PDA

View Full Version : LittleBigPlanet2


igotnewsuper8systemWRONG!
08-05-2010, 12:27 PM
Shamelessly ripped from Gaf

Okay. Here we go:

LittleBigPlanet 2 Game Informer June 2010 Issue Information

Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average

LittleBigPlanet 2 Information Starts Here:

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:


- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.



- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.

Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.

Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in.

Looking forward to seeing more, lets hope it's at E3.

REQUIEM
08-05-2010, 12:36 PM
Shamelessly ripped from Gaf



Looking forward to seeing more, lets hope it's at E3.

So it bugs me that didnt they claim that LBP had endless possibilities? Why does it need a follow up to a game that has endless possibilities? Wouldnt DLC for any updated options be the go rather than wasting all the effort on LBP.

igotnewsuper8systemWRONG!
08-05-2010, 01:50 PM
Because it clearly didn't have endless possibilities, DLC that allows this,
LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
would be pretty substantial.

Natrak
08-05-2010, 05:23 PM
Holy shit, when I first saw headlines about LBP2 I wasn't terribly interested, but after reading that it sounds like it could be absolutely astounding.

Nic Xtreme
08-05-2010, 07:06 PM
Wow, that sounds like it has amazing potential, I really hope they pull it off!

Also: please fix shit jumping in platforming sections and have checkpoints that don't run out of respawns. Bullshitting ****ing retard ****shit that brought the first game down to the point of no-will-to-play for me.

borgster101
08-05-2010, 10:04 PM
I enjoyed the platforming of the first game and playing through other peoples levels, didn't get into the creative stuff myself too much (I prefer to play), so the further emphasis on the creative side isn't exactly something that interests me too much ... though it sounds like theres a lot of potential and hence the ability to play in all these creations ... which sounds enticing!

T Strife
10-05-2010, 10:47 AM
http://www.littlebigland.com/wp-content/uploads/2010/05/0000277564.jpg

Wheeeee

St@ckboy
10-05-2010, 01:39 PM
Can't wait, I love how they are opening it up and thanks to the current LBP community, have realised they can go far beyond just simple platforming.

Natrak
10-05-2010, 11:45 PM
Fs0T5l24JL0

Looks freaking awesome. LittleBigPlanet makes me happy.

igotnewsuper8systemWRONG!
10-05-2010, 11:53 PM
Wow that is looking really good, love the music. I can't wait to play the hundreds of Micro Machines clone levels.

edit: anyone know what the song is?

Creedy
11-05-2010, 08:12 AM
God damn, that trailer has made me extremely hypedand I agree it's a great song.
Someone please work out what it is!

igotnewsuper8systemWRONG!
11-05-2010, 09:22 AM
Just incase anyone else wants to know what the song is

2EvKk7RbphE

Creedy
11-05-2010, 09:46 AM
Thank you very much!
I'll be stopping buy JB to see if I can grab it and if I can't I'll see if it's on Itunes.

Stevorooni
11-05-2010, 10:31 AM
Oh wow it looks awesome. I need to get back into the original and create some more levels one day.

igotnewsuper8systemWRONG!
11-05-2010, 11:24 AM
I can't stop thinking about this game, hope it hits this year. I love the idea of looking forward to the next big in-game game release by the communities big dogs, hell we might even see people starting little game dev projects.

Natrak
11-05-2010, 12:32 PM
Pretty good preview from Eurogamer (http://www.eurogamer.net/articles/littlebigplanet-2-first-preview). At the end it's said that it's due to hit this Christmas.

Creedy
14-05-2010, 01:30 PM
http://www.youtube.com/watch?v=M-v9i1Qf1fE

This might make you get back into LBP, level design looks amazing if you ask me.

StorminNorman
15-05-2010, 10:49 AM
If you're after the song from the trailer, you can buy it from iTunes here. (http://itunes.apple.com/au/album/chunk-of-change-ep/id300087641)

And for those who still want to know what the song from the original LBP trailers was, it was "Get It Together" by The Go Team, and you can buy it here. (http://itunes.apple.com/au/album/thunder-lightning-strike/id258578825)

Enjoy!

Super-excited about LBP2. The first game was the best game ever for the two weeks I played it.

Nic Xtreme
15-05-2010, 07:29 PM
That is fantastic to read in that EG preview that you'll be able to change your floaty jump to something a bit more tolerable :D

http://www.youtube.com/watch?v=M-v9i1Qf1fE

This might make you get back into LBP, level design looks amazing if you ask me.

