only thing I'll ever "bitch and moan" about is your blatant, insufferable stupidity. Don't address me in future, as I'm certainly not interested in hearing from you, as your opinion is so skewed as to be meaningless.

freeradical
15-10-2009, 05:25 PM
I'm confused, do some people think that GT5 isn't going to be a great game?
I'm confident that it will be a great 'Gran Turismo' game.

Creedy
15-10-2009, 05:26 PM
Your opinion in this thread is meaningless, you have no interest in GT5 yet you just keep on posting in here for god knows why.
I hate DLC by the way, you pay $90 for 400 cars and 100 tracks .... then you pay $7 for an extra 6 cars? Makes no sense to me sorry.

Shorty
15-10-2009, 05:45 PM
I think everyone knows what game you're referring to, Creedy, and the only confirmed price for any DLC for that game is "in the box for free".

And Blue has a pretty good point when you strip away the anger. A five year development cycle isn't even the only way to go, let alone the best. Putting out new and fan requested cars as DLC is a perfectly viable option just like new songs are for Rock Band. You wouldn't suggest that Harmonix take five years to make Rock Band 3 just so they can have all the songs they'd ever want on there, would you?

Blue
15-10-2009, 05:51 PM
Your opinion in this thread is meaningless, you have no interest in GT5 yet you just keep on posting in here for god knows why.
I hate DLC by the way, you pay $90 for 400 cars and 100 tracks .... then you pay $7 for an extra 6 cars? Makes no sense to me sorry.Oh, such a delicately shrouded reference to 'that other game' there, Creedy. If GT5 had DLC, you'd be singing its praises.

I hate it when a developer releases a glorified demo with five tracks and thirty cars, instead of an actual game, and charges $70 for it. Makes no sense to me, sorry. I guess you have to be a moronic fanboy to appreciate that system.

My opinion is valid, because mine is unbiased, and unclouded by bullshit fanboyism. As I said, if my comments make your stomach churn, feel free to disregard them entirely, as everyone else does with yours.

EDIT: Poor edit, Shorty. The other version was much less diplomatic, and more honest. I don't know what anger you're referring to, either. It seems as if somebody reads the word '****' on these forums, they imagine some sort of seething rage, rather than the very relaxed contempt and disregard I would expect anybody else to feel.

Creedy
15-10-2009, 06:15 PM
Im talking about any car game that asks you to pay money for cars. The prices for cars in Burnout Paradise and Midnight Club were disgusting.

I have not bought any DLC on any platform thank you. If I buy GT5 and it has DLC cars you can guarantee I won't be buying it.
I come from a background of pc gaming where developers used to put actual effort into their DLC and release it as an expansion pack, these packs usually had massive amounts of content that lasted ages.

As for that other game I have it preordered and im dying to play it.

Shorty
15-10-2009, 06:32 PM
EDIT: Poor edit, Shorty. The other version was much less diplomatic, and more honest. I don't know what anger you're referring to, either. It seems as if somebody reads the word '****' on these forums, they imagine some sort of seething rage, rather than the very relaxed contempt and disregard I would expect anybody else to feel.

There's a lot to be said for being tactful. :cool:

To open up the discussion a bit more, I'll put this question to the yaysayers - exactly what areas of the game are going to get the most out of five years of development time? I actually have no doubt that Polyphony Digital are going to release a game that looks nice. Nor do I doubt that it's also going to drive nice, regardless of my skepticism about the damage model or my opinion that the DS3 isn't the world's greatest controller for driving games.

But to me, these aren't the areas of the game that need the most improvement. It's the other areas, such as the design of the career mode or the online community features, that concern me more, because it's these areas where I feel that the GT franchise as a whole has really fallen behind the curve. And I honestly haven't seen much evidence that PD have put a whole lot of thought into those areas as opposed to releasing shiny car videos.

Im talking about any car game that asks you to pay money for cars. The prices for cars in Burnout Paradise and Midnight Club were disgusting.

I have not bought any DLC on any platform thank you. If I buy GT5 and it has DLC cars you can guarantee I won't be buying it.
I come from a background of pc gaming where developers used to put actual effort into their DLC and release it as an expansion pack, these packs usually had massive amounts of content that lasted ages.

As for that other game I have it preordered and im dying to play it.

