View Full Version : Alan Wake
Can't wait for the dlc...hopefully there'll be some resolution to the cliffhanger ending and more Barry is a bonus, I lol'd when he showed up wrapped in xmas lights
McChimp
19-07-2010, 03:07 PM
I've got the code for the DLC........but I don't have Alan Wake. Don't ask me how that happened.
FF Freak
19-07-2010, 05:31 PM
counting down...just 9 days till the first dlc...I can't wait.
Xanafalgue
19-07-2010, 06:26 PM
9 days? I thought it was this week...! Thank God for Limbo :)
FF Freak
20-07-2010, 10:19 AM
9 days was what the counter said when I checked it yesterday. Ironically I haven't played the game since my first playthorugh because of everything I picked up during the sales.
aubergine
20-07-2010, 11:49 AM
I didn't replay it because once was enough. A lot to enjoy on a single playthrough but doesn't hold up to RE4 for replay value.
Xanafalgue
27-07-2010, 01:15 PM
DLC Day!
HiredMan
27-07-2010, 01:25 PM
6/10 from Eurogamer (http://www.eurogamer.net/articles/alan-wake-the-signal-review)
I dont trust their reviews any more though, so will probably get it regardless!
adam_91vn
27-07-2010, 02:00 PM
You need the disc yeah?
Natrak
27-07-2010, 04:22 PM
Well, yeah, that's how DLC generally works.
Xanafalgue
27-07-2010, 07:01 PM
Still no email! :(
Jickle
27-07-2010, 10:32 PM
Downloading now. I paid points for it because I got a freebie copy of the game, and subsequently felt guilty about it when the game proceeded to not sell very well. >_> Looking forward to it!
Xanafalgue
28-07-2010, 05:57 AM
Still no email wtf.
aubergine
28-07-2010, 10:05 AM
Can you go to download history and redownload?
Downloading now. I paid points for it because I got a freebie copy of the game, and subsequently felt guilty about it when the game proceeded to not sell very well. >_> Looking forward to it!
Dammit man ! We need impressions and we need them now !
FF Freak
28-07-2010, 12:51 PM
sad the dlc came out same day as starcraft 2. I downloaded it while installing SC2 but been too busy playing SC2 and working to have time to give The Signal a go.
Tonez
28-07-2010, 02:54 PM
Didn't get my email yet either.
Natrak
28-07-2010, 03:01 PM
Foolishly foolish fools who foolishly redeemed the foolish code before the foolish release date.
I redeemed my code this afternoon, downloaded the DLC, all good.
Tonez
28-07-2010, 03:15 PM
Foolishly foolish fools who foolishly redeemed the foolish code before the foolish release date.
I redeemed my code this afternoon, downloaded the DLC, all good.
Yeah I didn't even read it. I've always had a rule to download all DLC that comes with the game before I even play it so I don't miss out on anything.
This rule has obviously changed.
EDIT: Remedy Forums are saying 24 - 48 hours to get the codes. Apparently MS ****ed up.
schrodingerscat
28-07-2010, 06:44 PM
Just finished playing through it. It doesn't really advance the plot much (well at all). Instead it presents some unique ways to combat the Taken in various different arenas. I know the chick who reviewed it at 'The Escapist' was disappointed, and I guess I was too, but I'll probably still get 'The Writer'.
Hope they make a genuine sequel to 'Alan Wake'.
Natrak
28-07-2010, 07:23 PM
I wasn't disappointed at all, to be honest - but then I wasn't expecting any actual answers from the DLC. I liked that it gave a good sense of Alan's predicament and Remedy did a great job just going wild with the formula. Barry as imagined by Alan Wake was awesome. And damn, that 'lamp' section was intense. And once again a great choice of music to close out on.
I'm not sure what people who pay for it will make of it, though, since it's nothing more than a short episode.
I'm looking forward to The Writer - a definite purchase, even if the price proves a little more steep than I'd like.
schrodingerscat
28-07-2010, 08:36 PM
Yeah, I have to clarify: While I was a bit disappointed with 'The Signal', I'm still convinced that it is better than many of the games that are currently out. The writing is still so good. There is one part, where you fight playground equipment and Wake's voice over is something like: '...even though he really did miss the father he never had.'
I've been waiting for games to reach this level of story-telling.
Natrak
28-07-2010, 09:04 PM
I definitely think it was a pretty strongly written episode, none of it felt as hit and miss as parts of the full game did.
Tonez
29-07-2010, 01:54 PM
Still no email.
How about you LARZ?
Xanafalgue
29-07-2010, 02:30 PM
Same here man.. tick tock!
