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9warbane
18-10-2009, 06:34 PM
Made these awhile ago and unfortunately I lost the photo shop doc of them.

Sword beats axe, axe beats lance and lance beats sword.

Sprites are from the GBA games.

http://i816.photobucket.com/albums/zz89/9warbane/fire6.jpghttp://i816.photobucket.com/albums/zz89/9warbane/fire7.jpghttp://i816.photobucket.com/albums/zz89/9warbane/fire9.jpg
Primary cards

http://i816.photobucket.com/albums/zz89/9warbane/fire4.jpg
Back

http://i816.photobucket.com/albums/zz89/9warbane/fire3.jpg
Reverse

http://i816.photobucket.com/albums/zz89/9warbane/fire1.jpg
Skip

http://i816.photobucket.com/albums/zz89/9warbane/fire2.jpg
Draw 2 cards. ****, just noticed lightning isn't in capitals.

http://i816.photobucket.com/albums/zz89/9warbane/fire-wild.jpg http://i816.photobucket.com/albums/zz89/9warbane/fire44.jpg
Bow is wild and Dragon Stone is +4 wild.

The rules would be stuffed playing 3 player, say it starts with an axe, so you play sword then next turn you've got to play sword again until you have ran out. might change the rules to if it's an axe and you have no swords then it's okay to play another axe but you have to pick up a card if the next player plays the correct card.

Looking at getting them printed in a few months.

aubergine
18-10-2009, 08:37 PM
To hell with Uno, just design a Fire Emblem CCG.

AranchineD
18-10-2009, 08:47 PM
I am interested in this event and/or product.

aub's idea is also worthy. Except my entire deck would be composed of Lyn and Recebbca cards. Oh well.

Fenrir
18-10-2009, 09:06 PM
The rules would be stuffed playing 3 player, say it starts with an axe, so you play sword then next turn you've got to play sword again until you have ran out. might change the rules to if it's an axe and you have no swords then it's okay to play another axe but you have to pick up a card if the next player plays the correct card.
Pretty sure normal Uno's rules specify that you play a card related to the prior card by either colour or number, so your Sword-Axe-Lance rule set is drastically more limiting. You're probably just going to have to come up with another dimension.

faceless
18-10-2009, 09:27 PM
your rules mean this isn't uno at all, and rather than inventing an overly complicated rule change you're better off just sticking to classic rules with redesign (since any attempt at a new game will probably fail two rounds in and denigrate to normal uno anyway)

a good uno version would:


Expand the sword/lance/axe thing to sword/lance/axe/bow
use the weapons ranking system in the games to replace numbers; E/D/C/B/A/S/SS. you obviously don't get a 0-9 range but dems da breaks
reverse choices are good, use a delphi shield icon for the additional reverse card once bows are added to the normal cards
brave weapons make ALOT more sense as the draw two cards
use ranged variants of the original weapons for skip turn (magic swords,handaxe,javelin,longbow)


all you gotta do then is replace your wildcard.

9warbane
24-12-2009, 10:39 PM
All right, time to sort this out.

Going to go sword/blue, axe/red, lance/green, bow/yellow. With ranks of SSS, SS, S, A, B, C, D, E, F, and G (ten ranks in total same as uno).

I suppose I'd use delphi shield for yellow reverse.

brave weapons make A LOT more sense as the draw two cards.
I'd like to keep the magic in the game but I need a forth...perhaps a staff?