Woah, hold on there. Both Midnight Club: Los Angeles and Burnout Paradise offered more than just cars. South Central and Big Surf Island ring any bells? Hell, the amount of free content alone that Criterion put out made me perfectly happy to shell out when they started charging for stuff.

I'd hardly call either developer's efforts "disgusting". I think you're painting DLC with a very broad brush that ignores a lot of the genuinely good efforts by developers. Just because it's not in a box on a store shelf marked "expansion pack" doesn't mean it's automatically not worth buying.

Creedy
15-10-2009, 06:43 PM
There's a lot to be said for being tactful. :cool:

To open up the discussion a bit more, I'll put this question to the yaysayers - exactly what areas of the game are going to get the most out of five years of development time? I actually have no doubt that Polyphony Digital are going to release a game that looks nice. Nor do I doubt that it's also going to drive nice, regardless of my skepticism about the damage model or my opinion that the DS3 isn't the world's greatest controller for driving games.

But to me, these aren't the areas of the game that need the most improvement. It's the other areas, such as the design of the career mode or the online community features, that concern me more, because it's these areas where I feel that the GT franchise as a whole has really fallen behind the curve. And I honestly haven't seen much evidence that PD have put a whole lot of thought into those areas as opposed to releasing shiny car videos.

I never played GT3 or GT4 so I can't say what was wrong with their career modes. Shorty, can you enlighten me on what was wrong with how the career modes were set up in GT3 and GT4?
I already explained why GT4 didn't have an online community, why keep comparing a current gen game to a last gen game on a platform that wasn't built for online?


Woah, hold on there. Both Midnight Club: Los Angeles and Burnout Paradise offered more than just cars. South Central and Big Surf Island ring any bells? Hell, the amount of free content alone that Criterion put out made me perfectly happy to shell out when they started charging for stuff.

I'd hardly call either developer's efforts "disgusting". I think you're painting DLC with a very broad brush that ignores a lot of the genuinely good efforts by developers. Just because it's not in a box on a store shelf marked "expansion pack" doesn't mean it's automatically not worth buying.

And back in the good old days all that DLC would be released as a single pack at a decent price, you wouldn't be nickel and dimmed bit by bit. My problem was that Rockstar gave you South Central for free but it was completely barren. Surely it would have cost more money to model this area than to implement the races and challenges.

SOX
15-10-2009, 06:55 PM
I come from a background of pc gaming where developers used to put actual effort into their DLC and release it as an expansion pack, these packs usually had massive amounts of content that lasted ages.

The only expansion packs I bought only ever had an extra campaign + maybe a couple of units/heroes. And I'd happily buy those for $70 (<3 Brood War, LOD, TFT). I buy DLC too, but expansion packs come from a time when they were the most viable way to release new content - the gaming landscape has changed now.

Shorty
15-10-2009, 07:00 PM
I never played GT3 or GT4 so I can't say what was wrong with their career modes. Shorty, can you enlighten me on what was wrong with how the career modes were set up in GT3 and GT4?
I already explained why GT4 didn't have an online community, why keep comparing a current gen game to a last gen game on a platform that wasn't built for online?

Because I'm not always talking about GT4 when it comes to discussing what GT5 might be like? PD do occasionally talk to the gaming press about what's going to be in that game, but none of those talks have really shed much light on my specific areas of concern.

As for my criticisms about GT4's career mode, I believe I already outlined those - that the game pretty much chucked you in the deep end without much in the way of guidance or structure. Just a bunch of events and licenses with no clear path towards a "top" of any sort. It wasn't the only game that suffered from this, but PD in particular don't seem to have improved that since, even with their "paid demo" GT5P. So I consider my skepticism perfectly justified.

And back in the good old days all that DLC would be released as a single pack at a decent price, you wouldn't be nickel and dimmed bit by bit. My problem was that Rockstar gave you South Central for free but it was completely barren. Surely it would have cost more money to model this area than to implement the races and challenges.

In that case, wouldn't the free map expansion become even better value since you're getting the more expensive part of the expansion for nothing? It's perfectly suitable if you're only interested in the extra area for multiplayer races or cruising, which is all some people want and if you paid a few extra bucks you could also get some more single-player missions and some extra cars. And now they've bundled all the South Central content into the one pack at a discount.

