View Full Version : Fable 3
aubergine
08-02-2010, 02:19 PM
Announcements for this game are going to be made soon at X10. Molynude had said that he will "piss you off" with a feature of the game.
My guess is that it will be download only, no retail sku.
AranchineD
08-02-2010, 02:25 PM
My guess is that they'll drop the charade and just make it a full on dating sim, with no other game elements whatsoever
Microtransactions out the ass.
Clockw0rk
08-02-2010, 03:40 PM
Whatever it is, it's going to be lame.
Lazlow
08-02-2010, 03:43 PM
It's a FPS where you play a disgruntled space marine with a heart of gold. Health and Ammo pickups will be microtransactions, and each new gun will be its own DLC.
TrinityJayOne
08-02-2010, 04:31 PM
"New in Fable 3 will be.........NOTHING! The story is still shit and the combat can still be mastered by repeatedly slapping your penis against the controller. We've also added a slightly different Cockney English accent"
Spazzola
08-02-2010, 04:39 PM
My guess is that they'll drop the charade and just make it a full on dating sim, with no other game elements whatsoever
Dare I say that a dating sim would be better than Fable 2? Yeah, I will. People told me how amazing the first Fable was, so I figure I'll get into it when Fable 2 came out. I'm glad I borrowed a mates copy and never bought my own. If I wanted to have 8 wives and own every property in the city, I'd move to Africa and become a dictator.
It's a FPS where you play a disgruntled space marine with a heart of gold. Health and Ammo pickups will be microtransactions, and each new gun will be its own DLC.
Heh, kudos.
TrinityJayOne
08-02-2010, 04:39 PM
It's a FPS where you play a disgruntled space marine with a heart of gold. Health and Ammo pickups will be microtransactions, and each new gun will be its own DLC.
"To facilitate the streamlining of our reve-...err, I mean this exciting new gameplay mechanic, your credit card details must be entered & authenticated before play. For added excitement, all ammo & health packs are invisible"
Natrak
08-02-2010, 04:45 PM
Had a lot of fun with Fable 1&2. Looking forward to having some fun with Fable 3. That is all.
AranchineD
08-02-2010, 04:47 PM
Dare I say that a dating sim would be better than Fable 2? Yeah, I will. People told me how amazing the first Fable was, so I figure I'll get into it when Fable 2 came out. I'm glad I borrowed a mates copy and never bought my own. If I wanted to have 8 wives and own every property in the city, I'd move to Africa and become a dictator.
The first Fable IS amazing, you sure as hell came in on the wrong game!
grimace06
08-02-2010, 07:19 PM
Had a lot of fun with Fable 1&2. Looking forward to having some fun with Fable 3. That is all.
Yeah, this sums it up for me.
aubergine
08-02-2010, 11:30 PM
I didn't gel with the first game and quit playing pretty quickly. The second I enjoyed a lot more, but then inextricably completly lost interest one day and never went back to finish it. I think it's because I'm totally unconvinced by Albion and so nothing which happens there is of any consequence. Could be some other reason too.
I like to check out what Molynuex has done though as he presents some very interesting ideas. Taken together though I don't think they've ever made me completly satisfied as a game. Except Syndicate, he worked on that didn't he?
Jickle
09-02-2010, 01:43 AM
I liked Fable 2 a hell of a lot more when I came back to it after finishing the story, and just messed around buying up properties and exploring. I thought the See the Future DLC was pretty good, too. Should be interesting to see where exactly they're going with this one.
Tonez
09-02-2010, 10:29 AM
I'm with Natrak and grimace on this one.
Enjoyed both Fable games and will more than likely enjoy the third.
Clockw0rk
09-02-2010, 03:55 PM
I agree, I just don't think the second was particularly groundbreaking so I doubt that the new announcement will be very interesting either.
AranchineD
09-02-2010, 08:26 PM
Perhaps it would have better to have this in the OP as well
Well, for a start, during the game's original Gamescom reveal, Molyneux spoke of finally jettisoning an "insidious, fundamental RPG mechanic."
No stats. Watch it
sausage
11-02-2010, 06:38 AM
My pick is experience.
HiredMan
13-02-2010, 06:59 AM
My pick is experience.
Nailed it.
No experience, no health bar. (http://www.eurogamer.net/articles/fable-iii-has-no-experience-health-bar)
dimorphic
13-02-2010, 09:24 AM
Ah Molyneux, you crazy kid.
sausage
13-02-2010, 09:31 AM
Holy shit total guess on my part.
A million monkeys on typewriters etc...
aubergine
13-02-2010, 09:38 AM
Good interview with him at Joystiq about ditching experience and the new magic system.