Tonez
29-07-2010, 02:59 PM
Got it :)
WooHoo
Xanafalgue
30-07-2010, 03:52 AM
Got it :)
WooHoo
YA, me too :D
I only had time to play about 10 minutes of it, I DID NOT want to walk to the bakc of the diner!
schrodingerscat
30-07-2010, 10:51 AM
Haha. It's definitely the first game in a long time to get genuine scares. It's a shame that Alan Wake didn't sell very well. If any game deserves it, it is Alan Wake.
Haha. It's definitely the first game in a long time to get genuine scares. It's a shame that Alan Wake didn't sell very well. If any game deserves it, it is Alan Wake.
You need to play Deadspace then.
Is there much change in actual gameplay between the game and the dlc ?
Natrak
30-07-2010, 01:11 PM
The gameplay's much the same, of course, but the setpieces soon become quite different to anything in the original 6 episodes.
schrodingerscat
31-07-2010, 11:48 AM
You need to play Deadspace then.
Is there much change in actual gameplay between the game and the dlc ?
I played Dead Space. Didn't like it much. Alan Wake was written better.
Xanafalgue
01-08-2010, 09:24 PM
I must be really rusty because I'm finding The Signal really hard :/
Natrak
01-08-2010, 09:30 PM
It is harder, imo. I probably died as many times in The Signal as I did playing through the whole game.
Isn't there an achievement for finishing The Signal without dying ?
Would it be harder than nightmare mode ?
Natrak
02-08-2010, 07:19 PM
Completing The Signal without dying would definitely be doable on normal on the second play (well, either that or LARZ and I are terrible at it), the first time through you're likely to at the very least die in the lamppost section.
I haven't played nightmare mode, but I wouldn't expect it to be harder than that (and probably easier).
Mr.Mew
02-08-2010, 08:52 PM
I felt the DLC was really clever, swapping out the manuscript pages for insane Wake on the television barking out what would happen next; that style of foreshadowing cuts out pauses and ramps tension right up. It could have become redundant if used throughout the entire game but it worked well in this piece of DLC. Moreover, the DLC felt way more psychological than episodes prior. I'm really looking forwards to see what's up with the next special feature.
And honestly, when it came to the sea of words I thought that shit was going to be easy. "Oh yeah, Boom! makes unfriendlies die,". I set it off and it burns the rest of the text away revealing everything. It ended up being great fun in the end.Definitely more difficult, Normal was cake in the game while in the DLC I died 4 or so times in the diner. I guess it needed to live up to "AND WAKE HAD TO FIGHT FOR HIS LIFE."
FF Freak
03-08-2010, 04:49 PM
Finally got round to playing the SIgnal even though I've had it downloaded for over a week. great piece of DLC and definitely challenging. not looking forward to trying for the completing it without reloading a checkpoint/dying achievement. Can't wait for the writer dlc now as I want to see what they're going to do to continue it.
grimace06
04-08-2010, 10:51 PM
In The Signal whoever designed that area with the flickering lamp posts needs to be slapped upside the head,
Mr.Mew
05-08-2010, 12:31 AM
Slapped upside the head from how from how utterly awesome it was!
If it's giving you trouble you can just gallop through the whole thing, I think.
grimace06
05-08-2010, 12:36 AM
Slapped upside the head from how from how utterly awesome it was!
If it's giving you trouble you can just gallop through the whole thing, I think.
Yep, gallop was the way to go.
Natrak
05-08-2010, 12:37 AM
When I made it through (on probably my fourth attempt) I made it to the light with just a sliver of health, just dodging a taken's swing as I got there. It was epic.
FF Freak
05-08-2010, 12:58 AM
worst area for me in the signal was where you have to run to the door switch while avoiding the taken vehicles. since I was also going for the achievement in that area I died probably 4 times getting past them.
Natrak
05-08-2010, 01:10 AM
I used the car, I hadn't checked out the achievements. It certainly made life easier.
Mr.Mew
05-08-2010, 02:16 AM
Hah, that spot was brilliant too. Got the acheivement first time around, second time I played through it was fun piling into the explosive canisters with the jeep. Alan flies out of the car, takes fall damage.
freeradical
11-08-2010, 10:41 AM
Uhhm, really late to the party here, but WOW! I thouroughly enjoyed this game and the dlc. More please!
Signal was a lot shorter than I expected (but it didn't really detract from my enjoyment)
I much prefer 10 alarm clocks as opposed to a million bloody coffee thermos. The final boss battle was a bit of an anti climax but with the flare gun should be doable in under 1:23 to get the achievement. I died in some stupid spots and didn't use a vehicle so the monster trucks got me once or twice.