SOX is right, the landscape has changed and just because some companies get it horribly wrong doesn't mean that progress isn't being made. It just means there's an upside and a downside, like there is for a lot of things.

Blue
15-10-2009, 07:58 PM
I never played GT3 or GT4 so I can't say …… Anything about the GT series at all, really. You've played a glorified demo for an exclusive title on a console you stupidly worship, and you think THAT gives you more of a right to discuss the series than me, somebody who has actually owned every game in the series, and countless other racing games.

Yeah, doesn't add up.

Lazlow
15-10-2009, 08:32 PM
To open up the discussion a bit more, I'll put this question to the yaysayers - exactly what areas of the game are going to get the most out of five years of development time? I actually have no doubt that Polyphony Digital are going to release a game that looks nice. Nor do I doubt that it's also going to drive nice, regardless of my skepticism about the damage model or my opinion that the DS3 isn't the world's greatest controller for driving games.

I wasn't bothered by the career mode as such. I found the progression logical, and I really don't want to be spoon fed a way to the top. The license structure essentially laid it out for you, and the race restrictions narrowed down what to run with.

For me they drastically need to improve AI. GT 1/2/3/4 grew painfully boring due to the fact there was no sense of competition, the opposing cars stuck steadfast to the racing line and were merely moving traffic cones. It didn't help you could enter races with overpowered machines and the game wouldn't scale to match or limit their entry (in contrast to Forza's PI system whereby the playing field is leveled somewhat). The games progression also starts off incredibly slow due to the low monetary reward, which leads to grinding the same events over again.

The other criticism that I can level at both series is the dry nature of them. Forza does have the slight edge with its paint shop, but when it comes to racing there's no life or personality. In contrast to NFS Shift where each race feels like a proper motor racing event (though it lacks qualifying).

GT also needs to improve the way in which it interacts with other objects. Getting the feel of the road is fine, but the sensation of driving/racing is lost if collisions are unnatural.

Having squillions of high res' cars and a decent driving model is fine, but as Boffin's article in Hyper this month says, its the little things that can make or break a game.

Rypien GT
15-10-2009, 09:18 PM
… Anything about the GT series at all, really. You've played a glorified demo for an exclusive title on a console you stupidly worship, and you think THAT gives you more of a right to discuss the series than me, somebody who has actually owned every game in the series, and countless other racing games.

Yeah, doesn't add up.

Everyones got an opinion, and Creedy has at least posted some comments on the game that dont fall into personal attacks or just plain complaining. If you are soo educated on driving games than post some educated comments and bring at least something to the thread. Its getting old mate.

They didn't have to work to a time limit with GT1, because the genre didn't exist yet. There was no competition to keep up with. Now, they have other developers releasing two games for every one they do, games that are critically acclaimed. That's why sports games are released every year, because the competition is fierce, and nobody can afford to fall behind. I can't believe you're trying to compare the development of GT to the development of GT5. It's an entirely different climate.

I can compare GT1 to GT5. Both games were developed on new consoles, both have taken roughly 5 years to complete, and both are made by the same company. Why bring the 'climate' into the discussion? Does it really matter? Its all about making a quality product that the company will be proud of and the fans will enjoy.


One thing that i've always found good about the GT series is a solid driving model. Some versions were better than others, but overall its been ok. Throw in some good damage and online play and you have a vastly improved game which is what PD are targeting with GT5. Its going to be interesting to see the new damage model in action with the next wave of vids.

With some other games offering an inbuilt custom paint shop, i wonder if PD will throw together something in the comming months. Nothing much has been said on the subject, but it would not suprise me to see PD taking a leaf out of Turn 10's book and copying a successful formula.

There has been indications comming from PD that they are determined to get the tuning options made more indepth which will be a good step and one i'm looking forward to.

Lazlow
15-10-2009, 09:29 PM
Speaking of the damage model; has it been confirmed that it will be a feature across the entire range of cars, or just for the race spec models?

Rypien GT
15-10-2009, 09:34 PM
From what i can gather, the damage will be across the entire range of cars but will have some 'extra' features that will only be available with certain specs (ie NASCAR, WRC etc...). What these extra features will be is the question.

I'm more interested to see what the new tweaked driving model will be like. GT5:P was solid enough, but definately needed some work which PD are doing.