It mentioned at the end of the trailer that it was...cancelled. In case anyone is trying to look for it <_<

banjoeskimo
21-05-2010, 01:34 AM
Looks great, can't wait. :D

Northy179
23-05-2010, 02:15 PM
hey guys,

LBP2 trailer looks awesome, in inspired me to start a bit of a project of putting together a youtube video showcasing the best user generated content each week. If you are interested check it out and comment on how i can improve the show:

http://www.youtube.com/watch?v=j_1JLbUw_VA

Also, theres a lot of games that would look a lot better with a party of 4 so if anyone wants to volunteer to help me film, let me know.

SOX
27-05-2010, 01:05 PM
hey guys,

LBP2 trailer looks awesome, in inspired me to start a bit of a project of putting together a youtube video showcasing the best user generated content each week. If you are interested check it out and comment on how i can improve the show:

http://www.youtube.com/watch?v=j_1JLbUw_VA

Also, theres a lot of games that would look a lot better with a party of 4 so if anyone wants to volunteer to help me film, let me know.

Had a look at your video and it makes me want to track down a copy (more likely borrow from a friend) of LBP to try out some of those maps. Good work and hopefully you keep it up :)

Natrak
24-07-2010, 02:01 AM
http://farm5.static.flickr.com/4143/4820500851_c85cd9e43a_b.jpg

**** yes.

(that's $79.99 USD btw)

McChimp
25-07-2010, 07:15 PM
As soon as this becomes available to Pre-order at work, I'm on it!! Awesome stuff!!

Jay
05-01-2011, 12:14 PM
Eurogamer review is up. Sounds like it's a big win for the creators, not so much for those who spend more time playing.

http://www.eurogamer.net/articles/2011-01-04-littlebigplanet-2-review

Nic Xtreme
05-01-2011, 02:04 PM
Yeah, the demo really just brought back frustrating memories of the first game. Do not want :(

EDIT: It's getting excellent reviews all round. Some choice quotes include "The only issue is that some of the same frustrations from the last game are still present" and "Little Big Planet 2's clunky controls still ruin what could have been a wonderfully whimsical experience".

Rambo
19-01-2011, 11:30 PM
Games out already and not one post?

Will buy tomorrow and update you guys.

Natrak
19-01-2011, 11:55 PM
Well, the release date was the 20th. My copy will be arriving tomorrow morning. I had the collector's edition pre-ordered but GAME weren't able to fill it, so standard edition for me. :(

On the bright side, the plush Sackboys look retarded and I got a discount.

AranchineD
19-01-2011, 11:57 PM
Game

You mean "Level Creation Utility Program" right?

Spudzilla
20-01-2011, 12:06 AM
You guys know Garry's Mod has been out for years, right?

Natrak
20-01-2011, 12:46 AM
http://img843.imageshack.us/img843/2763/senorchangloco.gif

Rambo
20-01-2011, 02:39 AM
You can't tell me there's not fun to be had in a 4 player story mode all on 1 TV, without using any kind of level development kit.

And I bet it was you that said MGS wasn't a game either.

SOX
20-01-2011, 11:45 AM
There's no fun to be had anywhere with LBP's janky platforming controls.

Natrak
20-01-2011, 02:38 PM
I'm having a lot of fun with it so far.

Rambo
20-01-2011, 09:31 PM
Good. And what about the whole thing about it not just being a level creator? Found any cool games?

Natrak
20-01-2011, 09:44 PM
Blast Radius (http://lbp.me/v/w-328s), yo. It's actually a really good fun twin stick shooter and feels super responsive.

Love the fact that you can log into lbp.me and queue up levels to play next time you boot up the game.

The story levels themselves have really impressed me so far, with all the jump pads, the grappling hook and focus on stuff like the grabinator and sackbots etc. the floaty physic-based platforming is much less of a bother. The fully voiced cutscenes at the start and end of a world are also awesome, and I love the way that the main characters will actually follow you through parts of levels.

Judging by what's been done with story there's a real impressive scope to what you can do with the creation side of it - although I'm anticipating that it'll still take a lot of work. There's massive potential for stuff created by the more talented members of the community, though and it'll be really interesting to see what pops up from here on out.

I've played a few of the challenge and versus games unlocked through the story as well and they all seem a lot more fun that what was on offer in the original game.

Rambo
20-01-2011, 10:08 PM
And that's now enough for me to purchase the game.

Now all I need is 4 players and a carton of beer :D

FF Freak
21-01-2011, 03:00 AM
Feel free to add me for LBP2 multiplayer Simply because I have 0 friends in my list :(. I'll be on any night I'm not working or usually very late. PSN is in both my sig and the thread for PSN gamertags.