Can't wait for the writer !
FF Freak
12-08-2010, 10:35 AM
Don't even need the flare gun for the final boss achievement. I actually did it with regular flares. it's mostly about positioning when with flares because I died once or twice to the final boss because I got too close to the final stage and was getting damaged by it.
Bloody Hell !
Played through the signal 4-5 times. Have done everything bar finish it without dying but I keep finding ways to come to grief.
going to buy this tomorrow.
Hyperblau
19-08-2010, 11:07 PM
Just played through the signal...really good stuff, hope they bring out more after the writer.
aubergine
23-08-2010, 01:15 AM
Well, I downloaded The Signal. Now I guess I'll have to buy the game again so I can play it!
Second
23-08-2010, 01:22 AM
When's the next DLC due? I'll borrow the game off my brother again then and play both at once.
FF Freak
23-08-2010, 02:04 PM
Haven't seen any news on the release for the Writer yet.
Mr.Mew
23-08-2010, 07:37 PM
Still 'Coming Soon' in the DLC menu of the game.
So 'The Signal' is easily the best part of that game. Concur/Deny?
VanAce
05-09-2010, 03:37 PM
I picked this game up yesterday and was playing it late at night. Due to the weather outside being windy and wet and the door to the lounge swinging back and fourth ever so slightly the game scared me a tiny bit.
Zeph101
05-09-2010, 10:10 PM
The Signal is very good but imo, it can't beat the two initial first chapters in terms of atmosphere. They were just so compelling due to having no idea what was going on.
FF Freak
28-09-2010, 04:09 PM
'The Writer" has been dated for October 12th and will be 560ms points.
AyatollaofRocknRolla
28-09-2010, 10:19 PM
Great, I look foward to it. Remedy said "The Writer" would give a good indication of where they were heading with AW2.
aubergine
29-09-2010, 02:06 AM
I don't own Alan Wake atm but I'll pay for this on release, I'd like them to get a good response and hopefully keep working on this sort of thing. I always feel a bit sad when games that have a lot of good work gone into them don't seem to sell famously. Was just reading again about Dead Space Extraction (critical darling, sold 9,000 copies in USA, amazingly low sales).
Natrak
13-10-2010, 12:13 AM
The Writer is up, haven't played it yet, but I'll definitely be doing so tomorrow.
aubergine
13-10-2010, 12:16 AM
Guess I'd better buy the game again now that I can finish it!
VanAce
13-10-2010, 12:20 AM
Just finished the Signal. Will definitely be picking it up when I have some points.
Xanafalgue
13-10-2010, 06:57 AM
Oh shit, I'll download ASAP... still haven't finished The Signal, it's too hard!!
FF Freak
13-10-2010, 01:36 PM
So just finished the writer. I didn't like it as much as the Signal as it didn't seem to have the same intensity but it was still good.
Nice setup for Alan Wake 2 though:
Return by Alan Wake
Is it longer/shorter than the signal ?
Also, is it free like the signal for those that brought the game new
Natrak
13-10-2010, 03:47 PM
1. No idea.
2. It's 560 MS party dollars.
aubergine
13-10-2010, 04:10 PM
Seen three reviews: IGN gave it 8/10, Eurogamer hated it at 5/10 and some other review (kotaku maybe) also hated it.
Didn't stop me rebuying Alan Wake today, got the special edition for $64 at JB ($7 really, after trade ins.)
freeradical
13-10-2010, 04:26 PM
Nice setup for Alan Wake 2 though:
Return by Alan Wake
Would be suprised if this happened, given the mediocre sales. Shame if it didn't though.
FF Freak
13-10-2010, 06:20 PM
Would be suprised if this happened, given the mediocre sales. Shame if it didn't though.
Remedy already said they were working on the script for Alan Wake 2 soon after releasing the first. I was being a little sarcastic though as the title of the novel he's writing in 1 is called Departure, so it's something along the lines of not overly original.
Natrak
13-10-2010, 06:39 PM
I think Microsoft recognise that it probably wouldn't be a good idea to just dump one of their exclusive retail IPs, particularly when it seems like it's a bit slim on that front these days. Alan Wake was critically well received in a lot of circles and it certainly has its share of players who enjoyed it. Remedy/MGS have established the IP, they'd be wise to build on it in spite of its poor sales outing.
Played through it and really enjoyed it for the most part (the final encounter made me rage a bit - ****ing crows, man). Just like The Signal, Remedy have come up with some really interesting ways to build setpieces around the game's mechanics.