HiredMan
13-02-2010, 09:48 AM
Eurogamer also have a short preview here. (http://www.eurogamer.net/articles/fable-iii-x10-preview)
Bokracroc
13-02-2010, 12:02 PM
Wait wait wait wait wait.....
You could actually DIE in the Fable games??!? D: As in like, not dying on purpose so you can get scars?
I only ever had to two like, 2 Rez vials in Fable 1 throughout my many playthroughs.
It's a FPS where you play a douchebag with a heart of gold.
Fixed
x2PyHq1daXY
AranchineD
13-02-2010, 12:07 PM
while your character grows in power according to how many followers he or she has in the game's world of Albion.
And let me guess, you gain followers when you complete quests. Fable III actually does have experience, just in a different form.
Nice semantics, Molyneux.
Bokracroc
14-02-2010, 04:25 AM
Well from what was said in the link, you still actually do have 'experience'. Your weapons 'n shit 'level up', you're just not told about it.
AranchineD
09-06-2010, 01:58 PM
Come on guys, you really think Molyneux wouldn't be able to keep his WE'RE CHANGING GAMING AS WE KNOW IT side from coming out on this one?
http://www.gamasutra.com/view/feature/5828/true_evolution_a_peter_molyneux_.php
...There's this new thing called the digital relationship: we have a digital relationship with players now where now, in Fable III, any of the shops in the world can be online-enabled.
So this little village here [indicating screen] -- you may not realize it, but what's in a shop in this village may actually be downloaded from online. So we can populate those shops remotely. This is a new digital relationship; that, coupled with the fact that we can give things episodic content.
There's digital relationship; what people do online is far more about social spaces, and there's this shared creativity. If you think about co-op in something like Fable III, now the co-op is not only co-op; it's being able to come in and play Fable III in my world, not attached to me but separate from me. Allow players to marry each other; allow them to have children together. All this stuff is all new stuff, which just makes a big difference to the game.
That's why the in-game shop in Fable III is actually an important idea. It's not that that's anything new; you could go onto the dashboard and download new stuff, but that's not accessibility.
You're relying upon people to remember to go to the dashboard, whereas this way of doing it, presenting it to the player as part of the world, means that that it's ultimately more accessible.
...we said to ourselves, "What if we just had one sentence that said, 'To do a quick attack, press the button quickly; to do a build-up attack, hold the button down.' Suppose we said nothing else after that."
Because of that, we then made swords work in a very similar way to guns to work in a very similar to magic. Suddenly, the whole hour of tedium went away for players because we unified that combat system and actually made it much more accessible for the more casual side of Fable III players, and made it much more interesting for the core players because they could start combining magic together and switching between guns and swords, because they were the same.
That meant that, even though it was simpler, it was actually more complex and sophisticated.
It took me years, you know -- a ridiculous number of years -- to realize that adding more features actually took away from the game rather than added to the game. It's not the number of features you've got; it's how well-exploited those features are.
It's very interesting how, as game designers, you have to battle against, when you're in development, people's perceptions. The jobs in Fable II -- everyone hated the jobs in Fable II when we were in development. "Oh, you know; hitting a hammer against an anvil for half an hour -- no one's going to do that. It's ridiculous. It's awful. Where's the fun? Show me the fun."
A lot of senior management people would say, "Why are you wasting your time on these jobs? No one's going to do them." But the point was that doing those grindy things can actually feel really nice, especially if you feel like, "I'm doing this grinding for a particular purpose. I want to get this much gold." That's fine!
Natrak
09-06-2010, 02:06 PM
Outrageous! I hate that ****** so damn much!!!
sausage
09-06-2010, 02:26 PM
Wow, I'm surprised the interviewer picked up all those muffled sounds coming out of his mouth which in turn is stuck so far up his own ass you can see his face outlined underneath his chest skin.
TrinityJayOne
09-06-2010, 09:04 PM
Because of that, we then made swords work in a very similar way to guns to work in a very similar way to magic. Suddenly, the whole hour of tedium went away for casuals because we unified that combat system and actually made it much more accessible for casuals, and made it much more interesting for the casuals because they could start combining magic together and switching between guns and swords, because they were the same - overly simplistic and boring!
That meant that, even though it was simpler, it was actually more complex and sophisticated (for casuals).
I've bolded the translation. See if you can guess my feelings on this!
Second
09-06-2010, 09:20 PM
Hello Mister Thompson.
Spudzilla
09-06-2010, 09:28 PM
The talk about one button that does everything reminded me of an old F1 racing game where you could buy upgrades such as auto-braking, auto-accelerating, etc, until the car would just drive itself and you didn't do anything.
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