Blue
15-10-2009, 09:42 PM
Everyones got an opinion, and Creedy has at least posted some comments on the game that dont fall into personal attacks or just plain complaining. If you are soo educated on driving games than post some educated comments and bring at least something to the thread. Its getting old mate.This coming from the dick who can't even understand my puns, let alone my arguments. Oh, sorry, personal attack? My opinions regarding the series are more valid than yours and his put together, because I'm not some kind of braindead worshipper. I have what is known as an objective opinion, whereas yours is a biased one. Go look up the definitions of those words, bud, and get back to me. Your posts are so inane that, if I didn't know better, I'd swear I was being trolled.

Oh, by the way, I can't wait until March. It's going to be great to rub it in when the game is delayed again. Then I'll be looking forward to the eventual release, so that I can rub in just how, just like GT3, the game is just a better looking version of the last game of the previous generation.

Lazlow
15-10-2009, 09:44 PM
Dunno its been posted before, but this is a video I found on GTPlanet posted Sept 27, supposedly of IGN's recent play with GT5.

wOd6o9Fv8TM

Still seems like you can bounce off walls like a pinball :/

Shorty
15-10-2009, 09:44 PM
I can compare GT1 to GT5. Both games were developed on new consoles, both have taken roughly 5 years to complete, and both are made by the same company. Why bring the 'climate' into the discussion? Does it really matter? Its all about making a quality product that the company will be proud of and the fans will enjoy.

You can't ignore the market entirely. This isn't 1998 anymore and GT isn't the only franchise in the garage sim market. Making a "quality product" doesn't mean you must be completely ignorant of your competition.

Rypien GT
15-10-2009, 09:51 PM
You can't ignore the market entirely. This isn't 1998 anymore and GT isn't the only franchise in the garage sim market. Making a "quality product" doesn't mean you must be completely ignorant of your competition.

No you cant be totally ignorant of your competition, but neither can this be your main focus. Nothing wrong with concentrating on making a great product. I'd hope that PD are working feverishly behind the scenes on making improvements rather than looking at the climate of racing sims. The thing about GT1 was that they didnt really have to worry about other games, and instead looked to set the pace. Perhaps this is what they are looking at doing with GT5.

Lazlow, that Ferrari vid was from the same damage model as the one shown at the TGS if i'm not mistaken. And it was this poor showing of limited damage that spurred PD into action and thus the long delay in releasing the game so that damage could be radically improved. They do listen to the fans when something is not right which is a good thing.

This coming from the dick who can't even understand my puns, let alone my arguments. Oh, sorry, personal attack? My opinions regarding the series are more valid than yours and his put together, because I'm not some kind of braindead worshipper. I have what is known as an objective opinion, whereas yours is a biased one. Go look up the definitions of those words, bud, and get back to me. Your posts are so inane that, if I didn't know better, I'd swear I was being trolled.

Oh, by the way, I can't wait until March. It's going to be great to rub it in when the game is delayed again. Then I'll be looking forward to the eventual release, so that I can rub in just how, just like GT3, the game is just a better looking version of the last game of the previous generation.

*yawn*

Shorty
15-10-2009, 10:01 PM
No you cant be totally ignorant of your competition, but neither can this be your main focus. Nothing wrong with concentrating on making a great product. I'd hope that PD are working feverishly behind the scenes on making improvements rather than looking at the climate of racing sims. The thing about GT1 was that they didnt really have to worry on other games, and instead looked to set the pace. Perhaps this is what they are looking at doing with GT5.

I'm not arguing that a developer should mainly focus on everyone else, but you still need to keep them in mind when developing the game because you now also have to make your stand out from the competition as well as be good in its own right. If that's what they're doing then great, but the real proof will be in the final product, whenever that comes out.

Rypien GT
15-10-2009, 10:09 PM
Looking forward to reading your game review when the game comes out.

The bar can always be raised, PD have done it before and i'm confident they can do it again. But as you said, time will tell.

TAT
15-10-2009, 10:50 PM
I can compare GT1 to GT5. Both games were developed on new consoles, both have taken roughly 5 years to complete, and both are made by the same company.
The Playstation had been available for as long as 3 years before the original GT was released, similar to the situation we find ourselves in with the PS3 and GT5; "new console" is a very misleading term.