I enjoyed the story as a self contained episode, as well as a continuation of what The Signal established but if you're still expecting a whole bunch of answers from the DLC, you'll not find them here. That's fine by me, since I'd been aware of that fact since launch and the ending to Alan Wake provided me enough closure. They're a nice bridge between Season 1 and Season 2.
The Writer's about the same length of The Signal and the difficulty's around the same. Harder than most of the original game.
aubergine
13-10-2010, 10:04 PM
I think Microsoft recognise that it probably wouldn't be a good idea to just dump one of their exclusive retail IPs, particularly when it seems like it's a bit slim on that front these days. Alan Wake was critically well received in a lot of circles and it certainly has its share of players who enjoyed it. Remedy/MGS have established the IP, they'd be wise to build on it in spite of its poor sales outing.
Didn't they put it up against Red Dead Redemption?
I think it's kind of funny how publishers are scurrying like cockroaches away from pre-Christmas to get away from Call of Duty and running straight into the jaws of other, almost unexpected juggernauts. I mean there was anticipation of RDR but who could have guessed it would shit on everything for months, a total black hole of sales. Everything which came out at that time was $50 almost immediately - sometimes LITERALLY IMMEDIATELY. I remember walking into EB and Blur, Split/Second and Final Fantasy Most Recentteen were all $50, this was the week FFMR had come out! Alan Wake dropped to $69 almost instantly and has stayed there ever since ($64 at JB, even collectors edition).
Anyway, I don't know the sales data, a seemingly fail game these days can still sell a million copies, which hardly seems fail. I think Microsoft will continue support in light of the game's quality and the who-could-help-it launch window pitfall, but I also think they'll expect a game built far more quickly this time, same engine, two years dev time max or gtfo.
Xanafalgue
13-10-2010, 10:09 PM
Red Dead Redemption release date was announced after Alan Wake's, it was then delayed a month to the same day Alan wake came out. Pretty ****y move.
VanAce
13-10-2010, 10:21 PM
Didn't they put it up against Red Dead Redemption?
I think it's kind of funny how publishers are scurrying like cockroaches away from pre-Christmas to get away from Call of Duty and running straight into the jaws of other, almost unexpected juggernauts. I mean there was anticipation of RDR but who could have guessed it would shit on everything for months, a total black hole of sales. Everything which came out at that time was $50 almost immediately - sometimes LITERALLY IMMEDIATELY. I remember walking into EB and Blur, Split/Second and Final Fantasy Most Recentteen were all $50, this was the week FFMR had come out! Alan Wake dropped to $69 almost instantly and has stayed there ever since ($64 at JB, even collectors edition).
Anyway, I don't know the sales data, a seemingly fail game these days can still sell a million copies, which hardly seems fail. I think Microsoft will continue support in light of the game's quality and the who-could-help-it launch window pitfall, but I also think they'll expect a game built far more quickly this time, same engine, two years dev time max or gtfo.
I wouldn't be surprised that if this game didn't have a large amount of sales, especially at launch, but if it was selling steadily months afterwards when A) people get around to playing it B) Word of the game spreads and C) at the end of the year when all the game of the year lists come out as I could see this game being in a fair few.
Natrak
13-10-2010, 10:53 PM
Didn't they put it up against Red Dead Redemption?
I think it's kind of funny how publishers are scurrying like cockroaches away from pre-Christmas to get away from Call of Duty and running straight into the jaws of other, almost unexpected juggernauts. I mean there was anticipation of RDR but who could have guessed it would shit on everything for months, a total black hole of sales. Everything which came out at that time was $50 almost immediately - sometimes LITERALLY IMMEDIATELY. I remember walking into EB and Blur, Split/Second and Final Fantasy Most Recentteen were all $50, this was the week FFMR had come out! Alan Wake dropped to $69 almost instantly and has stayed there ever since ($64 at JB, even collectors edition).
Anyway, I don't know the sales data, a seemingly fail game these days can still sell a million copies, which hardly seems fail. I think Microsoft will continue support in light of the game's quality and the who-could-help-it launch window pitfall, but I also think they'll expect a game built far more quickly this time, same engine, two years dev time max or gtfo.
Yeah, exactly. Red Dead Redemption devoured everything that was released near it and not a single suit outside of Rockstar/TakeTwo (who pumped a lot of money into marketing) expected it.
Hell, I couldn't wait for the game, but I remember thinking it wouldn't do great numbers because it didn't have a well-known name and I didn't think the average consumer gave a shit who Rockstar were. The game's quality was assured, but I think it was a real sales surprise.