Picked up the collector's today and only had a chance to do the first 7 levels.

Clockw0rk
22-01-2011, 07:38 PM
This game (and a 3 player multiplayer/drinking session into the wee hours of the morning) has convinced me to get a PS3.

StorminNorman
25-01-2011, 04:44 PM
Finally got this game today. It is every bit as awesome as I hoped the original game would be.

Natrak
25-01-2011, 05:30 PM
Pretty much, I enjoyed the first game, but LBP2 is kind of the game LBP should have been. I don't think LBP2 could exist without the lessons learnt from the original game, though.

Rambo
25-01-2011, 05:33 PM
You wouldn't appreciate it for one.

Clockw0rk
25-01-2011, 07:32 PM
Pretty much, I enjoyed the first game, but LBP2 is kind of the game LBP should have been. I don't think LBP2 could exist without the lessons learnt from the original game, though.
Congratulations, you've just described every successful sequel ever.

Natrak
25-01-2011, 07:38 PM
I don't think you understand.

JubeiSaotome
26-01-2011, 10:06 PM
By far the best thing to come out of LBP2.

7HUCKwmLAYw

SOX
27-01-2011, 12:32 AM
That looks like something less fun than a game made in Klik and Play.

banjoeskimo
30-01-2011, 08:10 AM
I just got into this after finishing New Vegas, and I have to say my feelings are kind of mixed so far. I played the first game to death, acing all the story levels and unlocking everything there was to find, so I was quite excited to see how the sequel would turn out. Unfortunately? So far it's been a mixed bag.

On the surface, everything seems better. More options, better item / costume management, an overhauled create option, greater variety in level design, "vehicle" missions, and it's easier than ever to get 4 players into a game online than it ever was in the original. On paper, this game does everything a good sequel should do. There's just one problem: the mechanics. They're exactly the same as they were in the first game, but somehow, with the addition of vehicles and grappling hooks, they manage to feel worse. I can't count the number of times I've reached chasms that need to be grappled across in a multiplayer game, and watched with dismay as sackboy after sackboy plummets to their doom; not because anyone was doing anything wrong, but because with multiple players on screen the game can't bloody tell whether you want to grapple a swing point or my fellow players. Also a source of frustration is the game's camera. During multiplayer games it's quite normal for one or more players to drop outside of the camera's field of view, dying quite quickly if they don't make it back on screen in time. This makes sense, since obviously the game can't keep track of players outside of a certain range, lest the camera zoom out too far and the game become unplayable. The problem, however, is that the game doesn't really appear to have any clear metric of which player it'll choose to focus on. Sometimes, it'll do the sensible thing and focus on the player who's ahead, choosing to ignore the players who've fallen behind or are in the process of falling to their doom. Other times though? And by other times, I mean roughly 30% of the time, it'll choose to focus on someone who just fell down a chasm, forcing the players who are ahead to die or quickly run backwards, lest they loose their progress. I can't tell you how frustrating it is to be booted back a checkpoint or lose your progress on a complicated jump puzzle simply because the game chose to focus on the player who f---ed up.

And therein lies the game's problem. For all its successes (and to be sure, there are many), LBP's underlying mechanics are still sloppy. But where deaths at the hand of the game (as opposed to player failure) were mostly infrequent in the first title, the second game's complexity has reached a critical mass that its current mechanics simply can't support. By my estimate, at least a third of my deaths are aided and abetted by an unpredictable physics engine. This is simply unacceptable in a game that realistically expects its players to "ace" levels in order to fully complete it.

I have no problem with failing in a game, even frequently. I just finished Donkey Kong Country Returns with a 100% completion statistic not a month ago. That game was punishing, and there were levels where I died upwards of 20 times between checkpoints. It was brutal, and I often spent my time between retries spewing four letter words at my TV. But I kept playing for one simple reason: the game was fun, and the failures were my own. In what was probably over 500 retries, I never once questioned the integrity of the game's mechanics. I can't say that of LBP2. And no matter how creatively brilliant that game is, a game simply loses its fun factor when its mechanical failures randomly kill you.

Stevorooni
04-02-2011, 07:28 PM
Got this game today! I'm going to work my way through some of the existing levels before I get knee deep into the creation tools.

TheOriginalDansDans
07-02-2011, 07:34 PM
Some of the story mode levels are truly horrible and painful....

...but once you hit the community tab (be prepared for lots of crappy L4L and H4H levels until you find the gold stuff)

Ad-Rock
10-02-2011, 11:01 AM
Just got this yesterday. Have only had about 30 min on it so far and it's already impressed me in a number of ways.