Why bring the 'climate' into the discussion? Does it really matter? Its all about making a quality product that the company will be proud of and the fans will enjoy.
What matters is that between the time GT4 was released (February 2005) and now, Microsoft have released three competing motorsport games while Polyphony Digital are still delaying the release of their first motorsport outing for the PS3.

What matters is that Forza 2 established and caters to a global online racing community for the X360. From all reports Forza 3 is set to pick up where the previous game left off. The GT series has never had an online presence outside of Japan - this is an area where PD are yet to prove themselves capable.

Polyphony Digital aren't the leaders in this genre any more, and time will tell whether GT5 will provide everything that Forza 2 & 3 do. Personally, I don't think it will be good enough if that's the case and I think PD are realising this also, with their constant delays and continued hyperbole.

Creedy
15-10-2009, 11:07 PM
Polyphony Digital aren't the leaders in this genre any more, and time will tell whether GT5 will provide everything that Forza 2 & 3 do. Personally, I don't think it will be good enough if that's the case and I think PD are realising this also, with their constant delays and continued hyperbole.

Of course they aren't the leaders anymore, they haven't released a game for 5 years.

One could argue though that Forza 2 or Forza 3 were rushed to market since they share so many assets. I don't think the fact that Turn 10 have released 2 Forza's should scare Polyphony.

Lazlow
15-10-2009, 11:09 PM
Neither here nor there, GTR2 > all :D

Seeing as Shorty and my attempts to get away from this head-bashing-brickwall circular discussion have failed. >_>

Creedy
15-10-2009, 11:13 PM
Can you play GTR2 with a control pad at all?
I tried the STCC, GTR Evolution, Race 07 and Race On demos on Steam and they came across as real finicky on the X360 controller.

I'd love to use my steering wheel to play them but I don't have the space/set up currently.

Lazlow
15-10-2009, 11:15 PM
I used a Dual Shock 2 with SmartJoy adapater and it was fine. Still do when I CBF setting up the Momo.

(btw, keen for Race On, if only for the BTCC which thanks to One, I'm following again)

TAT
15-10-2009, 11:18 PM
I don't think the fact that Turn 10 have released 2 Forza's should scare Polyphony.
I agree; it should scare Sony.

Creedy
15-10-2009, 11:19 PM
Any idea what sensitivity settings should be set up for a control pad?

Lazlow
15-10-2009, 11:21 PM
Its been a while so no idea. Probably just chop them down dramatically and gradually boost them if its too dull. Generally how I work it out if its touchy.

Rypien GT
16-10-2009, 08:20 AM
The Playstation had been available for as long as 3 years before the original GT was released, similar to the situation we find ourselves in with the PS3 and GT5; "new console" is a very misleading term.


What matters is that between the time GT4 was released (February 2005) and now, Microsoft have released three competing motorsport games while Polyphony Digital are still delaying the release of their first motorsport outing for the PS3.

What matters is that Forza 2 established and caters to a global online racing community for the X360. From all reports Forza 3 is set to pick up where the previous game left off. The GT series has never had an online presence outside of Japan - this is an area where PD are yet to prove themselves capable.

GT1 took roughly 5 years to develop on a 'new console' for PD. GT5 has taken many years to develop on a 'new console' once again for PD. I can see how this could be misleading for some, i'll try and keep things a bit more simple next time so its easier to understand.

As far as Turn10 releasing a couple of games during the development of GT5, of course it matters to a certain degree. But to be honest, Forza3 looks like it will be a step up from Forza2 but not a huge one (like GT1 to 2 in a way, or even GT3 to 4). GT5 will be a massive step up from GT4, and although the years in between the games is way too long, its not the end of the world. I can remember how GT1 blew everyone away, and although the wow factor may not be the same, i've no doubt that GT5 will be what the fans want and will be a quality game. But i'm not here to compare GT and Forza (isnt there another thread for that?).

The GT community is massive and certainly 'global'. Offline racing has been an integral part of the GT scene for over 10 years, and during that time the community has grown and prospered. Online racing is a big step and one PD are working hard to implement so that fans can finally get online with big 16 player grids. It will be fantastic to see how online racing will give the community what they have been craving for many years, and with the PS3 hardware it can now be reality.