I think MS are smart enough to realise Red Dead Redemption was part of the problem. I would also hope that they realise the value of a unique game like Alan Wake being exclusive to their system even if it wasn't a seller. Just as Sony recognised the value of titles like Ico/SotC in spite of their lower sales numbers (Ico in particular).
And yeah, absolutely, I'd expect a typical 18 month development cycle for Alan Wake Season 2. I don't think anyone involved wants another 5 year wait.
VanAce
13-10-2010, 11:28 PM
And yeah, absolutely, I'd expect a typical 18 month development cycle for Alan Wake Season 2. I don't think anyone involved wants another 5 year wait.
I certainly don't want to wait 5 years.
schrodingerscat
18-10-2010, 07:29 PM
Just finished playing through 'The Writer' and thought it was great! It was more plot focussed than 'The Signal' (which just seemed about interesting new gameplay mechanics). I finished 'The Writer' feeling pumped for an Alan Wake sequel, but afraid it might never come out due to its poor sales.
It's really such a shame that nobody bought it, because it represents the direction I want to see video games go in.
On a scale of one to ten, one being 'Never gonna happen', ten being 'Definitely going to happen', what do you think the chances for an 'Alan Wake' sequel are?
9. They don't have that many original exclusive IPs left so they are going to push this I think.
AyatollaofRocknRolla
19-10-2010, 12:29 AM
I'd say 7 out of 10. I reckon it will happen. There's a chance that its sold a decent amount over time, and they already have a foundation for the second game, so development of a sequel would be alot quicker.
Just played 'The Writer', which I thought was better than 'The Signal'. Interesting set pieces and provides a good lead in to season two.
aubergine
19-10-2010, 12:42 AM
I pretty much felt that The Signal and The Writer, plotwise, simply led in a circle back to where the full game ended.
I guess I can hope that the sequel will have a full plot and will resolve things satisfactorily, but I find myself doubtful of that. Stephen King is, after all, lousy at endings. I kind of think the sequel should have a different protagonist, eg Alice Wake, but given the first game seemed to cough up all the secrets with no obvious loose threads other than the fate of the protagonist, it just doesn't seem to leave itself open to a full story experience. Will it be another game of wandering around Bright Falls forests in a delirium?
While I liked the story and art direction I don't think Alan Wake stacks up strongly in the gameplay department - it's one mechanic is not really built upon with variety and in fact I found The Signal and The Writer to be quite annoying. (The DLC had a few inventive moments, even impressive moments, but I have to agree with the reviews who called it lackluster taken as a whole.)
I think they should have at least included more enemy variety by having Taken forest animals, like deer, mountain lions, bears etc. I've never seen anyone try and make deer scary before, but I reckon they could manage it. Badass Black Bambi Antlers.
Xanafalgue
19-10-2010, 01:12 AM
9. They don't have that many original exclusive IPs left so they are going to push this I think.
They have quite a few
* Aegis Wing
* Age of Empires
* Alan Wake
* Azurik
* Banjo-Kazooie
* BattleTech
* Black & White
* Blinx
* Blood Wake
* Blue Dragon[12]
* Brute Force
* Combat Flight Simulator WWII Europe
* Conker
* Crackdown
* Crimson Skies
* Fable
* Forza Motorsport
* Freelancer
* Fuzion Frenzy
* Game Chest Series
* Grabbed by the Ghoulies
* Halo
* Hexic
* Infinite Undiscovery
* It's Mr. Pants
* Jawbreaker
* Jetpac
* Joy Ride
* Kakuto Chojin
* Kameo
* Kinect branded games
* Kung Fu Chaos
* Lips
* Lost Odyssey
* Magatama'
* Maximum Chase
* MechAssault
* MechWarrior
* Microsoft Flight Simulator
* Microsoft Train Simulator
* Microsoft Space Simulator
* Motocross Madness
* Midtown Madness
* Nightcaster
* Ninety-Nine Nights
* N.U.D.E.@Natural Ultimate Digital Experiment
* Perfect Dark
* Phantom Dust
* Project Gotham Racing
* Quantum Redshift
* Rallisport Challenge
* Rise of Nations
* Shadowrun
* Starlancer
* Sudeki
* Tao Feng: Fist of the Lotus
* The Movies
* Too Human
* Tork: Prehistoric Punk (character)
* Toy Soldiers
* Viva Piņata
* Voodoo Vince
* Whacked!
* Zoo Tycoon
They never ****ing use them though.
Shorty
19-10-2010, 03:24 AM
Personally, I'd love a new Rallisport Challenge game.
grimace06
19-10-2010, 05:01 AM
Fingers crossed for a new Brute Force :p
freeradical
19-10-2010, 07:57 AM
Personally, I'd love a new Rallisport Challenge game.
+1. MS dont seem to know how to make sequels other than Halo/Forza. Some of those games in Larz's list deserved/deserve sequels/re-imagining.
As much as i liked Nuts and Bolts, i want a proper B & K game please. Oh, and Conker!!:)
schrodingerscat
19-10-2010, 10:08 AM
I never got around to playing Conker or B + K. Always wanted to though.
Did anyone else, after playing Alan Wake, walk around saying 'My name is Alan Wake, I'm a writer.'
I couldn't get that shit out of my head.
Zeph101
19-10-2010, 11:18 AM
I couldn't help but think of him saying 'My name is Alan Wake, and I'm being sued by Stephen King for royalties over copyright infringement'.
AyatollaofRocknRolla
20-10-2010, 11:23 AM
Remedy are currently hiring for an unamed 360 project, which could be Alan wake 2. Fingers crossed.
I pretty much felt that The Signal and The Writer, plotwise, simply led in a circle back to where the full game ended.
Yes it did. But it gave us insight into what was happening to Alan and what might unfold when the story continues. Having said that I have no idea whats instore for Alan Wake 2.
While I liked the story and art direction I don't think Alan Wake stacks up strongly in the gameplay department - it's one mechanic is not really built upon with variety and in fact I found The Signal and The Writer to be quite annoying. (The DLC had a few inventive moments, even impressive moments, but I have to agree with the reviews who called it lackluster taken as a whole.)
I think they should have at least included more enemy variety by having Taken forest animals, like deer, mountain lions, bears etc. I've never seen anyone try and make deer scary before, but I reckon they could manage it. Badass Black Bambi Antlers.
They definitely would need to get creative with mechanics in any second game. The DLC, changed it up a bit and was ok, but after a few hours that would wear thin too.
Natrak
20-10-2010, 12:50 PM
I think they should have at least included more enemy variety by having Taken forest animals, like deer, mountain lions, bears etc. I've never seen anyone try and make deer scary before, but I reckon they could manage it. Badass Black Bambi Antlers.
Definitely agree on this point. Provided said animals would actually be enjoyable to fight, of course (****ing crows). But I think that's a good direction to take to give this game more variety.
I still really enjoy the combat mechanics for the most part. It walks a nice line between tension and empowerment and feels very cinematic and visceral. Everything has a great sense of feedback and I like the way you have to manage the crowd. The biggest problem is there isn't a big sense of variety in the combat, but aside from that I think it definitely lives up to its pedigree.
Ambrose Burnside
16-11-2010, 10:29 AM
I liked Alan Wake. I've downloaded the first DLC but have yet to play it :o
Ninjalada
16-11-2010, 01:55 PM
* It's Mr. Pants
I have no idea what that is but it sounds awesome.
Xanafalgue
15-12-2010, 10:47 AM
Alan Wake won Time Magazine's GOTY. Yey! Well deserved :cool:
VanAce
15-12-2010, 11:04 AM
It's my game of the year. Still need to play the second DLC.
Xanafalgue
15-12-2010, 11:16 AM
I haven't played it either. Still haven't even finished the first one! Something to do tonight, I guess :p
VanAce
15-12-2010, 11:28 AM
Its only a few hours long, wont take you long to finish.
Yeah I have both DLCs ready to go, only started the first one. Tonight seems as good a time as any as well...
VanAce
25-12-2010, 03:56 PM
Both the DLC's are on Special today
Australian Ninja
25-12-2010, 04:18 PM
I have no idea what that is but it sounds awesome.
Puzzle game with a silly character attached as a theme. Like Mickey Mouse Tetris or Pokemon Puzzle League. There was one on GBA ages ago, a decent game apparently but I had no patience for it.
Blackwater
11-01-2011, 10:17 PM
+1. MS dont seem to know how to make sequels other than Halo/Forza. Some of those games in Larz's list deserved/deserve sequels/re-imagining.
As much as i liked Nuts and Bolts, i want a proper B & K game please. Oh, and Conker!!:)
You would want Rare to have another go at Conker? Have you seen the games they've been producing of late?
As much as I want a new Conker, i'd rather no Conker than a shitty Conker
Xanafalgue
12-01-2011, 12:36 AM
You would want Rare to have another go at Conker? Have you seen the games they've been producing of late?