I've no doubt no matter what PD release, certain people will never accept it and will go back to what the know and are already racing. Thats fine, but its a bit dissapointing to see people not wanting a game to succeed and instead focusing on every negative aspect they can imagine. Many valid critisisms have been raised, but they are struggling under the weight of many more negative comments that are simply arguing for arguments sake.

freeradical
16-10-2009, 08:48 AM
Thing is, 5 years to develop for the first game is fair as i understand that PD were a small developer (wern't they all in those days) with few resources. Now they have the full weight of sony behind them (financially/resources), and yes the tech has changed, but others are releasing games on similar tech with shorter timeframes and i dare say smaller budgets (and releasing critically/player acclaimed games). So 5 years at this point in time does not seem reasonable at all.
The argument re: online has come up several times referring to the fact that it 's not fair to compare as there was no (meaningful) online service available when earlier iterations were released. Fair enough. However, PS3 has had online capabilities from day 1 of release. If online is what the GT community has been waiting for, and assuming that PD are listening to their fans, as argued, they could have released 'a game' that was capable of this. I dont see what the hinderance to this was? The argument that they want to release the best game for the fans seems like a goal that will never be attainable (and also seems to be a cop out). I would of been happy to play GT5 as a 'first gen' day 1 release PS3 title and then wait for another 2-3 years before GT6 on PS3 with all the enhancements and improved gameplay included, where the developers have listened to their fans input from GT5.

Lazlow
16-10-2009, 08:58 AM
GT5 will be a massive step up from GT4,

Upgraded hardware does help ;)

GT1 took roughly 5 years to develop on a 'new console' for PD. GT5 has taken many years to develop on a 'new console' once again for PD. I can see how this could be misleading for some, i'll try and keep things a bit more simple next time so its easier to understand.

You patronise people, then complain when they get agitated with you. Nothing TAT said was intended to provoke you.

Creedy
16-10-2009, 09:59 AM
Don't forget that GT5 will have potentially close to 1000 cars in the game and the car models are way more advanced than the models in Forza 3 for example. Like I said the models in GT5 are so well made they could be used in PS4 iterations of GT.
I could be wrong but I think the models in GT5 are downscaled from the original models on their PC's.

Gotta work, bbl.

Lex
16-10-2009, 10:02 AM
What makes them more advanced creedy? More polys? Cool, call me when they get proper damage.

StorminNorman
16-10-2009, 10:29 AM
...the car models are way more advanced than the models in Forza 3 for example.

I find this hard to believe, given that the same company supplies car models for both Polyphony and Turn 10 (as well as several other racing game studios around the world).

With regards to the damage models in both games, I'm still convinced that both developers are putting as much damage in the game as car manufacturers will allow. They could have better damage, but to do so would probably require taking the Burnout route and not licensing their car models.

HiredMan
16-10-2009, 10:34 AM
Dunno its been posted before, but this is a video I found on GTPlanet posted Sept 27, supposedly of IGN's recent play with GT5.

wOd6o9Fv8TM

Still seems like you can bounce off walls like a pinball :/

That clip is really worrying, how recent is the build? The collision physics on the walls doesn't look to have been improved from previous games at all. It looks like if you hit a wall at any angle even close to obtuse you just slide along the wall with very little loss of speed, which is pretty ridiculous :(

The visuals are fantastic but the physics on that video have me concerned :/

My hype for GT5 is building quite rapidly, but I just cant shake the nagging feeling that PD might stuff it up on the physics/AI/carrer mode. Hope this is not the case.

Lazlow
16-10-2009, 10:45 AM
Being that I think its from IGN's recent hands on preview, I'm lead to believe its the most recent build. Fact is, those sort of base physical interactions should have been worked out initially. You don't rework the physics model in the last 6 months to fix it.

What's also worrying is the Subaru damage video has an Evo (6?) rear ending it, and the collision was horribly unnatural. The Evo's momentum was barely interrupted.

Creedy
16-10-2009, 12:55 PM
Being that I think its from IGN's recent hands on preview, I'm lead to believe its the most recent build. Fact is, those sort of base physical interactions should have been worked out initially. You don't rework the physics model in the last 6 months to fix it.

It's actually from TGS and is an extremely old build.