Yes. Kinect Sports is ****ing awesome.
aubergine
12-01-2011, 02:24 AM
I didn't even know Rare made games anymore, they make avatars and wallpapers or something.
adam_91vn
04-04-2011, 02:53 PM
Alan Wake 2 perhaps :cool:
http://jobs.gamasutra.com/Jobseekerx/ViewJob.asp?JobID=h0S5nLRoJqJKJW5Y9LuMY6PCCBPy
Mr.Mew
04-04-2011, 09:42 PM
It'll be interesting to see where this leads. A new Senior LD could bring forwards a different feel to the Alan Wake world. I can't imagine Remedy working on anything else at the moment; although it isn't like they can't create a completely different IP with the engine they built for Alan Wake.
Xanafalgue
04-04-2011, 09:53 PM
Please use CryEngine 3!
aubergine
04-04-2011, 10:02 PM
I think the next one should be Alice Wake, and she tries to get him out of DarkArse, and the combat is different, and everything is different.
I have a strong feeling they can't satisfyingly conclude this, and the pre-DLC ending of the first game should be taken as the real ending.
Xanafalgue
05-04-2011, 11:08 AM
I think the next one should be Alice Wake, and she tries to get him out of DarkArse, and the combat is different, and everything is different.
I have a strong feeling they can't satisfyingly conclude this, and the pre-DLC ending of the first game should be taken as the real ending.
Alice Wake? I don't think I could look at her face for an entire game!
Didn't that waitress become the new Lamp Lady?. Guess it'll have something to do with that.
TrinityJayOne
05-04-2011, 11:15 AM
I still haven't played this on account of the open world lies. Can the "sequel" actually be the original game but done the way they said they were doing it, not "oh we thought 'open world' was a buzzword".
aubergine
05-04-2011, 11:53 AM
I still haven't played this on account of the open world lies. Can the "sequel" actually be the original game but done the way they said they were doing it, not "oh we thought 'open world' was a buzzword".
It was on sale for $35 for a fair while. You're missing out on a pretty good single-playthrough story game just because they couldn't make their original vision for it work.
They'd have had to sacrifice too much in storytelling to make it work as open world, it's a better game for dropping it.
Natrak
05-04-2011, 12:16 PM
I still haven't played this on account of the open world lies. Can the "sequel" actually be the original game but done the way they said they were doing it, not "oh we thought 'open world' was a buzzword".
That's not what happened but okay.
TrinityJayOne
05-04-2011, 03:39 PM
Going back a few pages-
I was reading an interview with one of the devs who was saying the reason they removed the open world stuff is because when they first announced Alan Wake, open-world was THE buzzword to use. They were just saying open world because thats what people wanted, not what served the game best.
When they intially announced the game though, they made it sound like you could attack the game from any direction, as opposed to progressing through a linear series of events.
If the game was like that it could possibly ruin the mood. At least this way if the game is linear sequence the game can be tailored more into a pyhcological thriller it is intended to be.
Maybe, but one of the biggest draws for me was the thought of being able to explore the area, fang around in his jeep etc. They specifically promoted this aspect in early videos.
Bolded a few important bits. Call me butthurt but they said it was going to be an open world thriller. No implying, no guesswork, that is exactly what they said the game would be. Then it wasn't lol!
I'm sure the game is fine but I likes me some open world.
AranchineD
05-04-2011, 03:46 PM
yes, the nerve of those developers deciding not to just pander to what everyone wants for profit, but to only focus on what improves the game itself
TrinityJayOne
05-04-2011, 03:54 PM
Oh, so the opposite of what Will Wright did to Spore.
Anyways, not saying they shouldn't have made changes, just that I personally would have preferred the game they originally made it out to be.
http://members.iinet.net.au/~trinityjayone/forum/DWIdog.gif
aubergine
05-04-2011, 04:06 PM
I don't think something like GTA lends itself to atmosphere, seriousness and tight storytelling. I haven't tried Red Dead granted, but I thought GTA4 failed at those things - sure, it tried to take itself seriously but those parts sucked, only the more ridiculous multi and humour elements appealed to me.
I think if Alan Wake had gone open world, you might I've had something more like Dead Rising, and Dead Rising does that well enough already.
That said, I loved how the first act of Resident Evil 4 (which AW owes so much to) had you nearly free to move around, a few different routes available, and re-entering areas at different times of day or after changes had occurred.
Each level in Alan Wake is very large but despite the WIDTH of the path, you are still funneled down a one-way street. The pay off is the story. Once that's taken in though I didn't find it worth a second playthrough, but a MOST worthwhile first playthrough it was.
Natrak
05-04-2011, 04:23 PM
Anyways, not saying they shouldn't have made changes, just that I personally would have preferred the game they originally made it out to be.
Don't know why you couldn't have just posted that instead of being an arsehole.
fishfishmonkeyhat
05-04-2011, 04:42 PM
He's just hurt because of his butt.
TrinityJayOne
05-04-2011, 04:53 PM
Wasn't trying to be an arsehole. >_> Apologies if anyone took offense.
Xanafalgue
05-04-2011, 09:50 PM
I haven't tried Red Dead
D:.........
aubergine
05-04-2011, 10:12 PM
Alas, time and money is short. Also, I ****ing hated GTA4. Someday I'll buy it cheap for a look.
fishfishmonkeyhat
05-04-2011, 10:35 PM
I was going to say you played a game with us, but I just remembered we were having a party with hats as we played while you were installing Petz Donkey Farm to the hard drive.
EDIT: Also GTA4 is ****ing awesome you nub.
aubergine
06-04-2011, 01:03 AM
That multi thing where cops chase the kingpin across town is terrific. I also thought the tech and sheer inconcievable effort in the game was amazing. But I hated the single player. It simply isn't my genre of game, and the story failed to make me interested in the characters or situation, and I found myself forced to do tedious things to advance whatever the story was.
I did play the intro to Red Dead and thought it was a better game, but would have preferred to go from frontier planet to planet in Serenity and do missions scripted by Joss Whedon working with Obsidian.
Xanafalgue
06-04-2011, 06:55 AM
I must finish GTAIV and its expansions soon - haven't even started to play The Lost and the Damned.
I hope GTA5 isn't set in a western city. I want to see it in Rio!
TrinityJayOne
06-04-2011, 09:17 AM
I hope they give San Andreas the 360 treatment. Not the same San Andreas, just the idea of multiple cities over a large area. RDR shows that it can be done.
Blackwater
06-04-2011, 08:48 PM
I agree, like most rockstar fans I prefer to spend my time travelling ridiculous distances in games instead of having fun.
aubergine
07-04-2011, 02:32 AM
Alan Wake at least got the distances right.
"Hm, need to get to that well-lit gas station ten meters to the north. Let's head SouthEast into PitchBlackForest and ask directions. I'm a writer."
Xanafalgue
07-04-2011, 11:05 AM
Just finally got around to finishing both The Signal and The Writer as a result of this thread! The Signal was good, but The Writer was fantastic.
AyatollaofRocknRolla
09-04-2011, 03:14 PM
Alan Wake at least got the distances right.
"Hm, need to get to that well-lit gas station ten meters to the north. Let's head SouthEast into PitchBlackForest and ask directions. I'm a writer."
Well he needed the extra time to monologue.
Australian Ninja
09-04-2011, 05:42 PM
I agree, like most rockstar fans I prefer to spend my time travelling ridiculous distances in games instead of having fun.
Um, large cities means you have taxis, trains, planes AND automobiles. So you don't have to travel that much.
Except for shit missions where you drive for ten minutes to start it, then drive ten minutes to teh meeting point, only to die and do it all over again. I hate that sort of thing. The odd cross country mission can be good if executed properly, but usually it's just a pain in the arse and results in reloading your game rather than spending what little money you have on guns and armor.
That aspect of GTA IV (and Far Cry 2) really bugged me. If I want to be robbed of time I can always watch paint dry while playing my DS.
Blackwater
10-05-2011, 09:18 PM
THIS MAKES MY PANTS TIGHT AROUND THE CROTCH (http://www.joystiq.com/2011/05/10/new-alan-wake-confirmed-but-its-not-alan-wake-2/)
More Alan Wake? More Alan Wake to be released this year? Yes please.
Though the speculation that it's just a multiformat pisses me off no end seeing as BiowarEA pulled the same shit a while back. "GET PUMPED SPORTS FANS! MORE OF YOUR FAVOURITE GAME IS COMING!" then it turns out its a release of the game you already have.
VanAce
10-05-2011, 09:34 PM
I hope it is a sequel. That would make me quite excited.
Gunblade89
10-05-2011, 09:50 PM
Same here, i'm about halfway through the 3rd episode on the original.
Loving it so far.
aubergine
10-05-2011, 10:41 PM
This is going to be Alice Wake. It will be all Through-The-Looking-Glass themed.
Xanafalgue
11-05-2011, 06:39 AM
EH. I want AW2 :(
AyatollaofRocknRolla
11-05-2011, 12:54 PM
The joytiq article suggests a prequel.
We are really excited about this project which a slice of our team has been working on for the last months. It's something that'll definitely give more to the Wake fans out there, but just as importantly, this installment will also give an opportunity for players who aren't familiar with the franchise to finally jump on board.
The story of Thomas Zane would be cool to play.
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